安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题





Simba bellyrubs only unlock after you're done with the Feline faction questline. Now get to it!




To adventure we go, follow Emji and fortune will follow! (possibly. maybe.)
Oh boy, where do we even start! If you played Solasta: Crown of the Magister, you’re already seeing a lot of differences with the first game. First is the fact that the world map is now in 3D, and no longer a 2D illustration upon which the party travels. Which allows us to do this!
You can zoom in quite far to appreciate each landmark you come across and get a slight idea of what’s awaiting you inside if you enter. Forests have trees, coasts have sand, and most importantly - you are no longer limited to traveling from location A to location B. That’s right, this is a hex-based map that you can uncover one tile at a time!
As you can see here when hovering the neighbouring tile, you are informed of the type of terrain as well as its movement cost (Grassland, 2 points). It’s also warning you that attempting to move will trigger Forced March, which is a nasty condition that can really ruin your day if you happen to get into a fight while exhausted!
As you can see here, after moving through two different tiles under Forced March, some of my party members gained a level of exhaustion, decreasing the result of all their D20 rolls by 2. One even gained two levels, meaning they’re getting a -4 penalty! If that wasn’t enough, they also move slower in combat by 5 feet per level of exhaustion.
It absolutely is! When moving under Forced March, you will no longer be traveling under the sun and will be relying on the stars to guide you instead. This means encounters could get more dangerous… Is it really a risk you’re willing to take in order to save time and food rations?
When roaming the map, you have a chance to stumble upon random events. Some of them only appear under certain conditions, such as being confined to a particular biome, time of day or even depending on the outcome of some previous encounters - which makes exploration that much more interesting!
Here we decide to roll a Perception check to learn more about the situation. Uh oh, turns out these might not be “just vultures”. Had we approached immediately, we could have been in some serious trouble. Maybe we should just steer away for the night, and not risk a combat encounter while exhausted.
载入中
