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报告翻译问题






As for Armies of Westeros and Knight and Banners, the former it's completely compatible someone earlier asked me this question and I made sure no conflicts present any longer.
The Knight and Banners, it seems is an MAA mod, if that's the case, it should be compatible, any MAA mod would be compatible! I made this mod with the aim of compatibility, I'd say if it doesn't edit NW related contents, it should be very likely to compatible.
One idea I would throw in for the NK route is to you basically open the way for The Others for another Long Night. Like you can essentially call them and then serve as their vassal. Maybe full on become an Other, if they do get fully integrated into the mod.
So I see that if you go Night King route, you can be destroyed and the Night's Watch Restored. Is the Rebuild Wall option forever lost still since the Night King path was chosen?
If you already done the rebuild the wall and don't want to have another playthrough, a "debug" way is to edit the decision file manually, to delete requirements in the is_valid and is_shown, to force it showing and be able to click it.
(Also, had no issues with The Long Night mod, so far)
However, I take a quick look at their file, it should be compatible, as indeed no file conflict, but you gotta try it yourself to make sure, decide yourself which features are more important to you, and place the more important one lower, to overwrite the higher ones, if some conflict occur.
I also kind of forgor about empty slots in non-Walled segments lol.
However, as cities or temples have no fort level, the defender advantage won't apply, also the castles of nw modifier won't appear, so I suggest only build castles on the wall.
Lore-wise, cities and temples should not exist along the wall? But I understand, as if you give AI to handle the restore events, they do randomly, so they might make cities or temples, swapping holding type is not a thing unless you have some mods installed. Also note that if you build temples, they can't be hold effectively by NW.
However all these were not implemented by the dev team. Would be nice to see it in this mod!
I did exactly that with debug but with Mance (he's a Eastwatch captain I think). It was glorious.
I might actually try that with good ole' Rivers
But you inspired me that maybe it would be more immersive if AI grant lands based on dynasty's renown level or merit (as for LC that definitely is already a criteria written by main team)? However I might need sometime to figure that out. I'm not sure vanilla AI grant lands based on anything, I assume it's totally random.
The conflict is supposed to with Armies of Westeros REMASTERED alone, they added arts for NW MAA. now I remove edits of these, it should work as intended.