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Rapporter et oversættelsesproblem
Most changes will be easy to take. Some may require multi-file adjustments to handle a new or heavy changed mechanic.
If you get a free trial of BeyondCompare, you can compare the file directory of Anbennar and the file directory of this mod to see what else it changes. Ignore any file that isn't in this mod.
1. Mission tree file needs to be added to this mod's mission file. Then all tree entry missions need to be changed to look at the ambition flag (see other files for examples) instead of just a specific tag.
2. Button icons need to be added for the new tree. There are 2 per tree: unselected and selected. gfx/interface/mission_tabs_icons
3. Button functionality needs to be set up to turn on your tree and turn off all others. common/custom_gui/Mission_Tabs.txt
4. Need to define your icon images as sprites: interface/countrymissionview.gfx
5. Need to position your buttons on the screen: interface/countrymissionview.gui
I think that's it. For the last step, the ADMC + DK submod has an example of a 2nd column of icons as any additional ones will run out of room in the 1st column.
Both estate_burghers_the_gromdhal_guild and estate_burghers_steam_barons_industry were instantly removed when I got them from the quests/where unavailable for selection in the UI / instantly disappeared if I edited the savegame to have them active.
I do have their requirements (the mission completion and flag, respectively) active - so I'm not sure why this happens.
If that doesn't resolve the issue, you could send me the save file on discord for me to look.
I have the following mods running:
- Anbennar main mod
- Anbennar PublicFork
- Dwarven/Haless/Cannor monuments
- Ages and splendor expanded
- Building slots 22 24
- 18 ideas ahead mil
Could any one of those be in conflict maybe?
Thanks!
(its the only dwarfen tag in escan)
If you meant ministry of expeditions, that needs 50 provinces (not including in progress colonies).
@Frogging Pog Why do you consider that a bug? You will lose access to your adventure mission tree once you click one of the tabs, but otherwise it works just fine.
So I can at least have (fakes) MT while spreading the abyss >:)