Stormworks: Build and Rescue

Stormworks: Build and Rescue

Perseus II-Class Fast Attack Craft
27 条留言
Ibik 10 月 26 日 上午 8:30 
sorry i didnt read the instructions... it works now and its fantastic!
Captain Robertson  [作者] 10 月 25 日 下午 3:19 
@Orchestraguy1020 - Thanks! I'm glad you're enjoying it.

@Ibik - No idea. If you've followed what it says above and it still doesn't work then it's most likely an issue between Steam Workshop and the game itself, sometimes the addons don't show up until ages after you've subscribed to them.
Ibik 10 月 25 日 下午 2:54 
it doesnt show up when i want to load it. any solution?
Orchestraguy1020 10 月 14 日 下午 5:54 
I LOVE THIS THING SUCH A GREAT CREATION!
Captain Robertson  [作者] 10 月 6 日 下午 5:19 
@dutch_Tiemon - No problem at all.

I've even added a quick video I recorded earlier this evening where I show how to use both the passive and active sonars on the Perseus II in order to locate and sink a Bungeling attack submarine using a torpedo.

Enjoy!
dutch_Tiemon 10 月 3 日 下午 9:06 
thank you!
Captain Robertson  [作者] 10 月 3 日 下午 6:55 
That's the ASW variant of the Perseus-II updated with flexible ammo belts on the CIWS and the sonar display changed so that the active sonar contacts appear more orange in colour whilst the active targets are bright red.

I've also reverted the torpedoes back to the UUM-5's as even though their xml edited fins are bad for weather-vaning your ship into the wind, they do tend to hit their target a lot more often than the UUM-3's - which should hopefully help to reduce the amount of close range friendly fire incidents caused by the torpedo missing it's target on the first pass and then locking onto your own ship when they circle back around.
Captain Robertson  [作者] 10 月 1 日 上午 4:13 
@dutch_Tiemon - Thanks!

Sorry, I just remembered - I've rebound 'Trigger' to left-click on my game, yours might still be the spacebar, or whatever the default key is.

All contacts should appear as a slightly pinksh off-red colour until you lock onto them with 'use' and then the 'trigger' key, at which point they should turn a deep red colour.
If you click on the link to the right to visit my YouTube channel you can watch the video titled "Player & A.I. Gunner Anti-Submarine Warfare (ASW) Test" from about 2:20 onwards to see the sonar and torpedo targeting computer in action, if that helps.

Unfortunately I'm not the actual author of that particular script so I'm a little hesitant to make any changes to it, but saying that - I may still eventually edit it myself at a later date to change the colours used, probably to make the sonar contacts orange or yellow just to make them stand out more compared to the targets that have been locked onto.
dutch_Tiemon 9 月 30 日 下午 8:43 
for me the found targets start as red X and dont change colour, i did try clicking but this does not seem to do anything. but i find sometimes torpedoes still hit their target. I forgot to mention before but this is an amazing creation! very fun and effective ship
Captain Robertson  [作者] 9 月 28 日 上午 10:31 
@dutch_Tiemon - Are you remembering to left-click on the target after it's bracketed to lock the torpedoes onto it, you'll know this works when the target icon turns red instead of the pinkish colour.

The only time I've had my own torpedoes come back and try to engage me is if I'm being too careless and fire at an enemy sub that's way too close.
Once they go active, the torps will track the juiciest target they can find, so if they miss the enemy sub and circle around and you're unlucky enough to be the closest target to them then you could find yourself in whole lot of trouble. ;)
dutch_Tiemon 9 月 28 日 上午 8:09 
i got some issues with torpedoes, i get the x on screen and i press e to get brackets but as soon as i let go the brackets dissapear. a lot of torpedoes come back to haunt myself instead of enemy sub...
Captain Robertson  [作者] 8 月 20 日 下午 3:58 
@Lukeson - You mean the USS Aries? That's a Pegasus class and there's no plans to rework it as it's a classic one of a kind vessel with updated microcontrollers and plenty of missiles already, the only changes I'm likely to make is just further improvements to the reloading mechanism on the 76mm gun and tidy up a few of the older MC's.

