边缘世界 RimWorld

边缘世界 RimWorld

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[Dizzy] Combat Shields (Continued) 1.6
   
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Mod, 1.6
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4.859 MB
7 月 31 日 下午 1:15
8 月 27 日 下午 6:27
9 项改动说明 ( 查看 )

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[Dizzy] Combat Shields (Continued) 1.6

描述
A retexture/ XML/rebalance port of N7Huntsmans mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1588616696
with permission. With Mlie's OK, and the last update done, this is v1.6 ready. The other version is for previous Rimworld versions.

I've made some significant changes:
* Retextured: Heater, Aspi, Buckler, Nord Shield, Kite Shield.
* Many shields can now be built of wood or metal.
* STUFF will affect the traits.
* Increase Hit Points as these shields take direct damage (like the original mod) and break!
* Rebalenced the equip stats to be more game affecting, but always with balance in mind.
* SMALL/MEDIUM/LARGE shields will cover variously more or less of the body. Added some shields covering jaw/eyes as I figured they were quick to move and people cover their faces, for example.

I removed:
Assault, Archo, Riot, and Tactical shields. There was no way through stats that I could justify why they existed.
The Royal shield was kept as a sort of Glitter world shield, likely to be used by duelists with monoblades. Changed "Crusader" shield into a Heater style shield.

Also removed a lot of redundant XML code, and code that did nothing.

Now there are stronger reasons why you might choose to build each type. A pavisse will slow you down a lot, but is tough, while a buckler will increase your dodge skills (that's how it is used, right?), for example.


The rest of the description is from Mlie's listing (some of it may not apply anymore).



Thanks to Mlie who:
- Added mod-settings what ranged weapons can be used with shields

Check out MLIE's mod for any other basic details.
15 条留言
Shinzou 10 月 19 日 下午 2:53 
@Dizzy, so i just tried replacing your mod with Mlie's version on a new game (also added the unofficial Sci-Fi addon for funs), and i can't find any error messages regarding this in my log. I will still have to try this combination with identical mod load, which i will do when i am back at my homecomputer. Could take a few days though...
Dizzy Ioeuy  [作者] 10 月 16 日 下午 4:20 
So when I load clean with this mod- I do not get any error. When I load with my 200 other mods.... still no errors at all.

One thing, though, if it is an error in the mod (I doubt it, it reads like an incompatibility) it looks like it would be in C# part- that part is borrowed from Mlie's continued version of the mod. Do you get the error with his version? All I change is XML and I see no XML error.
Shinzou 10 月 16 日 上午 10:17 
error part 2:

[Harmony: failed to render frame: TypeInitializationException]
at System.Linq.Enumerable+WhereListIterator`1[TSource].ToArray () [0x00023] in <1f993cbf88314b1baa1e10ca917bdc64>:0
System.Linq.Buffer`1[[Verse.ThingDef, Assembly-CSharp, Version=1.6.9371.18214, Culture=neutral, PublicKeyToken=null]]..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1[TElement].ToList () [0x00000] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <1f993cbf88314b1baa1e10ca917bdc64>:0
CombatShields.Harmonypatches..cctor()
--- End of inner exception stack trace ---
Shinzou 10 月 16 日 上午 10:17 
Hey Dizzy cool mod, but getting this error on game load:

Error in static constructor of CombatShields.Harmonypatches: System.TypeInitializationException: The type initializer for 'CombatShields.Harmonypatches' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref B44CCBAC]

continued -->
Cyboran 8 月 12 日 上午 1:50 
Oh fair enough! Thank you, I appreciate it! I love using the shields :D
Dizzy Ioeuy  [作者] 8 月 11 日 下午 5:29 
@Cyboran It actually took longer than that as I'd been thinking about those other shields for awhile. Finally had an idea how to make at least one of them (IMO) meaningful. -shrug-

But check it out. shields are all just cheaper and faster to make now, with more hp because I realized, finally, they get used up pretty quickly in combat and you have to make new ones. But I think that's part of the charm of this mod.
Cyboran 8 月 11 日 下午 5:09 
Oh wow that didn't take long at all! Thank you!
Dizzy Ioeuy  [作者] 8 月 11 日 下午 4:25 
@Cybora Added one of the shields, but have re-envisioned it a bit, as I could see a space for it. Also added in Psychic "defense" to carapace. meaningless in vanilla, but I play with a mod where the AI casts psychic powers on me, so....
Cyboran 8 月 9 日 下午 12:05 
No worries! Take all the time you need, I'm just glad you were willing to think about it.

I should do a playthrough like that someday!
Dizzy Ioeuy  [作者] 8 月 9 日 上午 3:55 
Right now my play through is just beginning medieval... Started as naked single tribal.... So it might be a bit