XCOM 2
[WOTC] Land Reinforcements
145 kommentarer
Scary 3. okt. kl. 11:05 
10/10 it played the funny one and the music became incredibly bass boosted after the cutscene and it blew my ears out, I love it
Vladimir Vladimirovich Putin 20. sep. kl. 11:18 
Fucking awesome mate, 10/10
AmazingGameBoy 19. sep. kl. 18:13 
alright thanks, think I got all of it now
Furu  [ophavsmand] 19. sep. kl. 13:20 
All 3 cutscenes have an equal chance of happening
AmazingGameBoy 19. sep. kl. 6:30 
alright thanks, also does the chance to turn reinforcements into land arrivals also make the other 2 cutscenes happen? or is there a different config for those two as well?
Furu  [ophavsmand] 18. sep. kl. 12:14 
It's not really a chance if reinforcement will be a psi-rift, I believe it attempts to make a dropship reinforcement first, then checks if all units are allowed to be in one, sectoids for example don't have an animation for a dropship arrival so its changed to a psi-rift if you have an alien arriving
AmazingGameBoy 18. sep. kl. 11:34 
I can't remember if this is a mod thing or not but, is there a config to reduce the chance of a rift reinforcement to also allow that to make way for this mods version?
TomAqua 10. sep. kl. 8:44 
Feels like it might get difficult to handle with the increased units.
Lanugo0815 9. sep. kl. 5:10 
nice
Ratatat 7. sep. kl. 8:10 
Fantastic work! Feels like it's part of the original game. Looking forward to more from you!
Soul 6. sep. kl. 17:10 
@Inerael Most likely Bio Division 2.0
Inerael 6. sep. kl. 16:46 
looks great ! What is the mod on the last picture with advent gaz mask soldier in green ? please
Furu  [ophavsmand] 3. sep. kl. 6:32 
It's a lot of work for little gain so I attempted hiding the sliding wheels with the camera
Gguy 1. sep. kl. 20:20 
Not to sound nitpicky, as I stand by what I said about loving your work, but I've noticed that wheels don't seem animated. Do you think you'll work on that in the future =D?
Schnitzel Brother 29. aug. kl. 16:06 
@Furu I don't, actually! I mean that Exalt agents are duplicates within the custscene itself.

If ExaltAgent1 is reinforcing, there will be two ExaltAgent1's in the reinforcement cutscene.
Soul 29. aug. kl. 12:16 
The MOCX duplicate thing happen even on normal MOXC without this mod,I had that for years before using this mod.
Sometime it show 4 MOCX + 2 doubles of 2 of the current mocx.
Furu  [ophavsmand] 29. aug. kl. 6:36 
@Schnitzel Brother Do you mean some were standing on the reinforcement flare while cutscene was playing? It's "normal" since cutscenes only accommodate 6 people and anyone left over will be chilling on the flare
Schnitzel Brother 29. aug. kl. 6:15 
I like the mod! It behaves kinda strangely with MOCX / EXALT, as it duplicates the characters showing up in their intro cinematic :p

Not a big deal though.
Mr.Nuke 28. aug. kl. 16:54 
This is firaxis staff level work here and feels like restored cut content. If firaxis didn't think this up then you should be hired if not already.
Mac Dog64 28. aug. kl. 2:49 
So cool:)
Furu  [ophavsmand] 26. aug. kl. 13:59 
Updated the mod with a max distance check so in large maps, ADVENT isn't going to spawn at the start of the map while you're hundred tiles away