Regardless, this comments section is for the Perseus II pack. Questions regarding other creations on the Steam workshop should really be posted in the comments section of the actual creation itself, especially if there's more than one contributor.
Lukson 8 月 20 日 下午 1:20 
Aries class rework when?
Sundowner 8 月 20 日 上午 7:34 
We're still pretty early into the design phase but its definitely getting there. He's more of a detail-in-function guy so its gonna take a little while. I'm not sure how 1-1 we're gonna be able to make it but we're trying. I'll let you know
Captain Robertson  [作者] 8 月 19 日 下午 1:39 
@Sundowner - That's great, keep working on it!

The Perseus is based on the La Combattante II type fast attack craft, which is essentially the export version of the Type 148 Tiger. The Type 143 Albatross-class that you and your friend are working on is both longer and heavier than the Tiger and has two of those 76mm guns instead of just one, so it's definitely different enough that players would love to see it in Stormworks too.
Sundowner 8 月 19 日 下午 1:10 
Its really funny because me and a friend have been making the Albatross-class FAC this entire time and I just found this. I hate my life
Carter2920 8 月 18 日 下午 6:06 
cool
Captain Robertson  [作者] 8 月 18 日 上午 3:41 
@Sev097 - Thanks! I'm glad you enjoy using them, it's just a shame I don't have as much free time to spend these days on things like this, but I'll definitely try to keep my creations up to date and maybe even release something new from time to time.

@j - You're most welcome!

@Jarsp - I suppose it IS possible if you remove the missile launchers to make space for a larger launch RHIB and medical bay, but that's easily something you can do on your side via the workbench. ;)

@braydensmith.0720 - Yes, but you could have easily found that out for yourself by spawning it in and testing various weapons against it.
braydensmith.0720 8 月 17 日 下午 7:54 
hey yo does it sink???
Jarsp 8 月 17 日 下午 7:27 
Any chance of a coast guard boat on the same hull?
j 8 月 16 日 下午 4:44 
Always treating us well, thanks for the creation
Sev097 8 月 15 日 下午 12:38 
If the Perseus I is so good, why isn't there a Perseus II?

Captain Robertson, the talented creator:

Jokes aside though, the Persus I was one of the most effective combat vehicles on the workshop from my experience, so seeing that ol' thing get a little upgrade is great!
Captain Robertson  [作者] 8 月 14 日 下午 6:48 
@General TEF - I also know that there's an issue with Stormworks where sometimes addons from the Steam Workshop take an unusually long time to show up or update/sync with a recent change that's been made, so if the addon itself isn't showing up at all on any of the menus then just give it a few hours and try again, or unsub and resub to see if that helps?
Captain Robertson  [作者] 8 月 14 日 下午 6:31 
@General TEF - Yeah, that's not really how this addon works.

If you follow the instructions in the description above and load a saved world where you can access the creative menu/addon editor, then you just load the mission from the workshop and test the location, it'll spawn both versions of the Perseus II right next to the docks on the creative island.

After that it's just a case of moving each one into the dock and using the workbench to save them as your own vehicles so you can use them again any time you like.
🎀Absurd🎀 8 月 14 日 下午 4:40 
btw when subbed and i turn on stormworks and try to spawn it it wont show up at WS to select and spawn it in.
Captain Robertson  [作者] 8 月 14 日 上午 3:23 
Thanks!

These are based on the same ones that I've been using for personal use in several of my own Playthroughs and were included among the vehicles in the Christmas pack I released on my YouTube channel late last year - albeit with one or two minor changes.
warpig645 8 月 14 日 上午 12:43 
Nice to see a modernized upgrade to the original Perseus class, big fan of it