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报告翻译问题









One thing, though, if it is an error in the mod (I doubt it, it reads like an incompatibility) it looks like it would be in C# part- that part is borrowed from Mlie's continued version of the mod. Do you get the error with his version? All I change is XML and I see no XML error.
[Harmony: failed to render frame: TypeInitializationException]
at System.Linq.Enumerable+WhereListIterator`1[TSource].ToArray () [0x00023] in <1f993cbf88314b1baa1e10ca917bdc64>:0
System.Linq.Buffer`1[[Verse.ThingDef, Assembly-CSharp, Version=1.6.9371.18214, Culture=neutral, PublicKeyToken=null]]..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1[TElement].ToList () [0x00000] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <1f993cbf88314b1baa1e10ca917bdc64>:0
CombatShields.Harmonypatches..cctor()
--- End of inner exception stack trace ---
Error in static constructor of CombatShields.Harmonypatches: System.TypeInitializationException: The type initializer for 'CombatShields.Harmonypatches' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref B44CCBAC]
continued -->
But check it out. shields are all just cheaper and faster to make now, with more hp because I realized, finally, they get used up pretty quickly in combat and you have to make new ones. But I think that's part of the charm of this mod.
I should do a playthrough like that someday!