Also includes a toggle to only make this mod a visual change, so it plays a cutscene at a road without changing the location of reinforcement spawner there
Vorpal Spoon 24. aug. kl. 18:30 
This is such a clean and cool mod! I love the variety in which the ADVENT units appear, and the cutscenes look like something Firaxis created. Great job! :steamthumbsup:
Fidelim 24. aug. kl. 9:59 
MUITO BOM
nO$wukks 22. aug. kl. 6:54 
Really nice work man. Looks like base game features. Really impressive
Dragon32 21. aug. kl. 11:07 
@Phrozehn
You mean set
ChanceToModifyAirTransportToLandTransport = 100
?
Phrozehn 21. aug. kl. 10:31 
Would there be any chance of an option thst functions the same as vanilla reinforcements but with your visuals? Just a pie in the sky hope!
Furu  [ophavsmand] 18. aug. kl. 4:51 
@Phrozehn Yeah unlike airship that can spawn enemies in the middle of your squad, this spawns them at the edge of the map to a connecting road
Phrozehn 18. aug. kl. 3:04 
Love the idea. This changes the balance, though, yes? In that land spawns can't spawn in the middle of the squad?
Spartan Arcadia 17. aug. kl. 21:21 
I would like to see this with the empire advent replacer
IVER DIgiTal 16. aug. kl. 11:15 
They Keep Comming, They Never Stop... COMING AAHhhh
guapisimobln 16. aug. kl. 4:39 
i like it. The cinematic is well done and adds some freshness .
Installed it midgame of a LW-Campaign.:steamthumbsup:
Marc.Piso 13. aug. kl. 15:22 
Breathes fresh air into this game. Thank you!
Circle of Psi 12. aug. kl. 2:32 
Dude this is sick, I took a rather long break from XCOM, just to see this :steamthumbsup:
Dragon32 11. aug. kl. 10:46 
It's apparently a spat in the HOI4 community that's gone Workshop-wide.
Soul 11. aug. kl. 10:00 
Damn thats the first time I see this on a mod in a workshop ever in +7 years lmao
Furu  [ophavsmand] 11. aug. kl. 9:44 
IDK it's probably a frivolous claim, there's been a lot of those on workshop mods lately
deewinn05 11. aug. kl. 9:22 
Ok WHO in the world reported this mod?
Combine Knight 3750 10. aug. kl. 20:35 
Author, come quickly! Your mod has been maliciously reported and may face removal
Inksu 9. aug. kl. 19:15 
Bass got -dropped- and that shit don't get picked back up
Totally Not Ed 8. aug. kl. 0:19 
Reminds me that one time I was playing, a Viper and a Muton spawned behind police car doors. Implying they drove in that police car.
JazzimoX 7. aug. kl. 12:41 
Watching MOCX pull up in the clown car is funny. Only concern is that the camera doesn't pan to where they arrive (with LWOTC and a slurry of other problem-causing mods)
Caine 6. aug. kl. 15:15 
Loving this mod. Very cool. Great job!
BigHillsBigLegs 3. aug. kl. 14:43 
lmaoooo advent gotta uber pool to the fight
白洲 2. aug. kl. 11:14 
FUNNY MOD
Uni 2. aug. kl. 0:22 
damn i didn't expect mocx to also arrive from land
Furu  [ophavsmand] 1. aug. kl. 8:44 
@Kaybern How did it happen? This mod shouldn't execute its functions if the reinforcement type isn't a dropship one, the units in tunnels use a "drop down" reinforcement from the ceiling
Kaybern 1. aug. kl. 6:50 
So ive been having crashes with this mod specifically in sewer/indoor maps where you see red flares drop on the ground before advent reinforcements show up from above. When i unsubbed and removed this mod the crashes went away.
BlackDog 30. juli kl. 13:35 
Wow, what a great piece of work! Kudos! :D
Garr Incorporated 28. juli kl. 1:18 
The tank is a tricky thing. A) I have never seen it with reinforcements; B) the model used in the reinforcements is in the game files themselves, just not rigged for anything (which is what the Tank mod uses to its advantage). Judging by the wording, the animation is supporting foot troops and MECs, and I cannot put the Behemoth tank in those categories.
Gibbler 27. juli kl. 21:55 
This is a mod that makes you think, "Wow! How did the devs not think of that?" This is awesome