边缘世界 RimWorld

边缘世界 RimWorld

Mythic Ages: Megafauna Bestiary
151 条留言
senkky 10 月 2 日 上午 3:58 
really feel like uninstalling this mod cuz of the new spawners, so annoying have to create a new area every time my gravship lands so my child immediately doesnt go naturewalking into a sporemole burrow, and sometimes the harpy eggs spawn as unforbidden so i look away for 2 seconds and suddenly my colonist is getting torn to shreds because they walked over to go pick up a harpy egg. and in every temperate winter at -12c the harpies die of frostbite overnight so i can just pick up so many dead bodies for free meat. feels cheap. why isnt there a mod option ingame to disable these spawners. on the plus side the animal sprites are beautiful, well done.
Land0fChocolate 9 月 28 日 上午 3:31 
The harpy eagles spawn too often around their nests and don't attack colonists that shoot at them. It's an easy exploit to get a ton of meat and leather.
DIAZ 9 月 27 日 下午 12:27 
Hello! I love this mod and am having a blast with it! I just ran into a problem though, I bred some direhorse and for some reason the direhorse calf texture asset isn't loading. I can see it moving, interacting and eating but the texture is just a big red box with an X in the middle. I appreciate any help in solving this issue!
ghgjj 9 月 25 日 上午 5:44 
Or add a giant beast like Panthera fossilis?
ghgjj 9 月 24 日 上午 6:27 
Maybe add a giant beast like a cave lion, short-faced bear, etc.
oinko sploinko 9 月 23 日 上午 1:32 
Spent 6 hours narrowing down a game-destroying incompatibility between this and... something.
Spamming infinite errors at the main menu and making the game completely unplayable
彡 Veterano 彡  [作者] 9 月 21 日 下午 9:35 
Guys, I'm looking into how to create my own faction for the mod. I want to better understand why the threat sound is being generated. If anyone already has an answer, please share. I've already done some testing with a parallel faction. I tried removing the insect faction, and it still remains a global threat. Furthermore, I'll be looking into the bugs you're reporting. Thank you all for your feedback. To stay up to date with what I'm working on, don't forget to check my pinned discord.

I should release a patch over the next few days adjusting textures, minor bugs, and balance.
蟹ミソアイス 9 月 20 日 下午 11:31 
Bred Duskhorn females do not reflect the exclusive texture.

繁殖させたDuskhornのメスに専用テクスチャが反映されていません。
Cal 9 月 20 日 下午 5:33 
The new spawn buildings are nice. As mentioned, everything that spawns from them is hostile and a member of the Hive faction.
Neutrino 9 月 19 日 下午 6:35 
Thx for the update! I was checking it, small heads-up: on the "Worhin" WIldfat it shows as the leather (on the image in this page).
Roque the Rogue 9 月 19 日 上午 11:31 
For some reason the spawn buildings are triggering combat music whenever a creature spawn, they also belong to the "hive" faction, from vanilla factions expanded - insectoids 2 , might wanna create their own faction instead.
Rain 9 月 19 日 上午 8:15 
Thank you!!!! This is my favorite mod seriously, I know there is a bunch of wonderful mod for Rimworld but yours as a special spot in my heart! Thank you very much !
DracoHoribilis 9 月 18 日 上午 8:56 
I must say that the spawning nests are a delightful treat
Zalera 9 月 17 日 下午 9:02 
Absolute must have mod! Are the burrows intended to spawn moles indefinitely? Had one spawn in the middle of a small shallow pond I had within my walls and I now have an endless supply of all the mole goodies.
ThisGuy2000 9 月 17 日 下午 12:21 
Hello, I am having the issue that Graciefaec described. Using TweaksGalore I can stop them from being penned animals, but they are still not trainable besides the base Tameness.
Graciefaec 9 月 17 日 上午 10:55 
Hi, sorry I noticed you just updated and tried fixing some errors, but for me the game is now considering Deermoss to be farm animals; like I can't train them. My colonists rope them to a hitching spot.
彡 Veterano 彡  [作者] 9 月 17 日 上午 9:30 
Sorry guys, I didn't mean to release this update with red errors, but there are things that escape our eyes. The log wasn't showing up for me. I just released a hotfix that fixes the issue by removing this folder from the mod files. It was the "net48" folder that DracoHorbillis mentioned. If you have any problems, let me know.
彡 Veterano 彡  [作者] 9 月 17 日 上午 8:02 
Could you share the full error log there in the "Red Errors" tab after this update?
DracoHoribilis 9 月 17 日 上午 7:52 
Yeah I came back to that as well.. for you guys who want to fix it quickly, just remove the folder net48 in Assemblies . in that mod folder.
MerLatus 9 月 17 日 上午 7:06 
got red errors after the update
Niteus 9 月 17 日 上午 6:22 
It's always a treat when this mod updates
Cal 9 月 17 日 上午 4:12 
[Analyzer] Mod Mythic Ages: Megafauna Bestiary has packaged the base-game Rimworld assemblies
Luckspeare 9 月 17 日 上午 12:18 
Art is so good on this.
ohluitvaenri 9 月 16 日 下午 11:15 
in the new update u accidentally included the base game assemblies (it shows red error on startup)
QOMRADEQUEER 9 月 13 日 下午 7:54 
Would love to see a patch which integrates the animal leathers from this mod with Medieval Overhaul's hide and leather system.
彡 Veterano 彡  [作者] 9 月 8 日 上午 10:52 
Hubertdragon

