RimWorld

RimWorld

VFE Pirates - Hardworking Warcaskets
15 kommentarer
dmp☆  [ophavsmand] 2. aug. kl. 8:49 
@Aarmik Recommended to disable that option in FSF Complex Jobs if you use this one since they do similar things.

Pushed an update that should improve compatibility with other mods that try to patch the trait. (eg FSF Complex Jobs and Warcaskets can Haul)
Church.exe 2. aug. kl. 3:42 
This made me realize how much I want a mod that removes the shellcasket effect and turns Warcaskets into something like the power armor in later Fallout games or one of the early Iron Man armors. (i.e. : making them behave a bit like the AMP or other exosuits)
Aarmik 1. aug. kl. 11:27 
Actually, it's FSF Complex jobs that is causing the issue. I hope the jobs added by it are still covered.
Aarmik 1. aug. kl. 10:23 
Is it possible to make this compatible with FrozenSnowFox Tweaks? It patches warcasket jobs just like this mod and whichever you put ahead of the other you get a red error from the lower on the load order one.

FSF's tweaks add a lot of stuff, but I like the modifiers added by this mod.
FluffyTowels 28. juli kl. 22:54 
Respect for doing something I was too lazy to do
dmp☆  [ophavsmand] 28. juli kl. 8:01 
@LioTheManlyBadAssHero It's possible but I don't see the purpose as hauling is not affected by workspeed so it would render the changes of this mod mostly pointless. If you like how that mod does it just use that one. I believe the balance of this mod with the workspeed reduction is still fine, but let me know what your concerns are if you have any. I tested it out and Warcaskets can Haul will throw a red error if used after this one, although it will still work. However, I might add the changes from "Warcasket Jobs" to this one as an option, as it seems abandoned.

I will probably upload more mods if I feel like other people might find them useful. If only to write down the colonist conversations and get the voices out of my head.

@Reprogrammed Automaton Unfortunately not as toggleable patches only allows an on/off switch.

@PiekłoNurek Does not affect them if they use a different trait.
Greckibugszpan 28. juli kl. 5:06 
does it mess with the mechanitor warcasket, from alpha mechs? (its a different perk, and it allows the pawn to continue doing things essential to beinga mechanitor)
Reprogrammed Automaton 27. juli kl. 20:31 
Could the work speed decrease be made adjustable?
LioTheManlyBadAssHero 26. juli kl. 15:41 
Also just a tiny question, in the future, are there any more mods u plan on making?
LioTheManlyBadAssHero 26. juli kl. 15:40 
@dmp☆ ok ok, does/can a Version of "Warcaskets can Haul!" be integrated into this mod for warcasket balancing and such?
MetaVandetta23 26. juli kl. 14:59 
I feel like this gives good compromise on making warcasket not totallly useless without downplaying thier downside. Good work!
dmp☆  [ophavsmand] 26. juli kl. 14:03 
@LioTheManlyBadAssHero Looking at the code of Warcaskets can Haul it should work fine if you load that mod after this one.

@far out @Coalglow Appreciated :)
Coalglow 26. juli kl. 12:36 
I'm glad i found your mod. It was something i was thinking about, ever since i found out that Warcaskets can't work...

I do not care about your bulk, You have this strong power armor, it should be easy for you to dig up that room. Now go! That mountain base won't build itself!
LioTheManlyBadAssHero 26. juli kl. 12:28 
is there any conflict with Warcaskets can Haul! ?
camomo bbl enjoyer 26. juli kl. 12:10 
Dang, this looks really high quality. Thank you very much, and good work :D :deadrat: