安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Spamming infinite errors at the main menu and making the game completely unplayable
I should release a patch over the next few days adjusting textures, minor bugs, and balance.
繁殖させたDuskhornのメスに専用テクスチャが反映されていません。
I don't have a very active discord, but I created one here in a hurry so that we can discuss some topics more freely. If anyone is interested in downloading the latest MOD that is still in testing, I left a .zip available in the "WORKING ON" tab.
https://discord.gg/quZn8vmR
The Woolyrhino is being developed to better integrate the herbivore system into the map's ecosystems. I've also significantly reduced the echo of carnivores. I'm taking a while to release the patch because I want to ensure it's balanced.
I admit that the "nest" system took me longer than I anticipated, but I'll make them available soon.
Actually, I'll be seeing this when I was developing Raptorkhan it was just going to be a giant chicken, but I changed it to a predator and ended up with this block in the story, it doesn't really make sense. I'll fix it.
Oops, the nutrition for this milk should be 0.09, not 0.90 or 0.1. Same issue as the Duskhorn Milk that was reported. Thanks for the feedback, I'll fix it.
As for mossmiredraught, the description of the healing factor is really missing. However, I disagree that it has no penalties. If you make a pawn drink it twice in a row, they'll go into an alcoholic coma. Besides the alcohol addiction factor, I can revise something more balanced, but I disagree with the "no penalties" point. Anyway, I don't have testers, and you're helping me polish this mod. Thanks, and I should update all of this soon.
They regenerate so fast that they can tank raids on their own and even heal brain damage so they just don't die unless you hit them with hypothermia or toxins.
Please re-balance them, they produce 9x more milk nutrition than a cow (seriously, I checked the animal economy devlog) and tank more than a thrumbo. The modpack I played became way too easy because I tamed just 3 of these things with some chump with 7 in animals.
@Niteus, about the War Trumpet system, that was something I've been thinking about.
@Naxdar, thanks. I'll adjust that in the next patch
But it's a good idea!
In the next patch, I plan to release these balance changes and other things that other players have mentioned previously.
Thanks for your thoughts on things that really broke the mod's purpose. I'll be analyzing what makes sense, what is a code error, and what doesn't make sense at all. Thanks for everyone's help.
If the suggestions are welcome, I would suggest making Duskhorn's pack animals. For me, it feels od when you look at the rest of the stats.
Regardless; Thank you for making such a fun mod!