I don't have a very active discord, but I created one here in a hurry so that we can discuss some topics more freely. If anyone is interested in downloading the latest MOD that is still in testing, I left a .zip available in the "WORKING ON" tab.


https://discord.gg/quZn8vmR
彡 Veterano 彡  [作者] 9 月 8 日 上午 10:50 
Gunk_Bunkus
The Woolyrhino is being developed to better integrate the herbivore system into the map's ecosystems. I've also significantly reduced the echo of carnivores. I'm taking a while to release the patch because I want to ensure it's balanced.

I admit that the "nest" system took me longer than I anticipated, but I'll make them available soon.
彡 Veterano 彡  [作者] 9 月 8 日 上午 10:44 
Melon
Actually, I'll be seeing this when I was developing Raptorkhan it was just going to be a giant chicken, but I changed it to a predator and ended up with this block in the story, it doesn't really make sense. I'll fix it.
彡 Veterano 彡  [作者] 9 月 8 日 上午 10:42 
TerraSleet
Oops, the nutrition for this milk should be 0.09, not 0.90 or 0.1. Same issue as the Duskhorn Milk that was reported. Thanks for the feedback, I'll fix it.

As for mossmiredraught, the description of the healing factor is really missing. However, I disagree that it has no penalties. If you make a pawn drink it twice in a row, they'll go into an alcoholic coma. Besides the alcohol addiction factor, I can revise something more balanced, but I disagree with the "no penalties" point. Anyway, I don't have testers, and you're helping me polish this mod. Thanks, and I should update all of this soon.
TerraSleet 9 月 6 日 上午 3:08 
Also, mossmire draught doesn't do what it says on the mod page, it instead triples healing speed with no real downside, which is pretty strong for its cost (mossmire milk which as I pointed out below is way overtuned, plus 1 herbal medicine per 2 draughts)
TerraSleet 9 月 6 日 上午 2:49 
Deermoss are way too strong for what they are. Spawns in packs, easy to tame, easy to feed, they eat simple meals and produce so much milk nutrition you can feed them off their own milk and still feed 5 more colonists off a single efmale deermoss.
They regenerate so fast that they can tank raids on their own and even heal brain damage so they just don't die unless you hit them with hypothermia or toxins.
Please re-balance them, they produce 9x more milk nutrition than a cow (seriously, I checked the animal economy devlog) and tank more than a thrumbo. The modpack I played became way too easy because I tamed just 3 of these things with some chump with 7 in animals.
Melon 9 月 3 日 下午 11:32 
It's kind of odd that the Raptorkhan is a herd animal.
Hubertdragon1 9 月 2 日 上午 11:07 
hey, veterano is discord is avalaible?
Gunk_Bunkus 9 月 2 日 上午 9:48 
some late pleistocene herbivorous megafauna ideas to potentially integrate: some sort of wooly rhinoceros, a ground sloth more inspired by megatherium, wild horse? IDK im just spitballing here
Misterdino Prime 9 月 1 日 下午 12:08 
you can always add some insects, i think a good one could be meganeura or some kind od hive of ants, making responsible of eating rotten corpses,fresh/rotten, and even bones(that way could be a very good way of clean the map of bodies without the incendiary solution)
彡 Veterano 彡  [作者] 9 月 1 日 上午 8:43 
The reason for this is that I want to add some large herbivores and adjust them to a rarer form, reduce the overall spawn rate of these and dangerous carnivores, and create a nest system for the Harpeagle.

