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Since the mod focuses heavily on animals and their byproducts, and some specific events involving the generation of buildings on the map affect existing structures, I recommend using it in new runs.
However, I haven't observed any serious problems with saved games yet, but I don't have any mod testers.
If you want to add the mod to a saved game, making a backup is always a good idea; you never know what interactions might occur with the mods you already have. And to answer your question, yes, it will affect saved games with the generation of new animals.
It already does, but it seems there's an error in the animal's XML file. I'll fix it. Thanks for the feedback.
Resub and gonna be fine
Man. This is such a cool mechanic. I had my tribals stealing an egg, so that I could tame the chick. Hence, why, for a second my Ark: SE gut was telling me I would not get more fertilized eggs.
Honestly, props for the interesting mechanic on those. I loved it. Made part of my tribe that every colonist needs to fetch his own Harpeagle egg and tame the chick after it's born. 11/10 Storytelling. <3