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thank you for that text, sure more than a few people didn't restart.
Spawn thing > SunBlocker
You can also do it from the world map.
Spawn Site > SunBlocker
Where was the option for spawning it? I fixed it to act exactly like plants like mushrooms so it should just take light level into account. If not I'll have to look into it again later.
I was wanting to be able to plant it anywhere, even if it will die later on, such as on a normal map that is affected by a sunblocker, not on a glowforest tile.
Is there any way around this limitation, or did you already fix it so I can plant it anywhere?
Don't ask me how I screwed that up so badly. I added the missing planting tag and changed the parentdef to be the same as for cave plants. I was trying to test it with a sunblocker but I couldn't figure out how to trigger one. It does give a warning about light when selecting to plant it out in the open in a Glowforest but they can plant it. So I'm not sure what's with that. I think it should believe correctly now hopefully.
<sowTags>
<li>Ground</li>
</sowTags>
However, when I add the tags, the grass shows up but then it says it requires a roof in order to plant it even when there is a sunblocker on the map. Is there a way around this?
Thank you for your time.