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报告翻译问题






One thing, though, if it is an error in the mod (I doubt it, it reads like an incompatibility) it looks like it would be in C# part- that part is borrowed from Mlie's continued version of the mod. Do you get the error with his version? All I change is XML and I see no XML error.
[Harmony: failed to render frame: TypeInitializationException]
at System.Linq.Enumerable+WhereListIterator`1[TSource].ToArray () [0x00023] in <1f993cbf88314b1baa1e10ca917bdc64>:0
System.Linq.Buffer`1[[Verse.ThingDef, Assembly-CSharp, Version=1.6.9371.18214, Culture=neutral, PublicKeyToken=null]]..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1[TElement].ToList () [0x00000] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <1f993cbf88314b1baa1e10ca917bdc64>:0
CombatShields.Harmonypatches..cctor()
--- End of inner exception stack trace ---
Error in static constructor of CombatShields.Harmonypatches: System.TypeInitializationException: The type initializer for 'CombatShields.Harmonypatches' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref B44CCBAC]
continued -->
But check it out. shields are all just cheaper and faster to make now, with more hp because I realized, finally, they get used up pretty quickly in combat and you have to make new ones. But I think that's part of the charm of this mod.
I should do a playthrough like that someday!
I was thinking something similar to how you balanced the light, medium, heavy shields, what with their damage resistances, move speed and melee dodge chances.
For example, the energy shield would be light, balanced appropriately to give melee dodge chance, maybe even give this a bonus to psycasting and placed within the advanced fabrication, or even locked behind cataphract armor if psycasting bonuses. As for the others, blast might be medium and wedge heavy?
That was my thinking anyway. I liked your balance changes here so I was hoping for a tweak to the sci-fi ones for more natural tech progression from your shields to something stronger.
The issue for me is that within the game there, for me to enjoy it, needs to be a large enough differentiation between the shields to justify why they exist without being "Vanilla Expanded OP"
Do you have anything in particular in mind beyond the different looks that makes them interesting?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2033036393
I think having some spacer/ultratech handheld shields would be nice.