RimWorld

RimWorld

Resource Pipes
39 kommentarer
hamed91211173  [ophavsmand] 29. sep. kl. 0:31 
@Selmephren
done a little digging in Odyssey DLC codes and those storage and shuttle fuel storage codded like generators so lowering their capacity remove the extra fuel not returning them for saving the fuel first disconnect them from network with better using a valve then extract the fuel from them then choose your desired capacity before opening the valve again
hamed91211173  [ophavsmand] 28. sep. kl. 21:11 
@Selmephren
i dont have the Odysey DLC so i cant reproduce that
but that bug funny and not funny at the same time and simply dont know why that happen
Selmephren 28. sep. kl. 18:10 
So I found a way that this will delete chemfuel. If you reduce the target fuel level this will remove it from the gravship's chemfuel tank but it doesn't go anywhere like the small chemfuel tanker for this mod. Poof, just gone.
The God 27. sep. kl. 2:48 
Thanks, it seems to have helped though I can't confirm entirely cause I have no idea when that bug started happening but I can see pipe networks so it seems fine
hamed91211173  [ophavsmand] 26. sep. kl. 17:57 
@The God
it's caused by a mistake in old how patch for Vanilla Chemfuel Expanded - Unofficial Expansion handle it
it's possible mod not correctly updated it first Un-Subscribe from this mod make sure it's folder removed then Re-Subscribe to the mod
The God 26. sep. kl. 15:13 
I am pretty sure this or the update to the submode broke something, I can no longer see the visualization of pipe networks from this mod and I get a lot of red error messages.

https://gist.github.com/HugsLibRecordKeeper/8d63412dca97b04910ea69305e3cb254
alza 25. sep. kl. 17:22 
@hamed91211173
I really appreciate your work. It’s excellent.
hamed91211173  [ophavsmand] 24. sep. kl. 6:54 
@The God
about wealth i think it's same not tested myself but it's possible by emptying one storage and store it in storage zone see it's cause any sharp difference or not
The God 24. sep. kl. 6:46 
Gotta say, I feared this mod would kill my frame rate but it saved it. On gravships this is so much better than using normal storage solutions. Especially with steel which always fills up my ships every nook and cranny and starts lagging like hell, now it's all in a single box. Don't know about how it works with wealth calculations tho
hamed91211173  [ophavsmand] 23. sep. kl. 23:27 
@alza
Add support for Vanilla Chemfuel Expanded - Unofficial
if you have my Resource Pipes - Addons mods pipe network not mix until I learn how to make a proper patch
alza 23. sep. kl. 20:10 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3231387549
Thank you for the great mod. Can you make it compatible with this mod?
The God 20. sep. kl. 7:29 
@hamed91211173
I tried gizmos and it crashed my game, as in when I got that mod and loaded my world it just gave up and totally failed, so I guess I could do something with the sort construction menus but I think I'm just gonna give up until I figure something else out
hamed91211173  [ophavsmand] 16. sep. kl. 10:25 
@The God
tried to implant that but not work correctly so i remove it you can use this mod and it's do great job and work on the fly too
Gizmo Begone! (Continued)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2559712178
The God 16. sep. kl. 6:08 
May I suggest mod settings to remove some of the pipe networks for pipes that might break cause another mod adds them or just to lower pipe networks to remove lag? I am thinking about using this mod but just some of these networks are never gonna be used by me and I don't want them to trash my construction menu
avg606 12. sep. kl. 8:02 
Oh, thanks for the answer, I finally found it
hamed91211173  [ophavsmand] 6. sep. kl. 11:55 
@orhanvanaktas
output building (Taps) from every pipe mod have a built in gizmo to control amount of output it's started at 10

if you mean storage capacity no there is no limiter in the code (at-least not to my knowledge)
however you can create a patch to limit it
[FSF] FrozenSnowFox Tweaks done it for some mod and his autur much better than me maybe he can help I dont have that much of knowledge to make a mod menu tweak option
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2893432492

Stack gap mod do it far vanilla storage zone and TAPs and Hoppers use the same code and last time I checked they work with each other
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3071298014
orhanvanaktas 6. sep. kl. 10:32 
Sie sind ein brillanter Meister, aber (leider) fehlt noch eine Kleinigkeit, um diesen Mod zu perfektionieren: die Hoper- und Tap-(Loop-)Sache.

You are a brilliant master, but (unfortunately) there is still one small thing to make this mod perfect the Hoper and Tap (loop) thing.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3562091795

Ist nur eine Ideen Anregung und ich weiß das der vorgeschlagene Mod die gesamte menge der gelagerten Sachen anschaut.

This is just a suggestion and I know that the suggested mod looks at the entire amount of stored items.

