边缘世界 RimWorld

边缘世界 RimWorld

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Joe's Tweaks
   
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Mod, 1.5, 1.6
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更新日期
6.453 MB
4 月 5 日 上午 8:04
9 月 26 日 下午 6:07
24 项改动说明 ( 查看 )

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Joe's Tweaks

在 JoeOwnage 的 3 个合集中
Joe's 1.5 Unofficial Ferny Progression (Playtested)
932 件物品
Joe's 1.6 Modern Tech
436 件物品
Joe 1.6 Medieval Fantasy
436 件物品
描述
Joe's Tweaks
These are my personal tweaks to several mods (if they are loaded) I use for my playthroughs, which I'm sure will get added to over time. Only requires Harmony and Vanilla Expanded Framework.

For an RPG themed extensive rename of literally everything in Rimworld, including Vanilla Psycasts Expanded schools of magic, plus some bonus content, check out:
RPG Flavour Pack Forked:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3342554570

For Xenotypes loosely based on Dungeons and Dragons 5e, check out:
Joe's DnD Xenotypes:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3568994651

You can use these three mods TOGETHER now, if you wish.

Tweaks

Boozing for Psyfocus
- All alcoholic beverages from Core Rimworld, Medieval Overhaul, House Roxmont, Mashed's Ashlands, and Stoneborn Delights will restore 5% psyfocus (mana) if Rimworld: Royalty is loaded.

MEDIEVAL OVERHAUL and VFE: MEDIEVAL 2
(I recommend also using my Medieval Overlap Remover mod when combining these two)
- Adds Lore Merchant trader caravan that sells all Medieval Overhaul books, but will not always have them all available.
- Adds Beast Hunter Reagent Merchant that sells reagents for MO alchemy and VFEM2 alchemy.
- Adds Chirurgical Limbwright trader caravan that sells medicine and reagents (prosthetics also if Medieval Medicine: MO Edition is loaded).
- Grimoires will appear in lootable bookshelves in Medieval Overhaul hideouts and ruins. (Requires Grimoires mod)
- Added ability to mine raw mithril (plasteel) at Medieval Overhaul mine. (Refining at furnace requires DankPyon_Plasteel research from MO)
- Added ability to mine raw oricalcum (uranium) at Medieval Overhaul mine.
- Added recipe to refine Oricalcum into ingots at Medieval Overhaul furnace. (Requires DankPyon_Plasteel research from MO)
- Added ability to mine raw pyrinth at Medieval Overhaul mine. (Requires Epochs: Pyrinth)
- Nerfed the amount of tanning liquor the Medieval Overhaul tanning rack uses.
- Clay chunks now are cut into pieces for the kiln, then fired to create blocks.
- Increased path cost of low castle wall so that raiders and colonists will prefer to go around it instead of over it. I want it to function like a battlements and it's pretty much useless if raiders can just walk right over it.
- added patch to put Gems on the Medieval Overhaul mine unless ViralReaction: MO Patches is loaded.

[CZK] EYE PROSTHETICS (CONTINUED)
- Adjusted research to align with Medieval Overhaul.
- Changed regular eyepatch recipe use either cloth or Medieval Overhaul's linen.
- Changed glass eye recipe to use glass from Rebuild: Doors and Corners (Requires Rebuild: Doors and Corners).
- Changed tribal eyepatch recipe use any leather instead of just light leather.

MEDIEVAL MEDICINES: MEDIEVAL OVERHAUL EDITION
- Removed eye patch if [CZK] Eye Prosthetics (Continued) is loaded.

ARCANE ARCAEOLOGISTS CONTINUED
fix is for 1.5 only - for 1.6 version see
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3573374885
- Corrected improper layering of capes that has existed since the original mod using code provided by Airo. Thanks!

Medieval Overhaul: Royalty
- patched mediation throne and simple throne to both satisfy lower tier throne requirements
- patched simple throne to only require complex furniture research

Royalty DLC
- made ideogram stuffable

Biotech DLC
- buffed work speed of first tier mechs

Campfire Stews
- Campfire stews no longer adds a new clay type if Medieval Overhaul is loaded.
- Campfire stews already supports MO clay and many other clay types.
- nerfed work amounts on making pottery recipes because my pawns kept having mental breaks before they could finish, and when that happens you lose all progress on the job.

Big and Small: Vampires and the Undead
- Made infection from vampire bites less agressive.

Vanilla Races Expanded: Sanguophage
- VRE: Sanguophage xenotypes won't spawn naturally.
- if Big and Small: Vampires and Undead is loaded, extends corpsefeeder/animalfeeder/sanguofeeder to those xenotypes.

AnyPlant
- made certain plants plantable in the AnyPlant planter that are reasonable to grow inside in a pot and may even perform better there.

Progression: Verticality
- added patch to restore Medieval Overhaul mine.

Bulk Stonecutting
- nerfed work amounts on bulk stonecutting recipes because my pawns kept having mental breaks before they could finish, and when that happens you lose all progress on the job.

Medieval Glass Patch for ReBuild
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3297560954
- included my patches from this mod, it won't screw anything up if you have both loaded, it is conditional.

Battle Elixir for Hussars
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3325893424
- included my patches and textures from this mod, it won't screw anything up if you have both loaded, it is conditional.

Medieval Transport
- retextured Medieval Transport airship to use texture by Botch Job from Medieval Trader Airships.

Big and Small Framework / NL Facial Animation
- patches "no facial animations" gene into xenotypes from:
- Alpha Genes
- FRBE Loxodon
- FRBE Gnoll
- Bonereapers Remarrowed
- The Profaned

Compatibility

Issues
- If anything is not working as intended please let me know here or in discord and I will try to fix it! You can find me in Ferny's discord or Medieval Overhaul discord.

I am open for commissions, or you can always:
[ko-fi.com]
26 条留言
黑曜石 9 月 26 日 下午 6:45 
Thank you,sir
JoeOwnage  [作者] 9 月 26 日 下午 6:35 
should be good now @黑曜石
JoeOwnage  [作者] 9 月 26 日 下午 5:54 
don't be sorry man, thanks for the feedback
黑曜石 9 月 26 日 下午 5:45 
I'm sorry sir, I'm giving feedback again.There is a red error here, I think it's because I didn't use Biotech.
[Joe's Tweaks - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/XenotypeDef[defName="Hussar"]/genes/li[.="ChemicalDependency_GoJuice"]"): Failed to find a node with the given xpath
[Joe's Tweaks] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul - Battle Elixir for Hussars) failed
file: D:\STEAM\steamapps\workshop\content\294100\3458506170\Compatibility\DankPyon.Medieval.Overhaul\Patches\HussarElixirPatches.xml
JoeOwnage  [作者] 9 月 25 日 下午 2:47 
oh I was not aware of that, thanks.
Vertigo 9 月 25 日 下午 1:36 
FYI MO added those glass patches in 1.6.
JoeOwnage  [作者] 9 月 17 日 下午 12:37 
fixed
JoeOwnage  [作者] 9 月 15 日 上午 6:43 
ah ok thanks I must have missed one
黑曜石 9 月 15 日 上午 6:39 
There is a red error here, I think it's because I didn't use Royalty.

Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyMax found to give to RimWorld.StatModifier (null stat)
Sarelth 8 月 8 日 上午 2:33 
I just found that myself, it looks pretty good, though they mention a lack of survival in space for medievals. lol