Crusader Kings III

Crusader Kings III

AGOT: Defend the Night's Watch
54 条留言
ImperiumViking 9 月 7 日 上午 3:58 
@Kregon I mean for the lord commander without becoming the NK.
Kregon  [作者] 9 月 7 日 上午 3:19 
There's a mission for First Ranger to desert the NW, to become a normal adventurer. And become Night's King is also equaivalent to desert. Would you like to have an decision similar to become an adventurer?
ImperiumViking 9 月 6 日 下午 4:58 
I Wish There was a decision to leave/desert the nights watch as lord commander.
Kregon  [作者] 8 月 28 日 上午 6:37 
Hi, @EnriqueLTG and @Alexei_82, thanks both of you for you positive reviews!
As for Armies of Westeros and Knight and Banners, the former it's completely compatible someone earlier asked me this question and I made sure no conflicts present any longer.
The Knight and Banners, it seems is an MAA mod, if that's the case, it should be compatible, any MAA mod would be compatible! I made this mod with the aim of compatibility, I'd say if it doesn't edit NW related contents, it should be very likely to compatible.
Alexei_82 8 月 27 日 下午 2:55 
First of all, great mod man, props to you. But is there any chance that this mod is not compatible with mods of armies like Knight and Banners or even Armies of Westeros?
EnriqueLTG 8 月 27 日 下午 2:43 
Good Mod
Kregon  [作者] 8 月 15 日 下午 7:22 
Sounds nice! I would wait until the main mod do sth about the others and see what to do with it, but by then maybe they would've already overhauled the NW, and making this mod useless lol.
Diomedian_ Swap 8 月 15 日 上午 11:44 
Yep you answered it correctly. Thank you.
One idea I would throw in for the NK route is to you basically open the way for The Others for another Long Night. Like you can essentially call them and then serve as their vassal. Maybe full on become an Other, if they do get fully integrated into the mod.
Kregon  [作者] 8 月 15 日 上午 4:09 
There were some interesting ideas for what to do after restoring the Wall, like pacify beyond the wall and build new wall further north, or a end game event of others invading like the LN, I might consider do sth about it, but for now, the decisions are the final content. The NK option actually give you sth to do like conquerer BYW or the Iron Throne.
Kregon  [作者] 8 月 15 日 上午 4:03 
If I understand your question correctly, the two decisions are kinda the end game decision for this mod, after taking either one, the other one will be locked.
Diomedian_ Swap 8 月 14 日 下午 9:23 
Follow-up question:
So I see that if you go Night King route, you can be destroyed and the Night's Watch Restored. Is the Rebuild Wall option forever lost still since the Night King path was chosen?
Diomedian_ Swap 8 月 14 日 下午 8:57 
I see it. I think it was a personal save file problem
Kregon  [作者] 8 月 14 日 下午 7:49 
Have you already taken the "rebuild the wall" decision? If that, you can't take the NK decision, it's designed as a choice. Otherwise, as long as you have the traits and Nightfort restored, you should see the decision.
If you already done the rebuild the wall and don't want to have another playthrough, a "debug" way is to edit the decision file manually, to delete requirements in the is_valid and is_shown, to force it showing and be able to click it.
Diomedian_ Swap 8 月 14 日 下午 6:28 
No dice. Was the things and did the thing. No decision has populated
Kregon  [作者] 8 月 14 日 上午 12:15 
You can scroll back this thread a few pages, someone already asked it.
Diomedian_ Swap 8 月 13 日 下午 9:15 
Can someone spoil me in what's needed to become the Night's King? Besides completely rebuilding the Wall. Trying to RP lolz

(Also, had no issues with The Long Night mod, so far)
Diomedian_ Swap 8 月 13 日 下午 6:18 
Awesome, thank you for the reply @Kregon!
Kregon  [作者] 8 月 13 日 上午 4:36 
Hi@Diomedian_ Swap, thx for your reply! I can't test all submods compatibility, I try my best to make sure there would be no file conflict, which is the source of 99% of conflicts, it would make this mod likely to be compatible with any other mods that don't change NW stuff.
However, I take a quick look at their file, it should be compatible, as indeed no file conflict, but you gotta try it yourself to make sure, decide yourself which features are more important to you, and place the more important one lower, to overwrite the higher ones, if some conflict occur.
Diomedian_ Swap 8 月 12 日 下午 9:05 
Sorry if this has been asked. Is this mod compatible with The Long Night Submod?
Kregon  [作者] 8 月 11 日 下午 4:08 
Sounds nice! I personally like building tall, so this mod involve much about building stuff and restore ruins. Early on, petition might be a main income booster, and great ranging, and as you build more buildings, even they are castles, should be enough to recover ruins. Building cities would definitely be more and faster, it's a good choice! I was hoping people focus cities in the Gift lol. Thx again for you feedback and replies!
GilverFortuna 8 月 11 日 下午 3:35 
funnily enough, I managed to boost my income like that to levels far above Lannisters and Reynes lol
GilverFortuna 8 月 11 日 下午 3:34 
@Kregon thanks, I didn't build temples, only forts and cities, because I desperadely needed money to restore all the ruins. On one hand, I completely understand the Wall building being restricted to a castle, on the other, Eastwatch special segment of the Wall gives good buffs to city holdings.

I also kind of forgor about empty slots in non-Walled segments lol.
Kregon  [作者] 8 月 11 日 上午 7:14 
Hi @GilverFortuna, thx for the feedback! I actually thought about that and intentionally make it castle only, as all other AGOT SBs need castle to be restored. However, after second thought, I change it as you requested, and the Wall SBs can now be rebuilt as long as it is not a ruin.
However, as cities or temples have no fort level, the defender advantage won't apply, also the castles of nw modifier won't appear, so I suggest only build castles on the wall.
Lore-wise, cities and temples should not exist along the wall? But I understand, as if you give AI to handle the restore events, they do randomly, so they might make cities or temples, swapping holding type is not a thing unless you have some mods installed. Also note that if you build temples, they can't be hold effectively by NW.
GilverFortuna 8 月 11 日 上午 6:03 
Got a problem. Can't upgrade the Wall specilal buildings in holdings that are not a castle. Maybe instead the holding must not be a ruin?
Aéléon 8 月 8 日 下午 1:54 
I see! Okay! Thank you, I’ll make sure to focus on that when and if my friends and I continue that save.
Kregon  [作者] 8 月 8 日 下午 1:42 
Yes, I forgot to mention that!
Aéléon 8 月 8 日 上午 10:52 
Do I need to have rebuilt the Nightfort ?
Aéléon 8 月 8 日 上午 10:51 
Weird. I made a lord commander yesterday with this mod and had Ambitious, Callous, & Brave and was unable to do so.
Kregon  [作者] 8 月 8 日 上午 4:43 
To become Night's King, you can't be zealous or craven , and at least have ambitious callous authoritative sadistic greedy cynical paranoid or arrogant . You can't already rebuilt the wall as well, it's kinda the other choice about the rebuild the wall.
Aéléon 8 月 7 日 下午 3:34 
What traits do I need to become the Night's King?
Alav.n 7 月 28 日 下午 2:59 
@kregon Extremely cool! Thank you!
Kregon  [作者] 7 月 28 日 上午 8:29 
Hi @Alav.n that's also what I was thinking. I made them but make a conditional crossing with the black gate is probably a mechanic hard to implement (if make a normal crossing, wildling would also cross in game). For now, I updated new Nightfort SBs and an ahistorical decision to becomde the Night's King, if you want to be the bad guy!
Alav.n 7 月 28 日 上午 3:44 
You should add a special building for the Nightfort! I think in lore Nightfort is the first Night's Watch castle ever built, and the biggest. Bigger than Castle Black. Below the Nightfort is the Black Gate, it allows members of the Night's Watch to across the Wall.

However all these were not implemented by the dev team. Would be nice to see it in this mod!
KG 7 月 27 日 上午 10:36 
Thank you!
Kregon  [作者] 7 月 27 日 上午 10:25 
HI @KG, mod's new update should allow crossing from shadow tower to westwatch-by-the-bridge. It turns out it's pretty easy to add crossings, but the models of soldiers crossing look bit weird tho. probably due to the height map.
Kregon  [作者] 7 月 26 日 下午 2:36 
Hi @KG thanks for your reply! Yeah it bugs me a bit even before this update that the bridge can't be crossed, and now with the map update it bugs me more like what you feel. However, I have no experience in map modding, I have to experiment a bit. I'll see what I can do, a best case it's a crossing which could be opened and closed by the nights watch (probably unrealistic as game might have no such mechanic), or a crossing that add a lot of defensive advantage for NW.
KG 7 月 26 日 上午 11:21 
@Kregon I know it's an main AGOT thing, but would be possible for you to add third crossing for the armies in the Bridgh of Skulls? Since new Wall Model updated, the Westwatch has been moved over the north of the Bridge. Currently, there are 2 ways to cross the Wall. Right now in order to protect the Westwatch, army from the Shadow Tower will have to cross the Wall in the Castle Black... which doesn't make sense. Thanks in advance. Love this submod.
InfiniteLove 7 月 22 日 上午 11:45 
@Arash
I did exactly that with debug but with Mance (he's a Eastwatch captain I think). It was glorious.
I might actually try that with good ole' Rivers
Kregon  [作者] 7 月 22 日 上午 2:24 
Hi @Tureno, I failed to reproduce your said problem. As for Cotter Pyke, he would always get a generated house despite with this mod or not called East by the Watch, I'm not sure if it's AGOT main mod intention. As for your problem, it might be that AI LC are granting randomly so that it might look like they all have randomly generated houses (mostly obscure tho). But in my tests, if a lowborn were granted a minor commander, he remains a lowborn, the same goes if he inherits LC.
But you inspired me that maybe it would be more immersive if AI grant lands based on dynasty's renown level or merit (as for LC that definitely is already a criteria written by main team)? However I might need sometime to figure that out. I'm not sure vanilla AI grant lands based on anything, I assume it's totally random.
Tureno 7 月 21 日 下午 7:20 
Noticed all character who gave been given charge of lands in the Gift are now in randomly generated houses, including Cotter Pyke. Is this on purpose?
Arash 7 月 21 日 下午 2:05 
landless wandering crow sounds fun, imagine to be able to do that as Bloodraven and become the king beyond the wall
Kregon  [作者] 7 月 21 日 下午 12:04 
Hi @KG, do you mean NW MAA pictures and icons? I have now removed the original five MAA and they should be have the modded pic and icon your other mods added. However, I didn't add any icon or art for the one type I created, they use base heavy cavalry arts (if that's altered then using the altered version).
The conflict is supposed to with Armies of Westeros REMASTERED alone, they added arts for NW MAA. now I remove edits of these, it should work as intended.
KG 7 月 21 日 上午 11:42 
Would be possible to make this mod compatible with Armies of Westeros and Armies of Westeros REMASTERED? Unfortunately, images of the MAA don't seem to work with this mod.
Kregon  [作者] 7 月 21 日 上午 7:02 
@Miketantinople It's likely that it's save game compatible, but I'm not 100% sure, I suggest you make a backup save if you would like to try that. Playing safe is to use this only on a new game.
Miketantinople 7 月 21 日 上午 4:27 
Is this save game compatible?
Kregon  [作者] 7 月 21 日 上午 3:17 
However, to send a prisoner to wall, you have to be dynasty head in their definition. and it's not in negotiate release, is an interaction near it. It also allows sending courtiers to the wall regardless of the dynasty perk.
Kregon  [作者] 7 月 21 日 上午 3:15 
Hi @Munin1412 and @John Helldiver, is what you want is send to the wall ? If I understand correctly, this mod does what you want and is fully compatible with mine. I didn't do something with it because I know they did this.
Auriel 7 月 20 日 下午 9:31 
what muning said, it be good to be able to send all of them, them not wanting to kinda dont make sense if they are prisoners
Munin1412 7 月 20 日 下午 3:05 
Hey, your mod is really great since I think the NW still has many shortcomings. Is it possible for you to add something that allows you to send every prisoner to the wall as a king? I find it super annoying that some just don't want to and you have to put up with it.
Kregon  [作者] 7 月 20 日 上午 9:51 
Thx guys! Your endorsements motivate me! If some bugs found leave a comment!