Könnte man (Tap) eine Spender funktion einfügen und bei nicht bedarf abschaltet

Could you (Tap) add a dispenser function and switch it off when not needed
orhanvanaktas 5. sep. kl. 6:03 
ok das ist gut zuhören
ok that's good listening
falls die Fehler die in 1.5 bestehen die ich bemerkt habe und nicht behoben wurde in 1.6, könntest du Temp was machen
If the bugs that exist in 1.5 that I noticed and were not fixed in 1.6, you could do something Temp

für die anderen ich rede hier von diesem Mod Chemfuel Pipe Network ist 1.5

for the others I'm talking about this mod Chemfuel Pipe Network is 1.5
hamed91211173  [ophavsmand] 5. sep. kl. 5:06 
@orhanvanaktas
already made the chemfuel network (not updated yet) and working on a few other things for this mod when those completed gonna update the mod

the chemfuel network work without problem with Vanilla Vehicles Expanded fuel pump but must first completed other part of the mod before upload the new version
orhanvanaktas 5. sep. kl. 4:55 
Chemfuel Pipe Network
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3446464627
wie ich in den Kommentaren Lese hat man mein Problem gelöst, aber ist nicht 1.6
As I read in the comments my problem has been solved, but it is not 1.6

Vanilla Chemfuel Expanded brauche nur die Röhren
just need the pipes
orhanvanaktas 5. sep. kl. 4:29 
Sorry falls sie meinen ich Spam betreibe

Sorry if you think I'm spamming
orhanvanaktas 5. sep. kl. 4:27 
hamed91211173 [Author] August 26 at 7:31 PM
@orhanvanaktas
for ammo if you think CE i'm not gonna supported it otherwise in description add a link to a mod that done that for vanilla
Use one of these two for chemfuel:

Chemfuel Pipe Network
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3446464627 no update 1.6 yet

Vanilla Chemfuel Expanded
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2792917473
and its expansion mods, see below

avg606 Aug 29 at 6:13 PM
Just pipes and nothing else , that's exactly what I was thinking .

I don't use CE. By ammunition, I mean the barrel, which is used to power the guns. And by fuel, I mean, the refinery uses wood to power it.

Titel. Resource Pipes, which require to operate

Vanilla Vehicles Expanded has a fuel pump that can be manually loaded, like at the refinery. I would like to connect the fuel directly, like your brilliant mod does.
Sorry Google Translator
hamed91211173  [ophavsmand] 30. aug. kl. 8:10 
@avg606
click on the ones in the right side
hamed91211173  [ophavsmand] 30. aug. kl. 8:04 
@avg606
each resource is in drop down
there is one for each deconstruction and one for items
avg606 30. aug. kl. 7:30 
I saw other items in the tech tree but after researching them I only have pipes.
hamed91211173  [ophavsmand] 29. aug. kl. 9:39 
@avg606
pipe network more accurately
pipes storage input output and maybe for resource mentioned right now
avg606 29. aug. kl. 9:13 
Just pipes and nothing else
hamed91211173  [ophavsmand] 26. aug. kl. 19:31 
@orhanvanaktas
for ammo if you think CE i'm not gonna supported it otherwise in description add a link to a mod that done that for vanilla

for chemfuel use one of these two

Chemfuel Pipe Network
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3446464627

Vanilla Chemfuel Expanded
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2792917473
and it's expansion mods
orhanvanaktas 26. aug. kl. 3:18 
Oh nice Mod :steamthumbsup::steamhappy:
orhanvanaktas 26. aug. kl. 3:15 
problem Hopper and Tap
orhanvanaktas 26. aug. kl. 3:13 
Verändere den Titel oder besser füge noch Treibstoff/Munition hinzu. Sonst will man es für Transport von Ressourcen zum Lager machen um nur festzustellen das ein Loop ausgelöst wird.

Change the title, or better yet, add fuel/ammo. Otherwise, I want to use it for transporting resources to the depot, only to find that a loop is triggered.
-=GoW=-Dennis 25. aug. kl. 23:06 
Ah, I see how it works. I actually got it working, though each network can only ever transfer one ammo type. I guess it would need C# to be able to use the same pipe network for any ammunition types at the same time.
hamed91211173  [ophavsmand] 25. aug. kl. 13:40 
it's not possible to make them configurable at-least I dont know how
and I dont use CE
there is a way you can do that your self but it's require you know how to edit XML files
better use notepad++
make a local copy of this mod now you can change xml files in Def folder easiest way is only keep one of the file and use replace capability of Notepad++ to change def names like Gold to Ammo7.65 or whatever
for texture make sure texPath correctly addressed
you need just make sure to edit files in Language folder too
and About folder too specially if you want to published it

then tested it in dev mod by only essential mods only and if work use it
-=GoW=-Dennis 25. aug. kl. 7:25 
Could you make the items they can hold configurable? I've been looking for a mod that can supply ammunition to Combat Extended turrets for ages, but there is none that can do that. If this allowed to store CE munition, I believe it should work just fine?
JACK 25. aug. kl. 6:44 
thank you! :) love this mod
hamed91211173  [ophavsmand] 25. aug. kl. 2:33 
@JACK
added and few more
JACK 23. aug. kl. 17:58 
I would love to see wood added too! this is a great mod
hamed91211173  [ophavsmand] 20. aug. kl. 21:52 
TYVM
added the link to your mod in description
恰似宛然一笑生花 20. aug. kl. 6:42 
Hello hamed91211173r, that's an interesting mod. So I created a mod Resource Pipes_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike: