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I dunno if I like this change. Like what is the point of nerfing how OP this is when you are using souped up implant gods only towards the later part of the playthrough where that should be reward and not punishment. Not to mention how easily pawns lose bodyparts. Really weird change.
In fact, I tried to add a new bionic that replace torso, but it turns out that this is the core of everything of the pawn, replace torso means replace every component, which leads to a catastrophic issue. The pawn's head would just disappear.
Overall, I still think that torso-only is fine for now. But if more people want to have this feature, I can consider make that. However, I don't think it can be a switch that you can just enable and disable.
Config error in GS_Hediff_compressiontank: description has trailing whitespace
Btw, there are these two red errors poping at the beginning of the game. Ngl, I'm just laughing at it since these are very small errors.
Until that rewrite, I can't use it, sorry.
It has too many issues.
1. Modify the dll so it no longer asks irrelevant variables and dev buttons bug.
2. Delete the dll but add something else that can replace the evade function.
at LudeonTK.DebugTabMenu_Actions.InitActions (LudeonTK.DebugActionNode absRoot) [0x00070] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at LudeonTK.Dialog_Debug.TrySetupNodeGraph () [0x00040] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at LudeonTK.Dialog_Debug.SwitchTab (RimWorld.DebugTabMenuDef def) [0x00000] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
<0x1550f5749a0 + 0x0013a> <unknown method>
at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x00013] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.DebugWindowsOpener.DrawButtons () [0x000dd] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
[Ref 78BE19F0]
(wrapper managed-to-native) System.RuntimeType.GetMethodsByName_native(System.RuntimeType,intptr,System.Reflection.BindingFlags,System.RuntimeType/MemberListType)
at System.RuntimeType.GetMethodsByName (System.String name, System.Reflection.BindingFlags bindingAttr, System.RuntimeType+MemberListType listType, System.RuntimeType reflectedType) [0x0001b] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.GetMethodCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Int32 genericParamCount, System.Boolean allowPrefixLookup) [0x00010] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.GetMethods (System.Reflection.BindingFlags bindingAttr) [0x00000] in
Thanks very much for working on this mod and the other one.
I really do like them both and I appreciate your effort and time investment.
Then I go search the files that are readable. None of them are related with this kind of error. But it is definitely related with the pawn. Once you delete every pawn in the world the error no longer shows up. So it is pretty odd.
Any chance we might get Cybergenetics adopted as well?