边缘世界 RimWorld

边缘世界 RimWorld

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Mythic Ages: Megafauna Bestiary
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Mod, 1.6
文件大小
发表于
更新日期
13.689 MB
7 月 29 日 下午 8:45
9 月 17 日 上午 9:19
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Mythic Ages: Megafauna Bestiary

描述


Mythic Ages: Megafauna Bestiary expands the wild ecosystems of RimWorld with colossal, prehistoric, and near-mythical creatures. Inspired by the vastness of boreal and temperate forests, this bestiary brings extinct predators, titanic herbivores, and uniquely evolved beasts into your game each crafted with distinct behavior, resources, and roles in both tribal and medieval colonies.

Fully compatible with the 1.6 update features.

Creatures in Mythic Ages are not background flavor they are Trumbo-tier beasts, dangerous and ecosystem-defining.
Each one was designed to offer high-value rewards rare subproducts, unique crafting options, or powerful combat traits but always at a strategic cost.


These creatures aren’t simply hunted with a button click.
They require planning, traps, and tactical positioning to bring down.
The more strategy you invest, the greater the reward should be.


Some are alaways hungry.
Some are hard to tame.
Some will hunt our pawns
Others demand constant feeding, space, or attention becoming a burden if mismanaged.

It is designed to work alongside Dark Ages: Beasts and Monsters and other creature mods in the medieval/tribal ecosystem library, enriching your biome variety without redundancy.

While Dark Ages leans into low-fantasy monstrosities, Mythic Ages introduces a more neolithic-tribal layer, where beasts are part of survival, mythology, and resource cycles, not just threats.

Together, they form a world where every biome feels alive, untamed, and shaped by beasts both feared and revered.






















The new mod’s construction system introduces unique structures tied to mythical fauna, such as nests, burrows, and sanctuaries. These buildings serve not only as spawn points and shelters for legendary creatures but also provide rare resources and strategic opportunities for colonies. The interaction between animals and their dwellings creates dynamic events, forcing players to balance risk and reward.








This mod would not exist without the direct inspiration from the outstanding work of SirVan, author of Dark Ages: Beasts and Monsters. His mod served as a conceptual, structural, and aesthetic foundation that helped shape Mythic Ages into its own unique identity. Sincere thanks for his creativity, vision, and the world he brought to life.

Special thanks also go to the developers behind the essential modding frameworks that power this project:

Harmony – enabling deep-level code patching
Vanilla Expanded Framework providing robust modular integration

Thanks to the RimWorld modding community for their shared knowledge, creativity, and continuous support and to the players who push the boundaries of what this game can become.


Mythic Ages was created to expand the ecosystem around vanilla megafauna, offering more creatures that can stand alongside RimWorld’s iconic Megasloth, both in scale and gameplay depth.


Every animal is designed not only to inhabit the map but to interact meaningfully with the environment and pawns — affecting ecosystems, resource flow, crafting, and emergent storytelling.



This is an ongoing project, and development continues. More beasts, mechanics, and rare subproducts are being designed and tested. Balance, new creatures, and additional features are on the way. Stay tuned for future updates of the Mythic Ages Megafauna Bestiary and more


If you have any ideas or suggestions for balancing, let me know in the comments

❤️ If you enjoy my work: https://ko-fi.com/veteranomods
热门讨论 查看全部(4)
10
9 月 17 日 上午 9:44
Red Error
Jarod
2
9 月 29 日 下午 5:09
置顶: Feedback and Ideas (And Discord Link)
彡 Veterano 彡
2
8 月 2 日 上午 1:41
Visual Issue
InjectableBacon
151 条留言
senkky 20 小时以前 
really feel like uninstalling this mod cuz of the new spawners, so annoying have to create a new area every time my gravship lands so my child immediately doesnt go naturewalking into a sporemole burrow, and sometimes the harpy eggs spawn as unforbidden so i look away for 2 seconds and suddenly my colonist is getting torn to shreds because they walked over to go pick up a harpy egg. and in every temperate winter at -12c the harpies die of frostbite overnight so i can just pick up so many dead bodies for free meat. feels cheap. why isnt there a mod option ingame to disable these spawners. on the plus side the animal sprites are beautiful, well done.
Land0fChocolate 9 月 28 日 上午 3:31 
The harpy eagles spawn too often around their nests and don't attack colonists that shoot at them. It's an easy exploit to get a ton of meat and leather.
DIAZ 9 月 27 日 下午 12:27 
Hello! I love this mod and am having a blast with it! I just ran into a problem though, I bred some direhorse and for some reason the direhorse calf texture asset isn't loading. I can see it moving, interacting and eating but the texture is just a big red box with an X in the middle. I appreciate any help in solving this issue!
ghgjj 9 月 25 日 上午 5:44 
Or add a giant beast like Panthera fossilis?
ghgjj 9 月 24 日 上午 6:27 
Maybe add a giant beast like a cave lion, short-faced bear, etc.
oinko sploinko 9 月 23 日 上午 1:32 
Spent 6 hours narrowing down a game-destroying incompatibility between this and... something.
Spamming infinite errors at the main menu and making the game completely unplayable
彡 Veterano 彡  [作者] 9 月 21 日 下午 9:35 
Guys, I'm looking into how to create my own faction for the mod. I want to better understand why the threat sound is being generated. If anyone already has an answer, please share. I've already done some testing with a parallel faction. I tried removing the insect faction, and it still remains a global threat. Furthermore, I'll be looking into the bugs you're reporting. Thank you all for your feedback. To stay up to date with what I'm working on, don't forget to check my pinned discord.

I should release a patch over the next few days adjusting textures, minor bugs, and balance.
蟹ミソアイス 9 月 20 日 下午 11:31 
Bred Duskhorn females do not reflect the exclusive texture.

繁殖させたDuskhornのメスに専用テクスチャが反映されていません。
Cal 9 月 20 日 下午 5:33 
The new spawn buildings are nice. As mentioned, everything that spawns from them is hostile and a member of the Hive faction.
Neutrino 9 月 19 日 下午 6:35 
Thx for the update! I was checking it, small heads-up: on the "Worhin" WIldfat it shows as the leather (on the image in this page).