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报告翻译问题






<label>Increase warcasket carrying capacity:</label>
<operations>
<!-- for BODY -->
<CarryingCapacity>10</CarryingCapacity>
<VEF_MassCarryCapacity>10</VEF_MassCarryCapacity>
<!-- for SHOULDERS -->
<CarryingCapacity>5</CarryingCapacity>
<VEF_MassCarryCapacity>5</VEF_MassCarryCapacity>
</operations>
witch override the base value of carrying capacity of the warcasket. Now my pawn have a 120kg warcasket on her but she can only carry like 50 - 60 kg due to this override. (supposed to make the warcasket self-lifted in the original mod). And because of that she cannot lift ammo or anything else...
Thank you for your work and have a great day on the rim :)
Pushed an update that should improve compatibility with other mods that try to patch the trait. (eg FSF Complex Jobs and Warcaskets can Haul)
FSF's tweaks add a lot of stuff, but I like the modifiers added by this mod.
I will probably upload more mods if I feel like other people might find them useful. If only to write down the colonist conversations and get the voices out of my head.
@Reprogrammed Automaton Unfortunately not as toggleable patches only allows an on/off switch.
@PiekłoNurek Does not affect them if they use a different trait.
@far out @Coalglow Appreciated :)
I do not care about your bulk, You have this strong power armor, it should be easy for you to dig up that room. Now go! That mountain base won't build itself!