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报告翻译问题






@Ibik - No idea. If you've followed what it says above and it still doesn't work then it's most likely an issue between Steam Workshop and the game itself, sometimes the addons don't show up until ages after you've subscribed to them.
I've even added a quick video I recorded earlier this evening where I show how to use both the passive and active sonars on the Perseus II in order to locate and sink a Bungeling attack submarine using a torpedo.
Enjoy!
I've also reverted the torpedoes back to the UUM-5's as even though their xml edited fins are bad for weather-vaning your ship into the wind, they do tend to hit their target a lot more often than the UUM-3's - which should hopefully help to reduce the amount of close range friendly fire incidents caused by the torpedo missing it's target on the first pass and then locking onto your own ship when they circle back around.
Sorry, I just remembered - I've rebound 'Trigger' to left-click on my game, yours might still be the spacebar, or whatever the default key is.
All contacts should appear as a slightly pinksh off-red colour until you lock onto them with 'use' and then the 'trigger' key, at which point they should turn a deep red colour.
If you click on the link to the right to visit my YouTube channel you can watch the video titled "Player & A.I. Gunner Anti-Submarine Warfare (ASW) Test" from about 2:20 onwards to see the sonar and torpedo targeting computer in action, if that helps.
Unfortunately I'm not the actual author of that particular script so I'm a little hesitant to make any changes to it, but saying that - I may still eventually edit it myself at a later date to change the colours used, probably to make the sonar contacts orange or yellow just to make them stand out more compared to the targets that have been locked onto.
The only time I've had my own torpedoes come back and try to engage me is if I'm being too careless and fire at an enemy sub that's way too close.
Once they go active, the torps will track the juiciest target they can find, so if they miss the enemy sub and circle around and you're unlucky enough to be the closest target to them then you could find yourself in whole lot of trouble. ;)
Regardless, this comments section is for the Perseus II pack. Questions regarding other creations on the Steam workshop should really be posted in the comments section of the actual creation itself, especially if there's more than one contributor.
The Perseus is based on the La Combattante II type fast attack craft, which is essentially the export version of the Type 148 Tiger. The Type 143 Albatross-class that you and your friend are working on is both longer and heavier than the Tiger and has two of those 76mm guns instead of just one, so it's definitely different enough that players would love to see it in Stormworks too.
@j - You're most welcome!
@Jarsp - I suppose it IS possible if you remove the missile launchers to make space for a larger launch RHIB and medical bay, but that's easily something you can do on your side via the workbench. ;)
@braydensmith.0720 - Yes, but you could have easily found that out for yourself by spawning it in and testing various weapons against it.
Captain Robertson, the talented creator:
Jokes aside though, the Persus I was one of the most effective combat vehicles on the workshop from my experience, so seeing that ol' thing get a little upgrade is great!
If you follow the instructions in the description above and load a saved world where you can access the creative menu/addon editor, then you just load the mission from the workshop and test the location, it'll spawn both versions of the Perseus II right next to the docks on the creative island.
After that it's just a case of moving each one into the dock and using the workbench to save them as your own vehicles so you can use them again any time you like.
These are based on the same ones that I've been using for personal use in several of my own Playthroughs and were included among the vehicles in the Christmas pack I released on my YouTube channel late last year - albeit with one or two minor changes.