@Niteus, about the War Trumpet system, that was something I've been thinking about.
@Naxdar, thanks. I'll adjust that in the next patch
彡 Veterano 彡  [作者] 9 月 1 日 上午 8:37 
Hey @hubertdragon1 Definitely! These are recommendations that fit very well with the mod, but since they're predators and I'm selling some animals, decimating the ecosystem populations, I'm focusing on making herbivorous animals to serve as a "base diet."

But it's a good idea!
Hubertdragon1 8 月 31 日 下午 2:46 
hey, veterano are there gonna be animals like epicyon, dinocrocuta and simbakubwa?
彡 Veterano 彡  [作者] 8 月 31 日 下午 2:44 
Hey everyone

In the next patch, I plan to release these balance changes and other things that other players have mentioned previously.

Thanks for your thoughts on things that really broke the mod's purpose. I'll be analyzing what makes sense, what is a code error, and what doesn't make sense at all. Thanks for everyone's help.
UncleRippu 8 月 31 日 上午 4:39 
do you plan on having some of these animals show up in the new glacial plains biome from odyssey? judging by the desc they dont seem to already.
veoba 8 月 29 日 下午 12:59 
Please add info-entry to encyclopedia - high on (put thing name here) with clear understanding of what effect gives that thing.
Naxdar 8 月 27 日 下午 3:38 
Mossmire milk seems very overtuned. It gives 0.90 nutrition when regular milk is 0.05, and a deermoss gives 7.5 a day. It gives no mood malus once cooked.
Niteus 8 月 27 日 上午 11:13 
I love all these animals! Would it be possible to add the War Trumpet training skill to Plastemmoths?
Misterdino Prime 8 月 27 日 上午 10:02 
raptorkhan can't jumps the farm walls?
Bambi 8 月 25 日 上午 9:46 
Thank you for mod! Great work!
If the suggestions are welcome, I would suggest making Duskhorn's pack animals. For me, it feels od when you look at the rest of the stats.
Regardless; Thank you for making such a fun mod!
DangerousB 8 月 23 日 下午 9:15 
@Lucabaduka I used the "Choose Wild Animal Spawns" mod (also recommend the "Better Sliders" mod) to cut the spawn rates in half for these animals
Hubertdragon1 8 月 23 日 下午 5:29 
hey, weterano are there gonna be animals like epicyon, dinocrocuta and simbakubwa?
hoteldoor538 8 月 23 日 上午 11:53 
i dont mind that these things are strong because overpowered challenge can be fun, i just dont want them to spawn as commonly as random basic animals
hoteldoor538 8 月 23 日 上午 11:50 
is there a patch to make these things spawns more rarely? i had 3 scarodons in my map and they decide to manhunt my ass day 1
Howltzer 8 月 21 日 上午 10:21 
i know it is probably already answered, but I don't know how to create the medical supplies from the mossdeer and emberheart stuff. Is it just that i'm not a tribal to preform the actions?