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报告翻译问题






Again though, no idea if this is a problem with the base game, my mod or mods you have activated.I did say again though that I have not touched stats of naval units. Naval Units are untouched minus upkeep, that's the only thing changed.
In my gameplay, I have had no issues with the AI ship, so I'm not sure what could be causing it or if its even the fault of my mod too.
I haven't touched anything except upkeep when in regards to ships. I've only ever really touched land units in terms of stats so I have no idea why that's the case, and if its more of a problem with the mod, base game FOTS or another mod you have
Japanese themselves deemed that Tanegashimas (replicate matchlock arquebus) had effective range of ~100 yard effective range. More technologically advanced guns of 1860s would surely hhave longer ranges. Like how average engagement range during Gettysburg was 200 yards.
Just more of a gameplay thing rather than historical thing, sharpshooters have a range of 200 in order to have a justifiable reason in a way to use them over line infantry.
The 150 range is also to make melee units more obsolete and to match its range with bows which retain the range of 150.
It's not over the top at all. The average engagement distance during the civil war was 150 yards, with skirmishing occuring at roughly 300 yards.
Happy to hear, happy to also hear you're enjoying the mod, although even in Vanilla melee infantry should not decimate modern infantry since most times I found modern infantry were capable of killing melee before they even get the chance to approach.
But this mod does make this change much more prevalent and makes them actually hold their own in melee too
Enjoy the mod, thank you for playing it
Unfortunately I doubt it would be compatible with Darthmod due to the unit changes. It's considered an overhaul and usually you don't place overhauls together. Haven't tested but you can try.
Expect lots of things to break though