XCOM 2
[WOTC] Land Reinforcements
163 条留言
Sam 11 月 17 日 上午 7:14 
that's pretty clever
Vampire Apologist 11 月 4 日 下午 1:30 
the meme song one caught me so off guard xD greatest mod 10/10
MrChooChooHead 11 月 3 日 上午 7:06 
Damn Boy its thic
-=Jordan=- 11 月 2 日 上午 1:39 
Can this work with custom maps? Because it didn't work for me at all :(
NeverMore 10 月 29 日 上午 1:56 
My goodness, it's practically made to the level of the original DLC!
XxLengeyxX 10 月 23 日 下午 10:48 
Bro this is so good that looks from the base game WTF?!
Great job!
Dep 10 月 22 日 上午 4:41 
@Garr Incorporated
I see, time for some wacky apc drops that spawn behind my troops then!
Garr Incorporated 10 月 17 日 上午 3:14 
@Dep
In LWotC the reinforcement generation rarely hits the segments where the animation can play. You can change the config to be "PurelyVisual". That way the location won't change, but the animation will still play in appropriate locales.
Dep 10 月 17 日 上午 1:20 
Dunno if its an issue with compatibility, but I have yet to see a land reinforcement on any map, modded or not. I'm using a handful of mods, mostly stuff for the soldiers and LWOTC, however I do have a couple visual mods, and elipsezr's map plots if that changes anything
skellitory 10 月 12 日 上午 6:29 
Super happy to try it out, glad people seem to see it work, looks beautiful I hope to come back to confirm soon!
Dragon32 10 月 12 日 上午 3:34 
@SaTaNabusJones
That would be a different mod, like "Increase Pod Size By Force Level"
K-June 10 月 12 日 上午 1:30 
awesome!!:steamthumbsup:
SaTaNabusJones 10 月 12 日 上午 12:02 
Can this be an additional reinforcement group that shows up with a dropship occasionally, instead of being a 50/50 chance of one or the other? I like the randomness, but I also want a chance of them really sending out some serious reinforcements.
Furu  [作者] 10 月 11 日 下午 1:24 
@Hurt Cobain Yeah
Hurt Cobain 10 月 11 日 下午 12:34 
Can this be installed mid campaign with lwotc
fingers 10 月 10 日 上午 4:15 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
NCnightmare 10 月 9 日 下午 6:39 
Amazing work!! Can't wait to use it.
bamboocarpet 10 月 9 日 上午 11:11 
Awesome work. Feels completely seamless.
Scary 10 月 3 日 上午 11:05 
10/10 it played the funny one and the music became incredibly bass boosted after the cutscene and it blew my ears out, I love it
Vladimir Vladimirovich Putin 9 月 20 日 上午 11:18 
♥♥♥♥♥♥♥ awesome mate, 10/10
AmazingGameBoy 9 月 19 日 下午 6:13 
alright thanks, think I got all of it now
Furu  [作者] 9 月 19 日 下午 1:20 
All 3 cutscenes have an equal chance of happening
AmazingGameBoy 9 月 19 日 上午 6:30 
alright thanks, also does the chance to turn reinforcements into land arrivals also make the other 2 cutscenes happen? or is there a different config for those two as well?
Furu  [作者] 9 月 18 日 下午 12:14 
It's not really a chance if reinforcement will be a psi-rift, I believe it attempts to make a dropship reinforcement first, then checks if all units are allowed to be in one, sectoids for example don't have an animation for a dropship arrival so its changed to a psi-rift if you have an alien arriving
AmazingGameBoy 9 月 18 日 上午 11:34 
I can't remember if this is a mod thing or not but, is there a config to reduce the chance of a rift reinforcement to also allow that to make way for this mods version?
TomAqua 9 月 10 日 上午 8:44 
Feels like it might get difficult to handle with the increased units.
Lanugo0815 9 月 9 日 上午 5:10 
nice
Ratatat 9 月 7 日 上午 8:10 
Fantastic work! Feels like it's part of the original game. Looking forward to more from you!
Soul 9 月 6 日 下午 5:10 
@Inerael Most likely Bio Division 2.0
Inerael 9 月 6 日 下午 4:46 
looks great ! What is the mod on the last picture with advent gaz mask soldier in green ? please
Furu  [作者] 9 月 3 日 上午 6:32 
It's a lot of work for little gain so I attempted hiding the sliding wheels with the camera
Gguy 9 月 1 日 下午 8:20 
Not to sound nitpicky, as I stand by what I said about loving your work, but I've noticed that wheels don't seem animated. Do you think you'll work on that in the future =D?
Schnitzel Brother 8 月 29 日 下午 4:06 
@Furu I don't, actually! I mean that Exalt agents are duplicates within the custscene itself.

If ExaltAgent1 is reinforcing, there will be two ExaltAgent1's in the reinforcement cutscene.
Soul 8 月 29 日 下午 12:16 
The MOCX duplicate thing happen even on normal MOXC without this mod,I had that for years before using this mod.
Sometime it show 4 MOCX + 2 doubles of 2 of the current mocx.
Furu  [作者] 8 月 29 日 上午 6:36 
@Schnitzel Brother Do you mean some were standing on the reinforcement flare while cutscene was playing? It's "normal" since cutscenes only accommodate 6 people and anyone left over will be chilling on the flare
Schnitzel Brother 8 月 29 日 上午 6:15 
I like the mod! It behaves kinda strangely with MOCX / EXALT, as it duplicates the characters showing up in their intro cinematic :p

Not a big deal though.
Mr.Nuke 8 月 28 日 下午 4:54 
This is firaxis staff level work here and feels like restored cut content. If firaxis didn't think this up then you should be hired if not already.
Mac Dog64 8 月 28 日 上午 2:49 
So cool:)
Furu  [作者] 8 月 26 日 下午 1:59 
Updated the mod with a max distance check so in large maps, ADVENT isn't going to spawn at the start of the map while you're hundred tiles away

Also includes a toggle to only make this mod a visual change, so it plays a cutscene at a road without changing the location of reinforcement spawner there
Vorpal Spoon 8 月 24 日 下午 6:30 
This is such a clean and cool mod! I love the variety in which the ADVENT units appear, and the cutscenes look like something Firaxis created. Great job! :steamthumbsup:
FolleN Sem Calcinha 8 月 24 日 上午 9:59 
MUITO BOM
nO$wukks 8 月 22 日 上午 6:54 
Really nice work man. Looks like base game features. Really impressive
Dragon32 8 月 21 日 上午 11:07 
@Phrozehn
You mean set
ChanceToModifyAirTransportToLandTransport = 100
?
Phrozehn 8 月 21 日 上午 10:31 
Would there be any chance of an option thst functions the same as vanilla reinforcements but with your visuals? Just a pie in the sky hope!
Furu  [作者] 8 月 18 日 上午 4:51 
@Phrozehn Yeah unlike airship that can spawn enemies in the middle of your squad, this spawns them at the edge of the map to a connecting road
Phrozehn 8 月 18 日 上午 3:04 
Love the idea. This changes the balance, though, yes? In that land spawns can't spawn in the middle of the squad?
Spartan Arcadia 8 月 17 日 下午 9:21 
I would like to see this with the empire advent replacer
IVER DIgiTal 8 月 16 日 上午 11:15 
They Keep Comming, They Never Stop... COMING AAHhhh
guapisimobln 8 月 16 日 上午 4:39 
i like it. The cinematic is well done and adds some freshness .
Installed it midgame of a LW-Campaign.:steamthumbsup:
Marc.Piso 8 月 13 日 下午 3:22 
Breathes fresh air into this game. Thank you!