边缘世界 RimWorld

边缘世界 RimWorld

[Dizzy] Combat Shields (Continued) 1.6
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更新于:8 月 27 日 下午 6:27
作者:Dizzy Ioeuy

[Auto-generated text]: Update on 8/27/2025 6:28:14 PM.

Should be able to dye shields now. The masking it not complex, however, so it's a bit like a filter.

更新于:8 月 11 日 下午 10:27
作者:Dizzy Ioeuy

[Auto-generated text]: Update on 8/11/2025 10:26:59 PM.

更新于:8 月 11 日 下午 4:33
作者:Dizzy Ioeuy

[Auto-generated text]: Update on 8/11/2025 4:33:20 PM.

Time to build and Cost pass.

更新于:8 月 11 日 下午 4:20
作者:Dizzy Ioeuy

[Auto-generated text]: Update on 8/11/2025 4:20:37 PM.

I've taken one shield from this mod and added it:
steam://openurl/https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2033036393

the energy shield.

It serves as an ultimate type of shield: handling like a small shield, but defending equally well against sharp/blunt and as if it were a tower shield. basically covering everything except the head.

I made some room for it by also adding in psychic defense to the Carapace Shield. It lowers psychic sensitivity by 50%, so basically if you're hit by a psychic power the duration or effect is halved. I use a mod that allows the AI to cast psychic powers, so this is balanced in my games!

Since all shields have HP and eventually just break (or run out of energy with the energy shields) I raised their HPs pretty much everywhere. I am also about to lower costs a tad on the lower tech shields, so building them isn't onerous. Also will relook at time to build.

But here's this shield for now.

更新于:8 月 8 日 下午 2:57
作者:Dizzy Ioeuy

[Auto-generated text]: Update on 8/8/2025 2:58:01 PM.

更新于:8 月 8 日 下午 12:16
作者:Dizzy Ioeuy

[Auto-generated text]: Update on 8/8/2025 12:16:02 PM.

Further tweaked stats after playing an in game year with them to make them slightly more enticing. Also trying to settle on good Rimworld v1.6 matches to the rest of armor (they changed a few things in vanilla game). I lightened many shields, standardized the dodge skill increase (to simulate how shields deflect blows), and reduced aiming time penalties- they were too much (for things like throwing pila, etc. for those shields players deem OK to use with ranged weapons in their settings).

更新于:8 月 8 日 上午 1:30
作者:Dizzy Ioeuy

[Auto-generated text]: Update on 8/8/2025 1:30:39 AM.

更新于:8 月 3 日 下午 2:22
作者:Dizzy Ioeuy

[Auto-generated text]: Update on 8/3/2025 2:23:20 PM.

Increased stuff multipliers for armor portion to keep in line with the increases found in v1.6. About 10% increase.

更新于:7 月 31 日 下午 1:15
作者:Dizzy Ioeuy

[Auto-generated text]: Initial upload.

Updated- but this one is for v1.6 strictly. The other version of this mod I have published is for earlier Rimworld versions.