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Rapporter et oversættelsesproblem
Thanks. Good work. One of my favs. Waiting for futher additions.
https://discord.gg/PmV4hfEH
It would be great to have some testers. Before posting the mod, I try to play a few runs to check the animal spawn rates in the biome, but as you know, this game is very variable and unpredictable. Since the game is based on percentages, each run is different. Some of your runs might spawn three scarodons at the beginning of the game, making life difficult, or, luckily, many herds of herbivores.
In any case, I'll always be trying to balance this mod to make it viable.
I increased the spawn time 12 hours to 3 days for each harpeagle spawn, capped at 2.
and 2.6 days for sporemoles, capped at only 4.
Furthermore, they appear in the case of the Manhunter, as the pawn approaches the nest or den. So be careful when approaching anyway.
Spawn on maps has been halved. It was at an event value of 1.0, and now has a 0.5 chance of occurring.
It's good to be back.
Mythic Ages: Megafauna Bestiary
- all animals from the mod will spawn less frequently
Mythic Ages harpeagles and sporemoles:
- nests and burrows will spawn less frequently
- nests and burrows will not spawn in tundra or extreme desert
- meatshroom bolus, bones, unfertilized eggs will spawn less frequently
- fertilized harpeagle eggs and sporemoles will spawn less frequently
- will spawn as wild animals (not hostile)
- will go manhunter if pawns approach their nest or burrow
lol
Spamming infinite errors at the main menu and making the game completely unplayable
I should release a patch over the next few days adjusting textures, minor bugs, and balance.
繁殖させたDuskhornのメスに専用テクスチャが反映されていません。
I don't have a very active discord, but I created one here in a hurry so that we can discuss some topics more freely. If anyone is interested in downloading the latest MOD that is still in testing, I left a .zip available in the "WORKING ON" tab.
https://discord.gg/quZn8vmR
The Woolyrhino is being developed to better integrate the herbivore system into the map's ecosystems. I've also significantly reduced the echo of carnivores. I'm taking a while to release the patch because I want to ensure it's balanced.
I admit that the "nest" system took me longer than I anticipated, but I'll make them available soon.
Actually, I'll be seeing this when I was developing Raptorkhan it was just going to be a giant chicken, but I changed it to a predator and ended up with this block in the story, it doesn't really make sense. I'll fix it.
Oops, the nutrition for this milk should be 0.09, not 0.90 or 0.1. Same issue as the Duskhorn Milk that was reported. Thanks for the feedback, I'll fix it.
As for mossmiredraught, the description of the healing factor is really missing. However, I disagree that it has no penalties. If you make a pawn drink it twice in a row, they'll go into an alcoholic coma. Besides the alcohol addiction factor, I can revise something more balanced, but I disagree with the "no penalties" point. Anyway, I don't have testers, and you're helping me polish this mod. Thanks, and I should update all of this soon.
They regenerate so fast that they can tank raids on their own and even heal brain damage so they just don't die unless you hit them with hypothermia or toxins.
Please re-balance them, they produce 9x more milk nutrition than a cow (seriously, I checked the animal economy devlog) and tank more than a thrumbo. The modpack I played became way too easy because I tamed just 3 of these things with some chump with 7 in animals.
@Niteus, about the War Trumpet system, that was something I've been thinking about.
@Naxdar, thanks. I'll adjust that in the next patch