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报告翻译问题






I cannot give a definite answer ... but be prepared for unforeseen consequences
To delete wrong shader file from 1971:
- Open SMSLauncher
- Select 1971 in mod manager
- Click "Open mod folder"
- Open resource/gamelogic.pak as zip file
- Delete "shader" folder in this zip
- Done!
and I am from China =)
Ok, I have done a quick check and seems nothing is wrong.
Can you restart your computer and see if the error disappears on its own.
ps: Sorry for using English to response. I can not understand Russian at all. So at least when I use English, I could know what I am saying.
Got it, I will check this issue later.
是的,steam必须在线。
至于画面,打开编辑器,找到construction_pbr放下几个建筑。如果都显示正常说明pbr加载成功
mod从上往下加载,后加载的覆盖先加载的。
pbr的位置不重要,可以放在最后
是的,尽管你可以在游戏里排序,或者再用一个mod管理器...但是既然我提供了该功能不如直接用我的。
必须使用sms启动器启动游戏。
Have you tried GOHSMSLauncherWPFNet6.exe?
If so and it still gets a exception.
Please send me information about your system version and what you was doing when exception occurs.
A Fail Fast exception has occurred.
Exception handlers will not be called, the process will be terminated
immediately.
OK
如简介所示,该mod显然和Cold War Alter 1971冲突。如果需要遵循提示以移除1971中的错误内容。
Not pretty sure since not only shader files has been modified in this mod.
So recommend your friend to at least load this mod when playing multiplayer.
For setup (launch game from SMS launcher): maybe no need.
I think yes.
btw, You can still load/unload any mods without shader files as usual, just do not do anything on shaders.
- Launch the SMS launcher once, use DX11 file replacer, launch the game to force the shader overwrite.
- Then proceed to launch the game through other means and the shaders would still load?
- When the game updates or any file change happens I repeat the process?
you can manually managing shader files, but it is not recommand since you need professional knowledge on this topic. Here is a special solution:
-if you can make sure all shader mod will not change (load/unload) before next time you open SMS Launcher
-if you are using "File Replace" Mode
-if GoH itself does not update any files
-if you will not use "verify file integrity" feature from steam
Then after fist time you loaded shader mod in game: you can open game by anyway you want, it will still support shader mod.
and I will add feature that let SMS launcher with Noresus to potential feature list and see if more people will need it.
Can this be installed manually in the game files or something?
ah, my bad. I gave the the wrong link...
https://fed-studio.com/Articles/mow/pbrForGOH/indexEN
check this instead.
Can this be used in multiplayer as well? - Yes
Can this be used in multiplayer as well?
about detailed information of this feature:
launcher will automatic collect,load,check shader cache. and modders will be able to including cache pak in their mods.
In this way a specific shader mod can load it's cache from the beginning. which means stutters will also be eliminated from the start.
Cool, hope you have a happy gaming.
About the option:
https://fed-studio.com/Articles/mow/pbrForGOH/index
visit our website by this link. You will see a button on left bottom to open a google form. Fill it out and check Auto Shader Cache Management in it. We'll determine what to do next based on the number of requirement lists
This is because game will compile shader code when it try to render a brand new material type at runtime: when it is compiling game gets stuck.
I have add a feature in launcher to maintain compiled shader cache when no changes is applied to shader code. (you can change other mods in your mod list, it is fine)
Thus, leave pbr mod in your mod list, then stutters will be gone after hours of gaming.
If you hope this issue gets a completely fix: Please submit request list from our official website including auto shader cache management.
没事,alter71是我误判了。
如果没有帧数下降基本可以确定这就是那个已知的错误。它不会影响你的游戏:准确的说,它始终在影响你的游戏,只是因为我写了自动检查才开始被人发现。无需关心。
关于你汇报的着色器错误:
无需关心,如果你没有发现显著的帧数下降。
该问题极有可能来自goh自身代码的一个着色器编译错误。我暂时没有兴趣解决它。
另外,mod排序问题我已经受理,我还不知道发生了什么。因为mod管理器的排序实际上在按预期运行,但是goh似乎执行了尚不明确的新读取方法
你是否在使用alter71地图包?
在上一次游戏中找到至少—个着色器编译错误!
尝试联系你所使用的着色器mod的创建者以解决该问题。
找到的第一条错误信息:
[00:10:34] Pixel Shader [PS] from [ps] compile error:
[00:10:34]
***material.inc(324,9-53):warning X3206: implicit
truncation of vector type
确定
I see, then
1. This is a graphic mod, but not for a set of specific units, but for overall rendering effect. So it is not including textures, but rendering technology.
2. You can search HD textures or something in workshop, there are some mods repaint the vanilla GoH models. However a popular high-definition texture pack seems has not appeared in workshop.