Europa Universalis IV

Europa Universalis IV

All Dwarven Missions Combined - Continued
74 条留言
Jeggo 10 月 1 日 下午 1:56 
This mod is conflicting with Planes of Anbennar causing all the terrain portraits to be mushrooms. If you try using Dwarven Knowledge Experimental it's fixed, but if you then use the patch for DKE and PoA it changes all the portraits to the shadow jungle.
David  [作者] 9 月 23 日 下午 3:25 
@Rakso Jerntand Yes, but not a very simple one. You would go through the same process as I did by comparing the PublicFork with the Steam release and noting changes to the files this mod overwrites. Then, manually merge any PublicFork changes forward into your version of this mod.

Most changes will be easy to take. Some may require multi-file adjustments to handle a new or heavy changed mechanic.
Rakso jerntand 9 月 22 日 上午 7:56 
is there a way to make it compatible with public fork
BlameYuumi 9 月 16 日 上午 8:57 
you were right @david thanks for the help
David  [作者] 9 月 16 日 上午 7:08 
@BlameYuumi It's a mod conflict issue. Several others have had that and been able to resolve it. I think it was Doge Goods, which alters the trees to incorporate gem goods.
BlameYuumi 9 月 15 日 下午 1:08 
not sure if anyone else is having this problem but 3 of the tree's are not loading and instead i get the adventurer tree, the tree that are not loading are gronstunad hul-ar-krakazol and krakdhumvror. the mod set i use is anbennar, dwarven monuments, silvertaped and dk patch, dwarven knowledge, ages reformed and patch, admc continued and dk patch, doges good buildings and patch. it'd be great to know if anyone else had simular problems and if it's one of the mods
Jeggo 9 月 14 日 上午 10:41 
Thanks for this. Not sure how much you're wanting to tinker with the mod, but it'd be cool if this actually included the other three Dwarven holds trees (Ruby, Silver, and Nephrite).
David  [作者] 9 月 13 日 上午 7:48 
@TheNowGamer That's what's needed for basic tree integration into the tabs. A lot of trees have government reforms and data flags that need some tweaking to play nice with the other trees, so that you don't get locked out. Usually you can identify you got stuck while playing and troubleshoot what is needed to make the trees compatible.

If you get a free trial of BeyondCompare, you can compare the file directory of Anbennar and the file directory of this mod to see what else it changes. Ignore any file that isn't in this mod.
TheNowGamer 9 月 13 日 上午 12:55 
I* Events*
TheNowGamer 9 月 13 日 上午 12:54 
Nvm I did that and it works? O have the other mod active still for the vents and missons effects and they work. Just needed to do step one for each path and not just the first one I see now. Been a great help!:steamhappy:
TheNowGamer 9 月 13 日 上午 12:35 
TY, its a modded Amildhr missions tree, so can I just replace the missions tree with that one and then follow the steps you left?
David  [作者] 9 月 12 日 下午 1:53 
@TheNowGamer I don't have a guide, but here's a few steps that are needed:
1. Mission tree file needs to be added to this mod's mission file. Then all tree entry missions need to be changed to look at the ambition flag (see other files for examples) instead of just a specific tag.
2. Button icons need to be added for the new tree. There are 2 per tree: unselected and selected. gfx/interface/mission_tabs_icons
3. Button functionality needs to be set up to turn on your tree and turn off all others. common/custom_gui/Mission_Tabs.txt
4. Need to define your icon images as sprites: interface/countrymissionview.gfx
5. Need to position your buttons on the screen: interface/countrymissionview.gui

I think that's it. For the last step, the ADMC + DK submod has an example of a 2nd column of icons as any additional ones will run out of room in the 1st column.
TheNowGamer 9 月 12 日 上午 10:14 
Do you have a guide to change a mission tree to a modded one, I tried to replace it within the files and that just breaks them all, I see there ques or whatever you call them for each mission in the mission trees, do i have to do that as well?
Jon 9 月 5 日 上午 4:02 
Nevermind, it appears to have been a conflict with a different mod that overwrote the privileges file as well.
Jon 9 月 4 日 下午 2:10 
I seem to have an issue with some of the burgher guilds.
Both estate_burghers_the_gromdhal_guild and estate_burghers_steam_barons_industry were instantly removed when I got them from the quests/where unavailable for selection in the UI / instantly disappeared if I edited the savegame to have them active.

I do have their requirements (the mission completion and flag, respectively) active - so I'm not sure why this happens.
OrkHorda 8 月 29 日 上午 7:38 
It resolved it. I removed Public Fork, and it works now just fine. Thank you!
David  [作者] 8 月 28 日 下午 12:42 
@OrkHorda Why do you have 2 versions of the main mod? This is built off the current steam version.
If that doesn't resolve the issue, you could send me the save file on discord for me to look.
OrkHorda 8 月 28 日 上午 7:28 
All Anbennar versions of the mods ofc even if I did not mention it in the description.
OrkHorda 8 月 28 日 上午 7:11 
Magic branch? What is that? O.O
I have the following mods running:
- Anbennar main mod
- Anbennar PublicFork
- Dwarven/Haless/Cannor monuments
- Ages and splendor expanded
- Building slots 22 24
- 18 ideas ahead mil

