Europa Universalis IV

Europa Universalis IV

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All Dwarven Missions Combined - Continued
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11.197 MB
7 月 25 日 上午 10:34
8 月 22 日 下午 11:45
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All Dwarven Missions Combined - Continued

描述
Continuation of the beloved ADMC mod by 82HPWoman.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3100706454

This mod is updated to The Final Empire steam version of Anbennar. It will be removed if the original author requests or updates her mod.

Keep in mind there may be bugs. I will fix them as soon as I receive notice and I am able to.
74 条留言
Jeggo 10 月 1 日 下午 1:56 
This mod is conflicting with Planes of Anbennar causing all the terrain portraits to be mushrooms. If you try using Dwarven Knowledge Experimental it's fixed, but if you then use the patch for DKE and PoA it changes all the portraits to the shadow jungle.
David  [作者] 9 月 23 日 下午 3:25 
@Rakso Jerntand Yes, but not a very simple one. You would go through the same process as I did by comparing the PublicFork with the Steam release and noting changes to the files this mod overwrites. Then, manually merge any PublicFork changes forward into your version of this mod.

Most changes will be easy to take. Some may require multi-file adjustments to handle a new or heavy changed mechanic.
Rakso jerntand 9 月 22 日 上午 7:56 
is there a way to make it compatible with public fork
BlameYuumi 9 月 16 日 上午 8:57 
you were right @david thanks for the help
David  [作者] 9 月 16 日 上午 7:08 
@BlameYuumi It's a mod conflict issue. Several others have had that and been able to resolve it. I think it was Doge Goods, which alters the trees to incorporate gem goods.
BlameYuumi 9 月 15 日 下午 1:08 
not sure if anyone else is having this problem but 3 of the tree's are not loading and instead i get the adventurer tree, the tree that are not loading are gronstunad hul-ar-krakazol and krakdhumvror. the mod set i use is anbennar, dwarven monuments, silvertaped and dk patch, dwarven knowledge, ages reformed and patch, admc continued and dk patch, doges good buildings and patch. it'd be great to know if anyone else had simular problems and if it's one of the mods
Jeggo 9 月 14 日 上午 10:41 
Thanks for this. Not sure how much you're wanting to tinker with the mod, but it'd be cool if this actually included the other three Dwarven holds trees (Ruby, Silver, and Nephrite).
David  [作者] 9 月 13 日 上午 7:48 
@TheNowGamer That's what's needed for basic tree integration into the tabs. A lot of trees have government reforms and data flags that need some tweaking to play nice with the other trees, so that you don't get locked out. Usually you can identify you got stuck while playing and troubleshoot what is needed to make the trees compatible.

If you get a free trial of BeyondCompare, you can compare the file directory of Anbennar and the file directory of this mod to see what else it changes. Ignore any file that isn't in this mod.
TheNowGamer 9 月 13 日 上午 12:55 
I* Events*
TheNowGamer 9 月 13 日 上午 12:54 
Nvm I did that and it works? O have the other mod active still for the vents and missons effects and they work. Just needed to do step one for each path and not just the first one I see now. Been a great help!:steamhappy: