Crusader Kings III

Crusader Kings III

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AGOT: Defend the Night's Watch
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3.421 MB
7 月 13 日 下午 8:42
8 月 30 日 上午 11:44
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AGOT: Defend the Night's Watch

描述
Rework Night Watch and its mechanics based on the original one, including now functioning petition system. More special buildings, events and decisions, rangings are more rewarding. You could now also join their war as you will to defend the Night's Watch!
Also tweak First Rangers so that they will be of help to the NW. A lot is done, full list below.
Recommend to read Tips before playing, however, you could explore and learn them yourself!

Functions
- Reworked petition system, now with actual prisoner recruits (if petitioned ruler has prisoner of course and you ask for men). and much more. Your wandering crow would bring back some gold and man even if they failed, they also get traits and lifestyle xp during the journey
- Rebalanced First Ranger, including tweaked ranger buildings; tweaked contracts rewards; more activity types, now you can hunt and do camp revelry; more court positions (most of them are adventurer court positions), including now working physicians
- Special duchy buildings at Castle Black
- Special buildings upgrade for the Walls, and a unique decision to rebuild the entire wall, the reward is good, even a new type of MAA for NW
- A new minor decision to revoke all titles in the gift, as NW is more admin like. However, it's not free
- Increase reward for ranging and great ranging and defending wildling raid (based on dev, loot, tier, size), so they are wars worth fighting
- Redesign NW court positions, so they are worth it
- Added a realm law for NW to allow female recruits and fight as knights, tho ahistorical, but it was intended by AGOT main team
- Renable some adventurer decisions for First Ranger including visiting holds
- Allow all to join Night's Watch War, In practice only player can do it, so now you can join them when they are losing. Or join them in their ranging
- Castles on the Walls had a modifier to reduce 500% tax, now changed to -50% and other buff, since AI has no idea about the modifier and stupidly building economic buildings there
- Relocate county capitals to castles in the Gift, so that NW government would be used after these lands are being granted
- Tweaked NW government, to allow them pay tax, and directly hold cities. Tweak their special contract, you could now have proficient builder stewarding the Gift. Tweak modifiers, increase knight limit, reduce recruitment cost of MAA, greatly reduce levies and garrison to show that they have few man but elites. Allow NW to hunt, as in lore many joined NW for hunt
- Maintainance modifiers now have effects, their calculations are based on laws or concentration level of the top liege and vassal. If vassal pay least tax to you, or if you have higher crown authority, you can better maintain the wall
- Allow Lord commander to accumulate NW lifestyle trait, as yearly event, before only courtiers and vassals can do, once you play as the lord commander, your trait is frozen
- Nightfort SBs and a unique hidden decision right personality traits to become the Night's King and more
- A decision for FR to request rangers from LC
- Three decisions and events for families! Allow switching around dynasty or house heads and LC

Compatibility
With all other mods that don't edit NW behavour.
Fully with Everyone can Send to the NW However they didn't ban Wildlings to send people to the Wall, so weird stuff happen.

Load order
After AGOT main mod.

Description
NW in AGOT is half finished and some codes were abandoned. I reworked much of those systems, tweak the rest and add flavors on it. I'm not expert on lore, so if something is too lore broken, please let me know!
NW now has drastically less levies, but fear not, with your MAA and knights, and defensive position on the Wall, you can prevail. Lorewise, they only have top 1000 men in the late bookmarks date.

Tips
  • When you recover ruins, I suggest castles only on the Wall, as city and temple have no fort level and thus the SBs will be useless. During the last stage of restoring, hold the holding yourself to not let AI randomly pick a city or temple.
  • You have to right click on a ruler in Westeros to petition(in character interaction). And when war, you could summon First Ranger using character interaction.
  • The succession of Night's Watch involves calculate hidden scores, including skills, relationship with LC, dynasty, current rank and etc. So consider this if you want someone be next LC.
  • Wall maintainance level is based on many factors. However there's randomization in it, so don't panic seeing castle black is unmaintained wall.
  • Choose wisely who should you petition as your wandering crow has to prepare for sometime before the next. In general, the more honorable the ruler is, the lower the ranks, the better your relations, the higher the chance they say yes. But higher tier ruler would generally give you much more if succeed. Even if you fail, you would still bring back meager supplies and men. You should also choose wandering crows good in diplomacy, as their skills are tied with you chance and reward.
  • As lord, you might be petitioned by AI NW now, and you would have neat modifier depending on you acceptance or not. The same goes to the AI lord.
  • NW has a lot of winter advantage and movement buff, so if you want them in AGOT use AGOT: Actual Winter . However this mod is not lore accurate, as it just make winter appear in Oct to Feb. Lore accurate one is AGOT: Seasons of Ice and Fire , however, they haven't make winter combat advantages useful yet, they will update in the future.
  • There's an option whenever current LC die and you can by then revoke all NW vassals. You could also revoke commanders with cost of prestige by revoking their commander court positions.
  • When you are ranging, it is wise to leave some troops behind, since wildlings would take the chance to raid you.
  • If you are Faith of the Seven, the High Septon might give you much more gold than petitioning. Killing more vile infidels beyond the Wall would make it easier.

Possible Update
I was thinking to make Wandering Crows as landless adventurers, but it would require a lot more work and abandon completely the petition system.
There were some interesting ideas for what to do after restoring the Wall, like pacify beyond the wall and build new wall further north, or a end game event of others.

Credits
AGOT Team.

My other mods
Kregon's mods
54 条留言
ImperiumViking 9 月 7 日 上午 3:58 
@Kregon I mean for the lord commander without becoming the NK.
Kregon  [作者] 9 月 7 日 上午 3:19 
There's a mission for First Ranger to desert the NW, to become a normal adventurer. And become Night's King is also equaivalent to desert. Would you like to have an decision similar to become an adventurer?
ImperiumViking 9 月 6 日 下午 4:58 
I Wish There was a decision to leave/desert the nights watch as lord commander.
Kregon  [作者] 8 月 28 日 上午 6:37 
Hi, @EnriqueLTG and @Alexei_82, thanks both of you for you positive reviews!
As for Armies of Westeros and Knight and Banners, the former it's completely compatible someone earlier asked me this question and I made sure no conflicts present any longer.
The Knight and Banners, it seems is an MAA mod, if that's the case, it should be compatible, any MAA mod would be compatible! I made this mod with the aim of compatibility, I'd say if it doesn't edit NW related contents, it should be very likely to compatible.
Alexei_82 8 月 27 日 下午 2:55 
First of all, great mod man, props to you. But is there any chance that this mod is not compatible with mods of armies like Knight and Banners or even Armies of Westeros?
EnriqueLTG 8 月 27 日 下午 2:43 
Good Mod
Kregon  [作者] 8 月 15 日 下午 7:22 
Sounds nice! I would wait until the main mod do sth about the others and see what to do with it, but by then maybe they would've already overhauled the NW, and making this mod useless lol.
Diomedian_ Swap 8 月 15 日 上午 11:44 
Yep you answered it correctly. Thank you.
One idea I would throw in for the NK route is to you basically open the way for The Others for another Long Night. Like you can essentially call them and then serve as their vassal. Maybe full on become an Other, if they do get fully integrated into the mod.
Kregon  [作者] 8 月 15 日 上午 4:09 
There were some interesting ideas for what to do after restoring the Wall, like pacify beyond the wall and build new wall further north, or a end game event of others invading like the LN, I might consider do sth about it, but for now, the decisions are the final content. The NK option actually give you sth to do like conquerer BYW or the Iron Throne.
Kregon  [作者] 8 月 15 日 上午 4:03 
If I understand your question correctly, the two decisions are kinda the end game decision for this mod, after taking either one, the other one will be locked.