Could any one of those be in conflict maybe?
Thanks!
David  [作者] 8 月 28 日 上午 6:11 
@OrkHorda This is not compatible with the magic branch, if that is where that is from.
OrkHorda 8 月 28 日 上午 5:27 
It seems to me, that this mod breaks the magic system. I get 0 experience for the magic projects and study by the mages estate. The GUI shows me I should get 3,33 / month for the estate study, bu then I get 0 per month on the progress bar. Am I missing something, or does this only happen to me? Thanks in advance for the feedback!
LouisTheFly 8 月 26 日 下午 5:11 
Yeah sure, could you dm me your UN?
David  [作者] 8 月 26 日 下午 2:26 
@LouisTheFly Yea sure. I already made one for collaboration. You able to add me on Discord?
LouisTheFly 8 月 24 日 上午 8:46 
Hey @David, if I (or you) put this into a GitHub would you be interested in collaborating on it? After 82HP passed it on I think we both started on updating it and I had a few potential ideas/changes I'd love to suggest - or I could just help maintain it through Anbennar updates?
David  [作者] 8 月 19 日 下午 2:42 
@Hyperspearman.Swf - TheRyuSword If you send me your modlist I may be able to help with that. As for the adventure tree, I can look into it sometime but wasn't planning on adding new functionality for the immediate future.
Hyperspearman.Swf - TheRyuSword 8 月 19 日 上午 7:39 
If Gor Burad breaks for anyone like it did for me, event flavour_gor_burad.110 will allow you to manually increase the variable associated with Steam Industry. (I don't know what's wrong with my set up, but I'm getting none of Gor Burad's events.)
Hyperspearman.Swf - TheRyuSword 8 月 14 日 下午 4:50 
Can you please add the Dwarf Adventurer mission tree to the list of mission trees?
David  [作者] 8 月 13 日 下午 11:19 
@4O74Y74L74J8 With some large amount of effort a compatch could be made. It changes a lot of the same files and probably changes some of the same mechanics.
4O74Y74L74J8 8 月 13 日 下午 8:10 
Would it be possible to make it work with Hold of Amldihr mod?
David  [作者] 8 月 12 日 下午 4:41 
@Bagid Yes
Bagid 8 月 12 日 上午 10:33 
Is it compatibile with homebrew?
David  [作者] 8 月 11 日 下午 5:53 
@Lekoopa20 Newest update allows what you're requesting
Lekoopa20 8 月 9 日 下午 5:46 
@David I think the nation is called Hammer home and later balgars empire
(its the only dwarfen tag in escan)
Lord_Farsight 8 月 9 日 下午 4:27 
I took a look at the code, and the issue seems to be that I have a colonial subject over in Aelantir. I can't seriously ask for a change specifically for me, so I'll just remove that bit from the files on my PC.
David  [作者] 8 月 9 日 下午 1:00 
@Lord_Farsight That is an Anbennar question, but you just need to have a colonist.
If you meant ministry of expeditions, that needs 50 provinces (not including in progress colonies).
Lord_Farsight 8 月 9 日 上午 10:15 
I can't seem to find the Dwarovar Reclamation Initiative estate privilege. Are there specific conditions to get it, or am I suffering from a bug ?
David  [作者] 8 月 9 日 上午 10:13 
@Lekoopa20 Which nation are you referencing so I can have a look?
Lekoopa20 8 月 8 日 下午 8:38 
Would it be possible to make the escani dwarfs able to use all dwarfen missions? (you can get all missions but because of the giant balgar empire mission tree the other dwarfen missions are bugged out
David  [作者] 8 月 8 日 下午 2:18 
@HoMeR That's an Anbennar main mod question.
@Frogging Pog Why do you consider that a bug? You will lose access to your adventure mission tree once you click one of the tabs, but otherwise it works just fine.
Frogging Pog 8 月 8 日 上午 10:43 
There seems to be a bug with the decision. I'm able to take the "Ambition and Destiny" as an adventurer nation (as Blueshield), it might be because the government type listen in the 'not be nomad' clause might be a different kind of adventurer/nomad.
HoMeR 8 月 8 日 上午 9:57 
Do the Ovdal-az-An missions work with Ancestor or Runefather religions, or are they still limited to the Pantheon?
Snakes&Ladders 8 月 4 日 下午 6:07 
I have spent HOURS opening the game on my old ass pc trying to get this to work after I thought I broke it by adding another mod and changing load order. Turns out I just needed to click the decision to give me the missions!
David  [作者] 8 月 3 日 下午 2:00 
@JohnXina***** Works just fine for me. You could send me a list of your mods (in order) on the Anbennar discord, in the submod forum for this mod. Another option would be sending me a mod collection with your mods in order.
JohnXina***** 8 月 3 日 下午 1:40 
like if you use the gov reform for special unit force limit or give yourself nat ideas to give special unit force limit, it's stuck at the forcelimit the artificer estate gives you
David  [作者] 8 月 3 日 下午 1:26 
@JohnXina**** Where are you getting the modifier which is not affecting artificers?
JohnXina***** 8 月 3 日 上午 11:53 
Mod breaks artificer force limit, if you have special unit force limit modifier it doesn't care and keeps you at 10%
David  [作者] 8 月 2 日 上午 8:44 
Yes, pretty sure that works just fine. I haven't tried it yet though.
Hérault Gabriel 8 月 2 日 上午 2:45 
Does the mod work while playing as obsidian dwarves into Haraz Dhûmankon ?

So I can at least have (fakes) MT while spreading the abyss >:)
Bronthosoplex 8 月 2 日 上午 12:38 
thank you very much! as a side note, the dwarven monuments mod leads to crashes after 1550, so if anybody has them in their modlist, remove them sadly. it bricks your save
David  [作者] 8 月 1 日 下午 3:17 
Homebrew does work as-is with the already updated Homebrew + DK compatch