Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3: Antediluvian Saga - Campaign (HARD)
80 条留言
Torchlight 10 月 16 日 下午 12:47 
This was hell, but worth it's pepper. Looking forward to a Halo ODST, Halo 4 or even CE version.
Cyanith 10 月 5 日 下午 1:58 
The changes to Temple were fantastic!
AntediluvianSaga  [作者] 9 月 26 日 下午 7:39 
@Cyanith
No worries! If you are playing co-op, you should be able to use the last rally point, it should get you close to that point in the mission so you don't have to replay the whole mission.

If I may ask, so that I can improve the mission in the next update, what was the issue? There is a bug on co-op where nav points disappear for a player if they die, so that might have been your issue. I can try to fix that but I've never had a good solution for it so I am not 100% certain, but I can try my best.
Cyanith 9 月 26 日 下午 7:18 
ahhh that's what we did wrong. derp. thanks!
AntediluvianSaga  [作者] 9 月 26 日 上午 5:10 
@Cyanith
How far along in the mission did you get? Towards the end of the mission you should reach a section of the city with 4 nav points in which you need to activate the controls to disable the shield. Once all 4 controls have been activated, the shield should be disabled and another nav point should appear indicating where to go next. The nav point should bring you to a large red door. It may take a moment but then the mission should end.

For reference, this is the full playthrough of the mission, time stamped to the part that I was describing (at the 29 minute mark):

https://youtu.be/UpnlgPVnG2A?si=k3FHtkVsVwT_qjIZ&t=1740

Are you at a different part? Any insight will be helpful since I plan on updating the mission with some changes in the near future.
Cyanith 9 月 25 日 下午 9:35 
soooo how are you supposed to end the urban mission?
Cyanith 9 月 18 日 下午 6:03 
Thank you so much!
AntediluvianSaga  [作者] 9 月 18 日 下午 3:21 
I have updated the mod so that it should work with the most recent update for MCC. I have also reduced the volume of some of the music on the mission "Urban" (just the music taken from Halo CE and Halo 2, since the other music is just the standard Halo 3 music. Reduced by -10dB so it might be a bit quiet, but I would rather it be quiet rather than loud and unbearable).
AntediluvianSaga  [作者] 9 月 18 日 上午 11:31 
@Cyanith
Thanks for letting me know. Sorry I missed your comment earlier, I would have updated it then. I should be able to update the mod within a few hours after I wrap up work.
Cyanith 9 月 17 日 下午 6:43 
You might have to update this mod anyway. Looks like the recent MCC update broke it.
Cyanith 9 月 15 日 下午 8:12 
No worries! I had to knock it down from 75 to around about 25 in order for it to be bearable. IDK if it's just me having that issue or not, but it was almost too loud imo. Take your time. :)
AntediluvianSaga  [作者] 9 月 15 日 下午 7:59 
@Cyanith Thanks for letting me know, I will reduce the volume of the music on that mission when I release an update for it. I am not certain I will be able to update it this week, unfortunately but I will prioritize that fix.
Cyanith 9 月 15 日 下午 7:48 
You should lower the music volume on the urban mission, jesus christ it's way too loud.
cristianneilsmith 9 月 11 日 下午 1:25 
Hey man just wanted to say I beat all current levels on heroic and had a great time! Gauss hog and rocket odst in the passenger side is *mwah*, chef's kiss. Peak halo all the way through, just wish I hadn't spent so much time on the bridge section of the last level overcharging the banshee and trying to hijack it. But if that's all I have to say is bad, I'd say you did a pretty damn good job! I just wish we could use our multiplayer spartans for this mod.
Mandaloin 9 月 9 日 下午 9:28 
Can you add more Phantoms please? Having multiple shoved up my rear in every single encounter without exception wasn't quite enough for me. Also make it darker, it's too visible. And more holes in the floor, I need more than the current 80 per level.
AntediluvianSaga  [作者] 9 月 8 日 下午 4:20 
Updated the mission "Temple". See the change log for the full details. In summary:
- Changed starting weapons to AR and shotgun.
- Made it so that the ODSTs in the starting area will follow the player further into the mission.
- Added hornet air support while the player is assaulting the beamtower.
- Added more weapons and ammo pickups.
AntediluvianSaga  [作者] 9 月 4 日 下午 5:48 
Updated the mission "Ziggurat". See the change log for the full details. In summary:
- Overall rebalancing encounters
- Expanded drivable portion of warthog encounters
- Added resupply and reinforcements to the section where the player defends the landing zone
- Marines will follow the player further into the mission

Expect an update to the mission "Temple" in the near future.
AntediluvianSaga  [作者] 9 月 4 日 下午 5:47 
@Brayden Warren
If you beat the updated mission "Ziggurat", you should get a hint for what it is to come soon...

https://www.youtube.com/watch?v=TQZRXJ9ynNc
Brayden Warren 9 月 2 日 上午 9:20 
Are The Flood Gonna Be in Antediluvian Sega?
AntediluvianSaga  [作者] 8 月 30 日 下午 8:23 
@Speedymart Thanks for playing the new mission. I am glad that you enjoy it. I will have to delay the new maps I originally planned to release since I wish to update the ones I already released (focusing with major changes to Ziggurat first, followed by some more tweaks to Temple). Thanks for your kind words, it really keeps me motivated to continue to release new maps and update old ones. Thanks!
AntediluvianSaga  [作者] 8 月 30 日 下午 8:21 
@GMAN Thank you for that feedback, very kind of you. I plan at some point to add dialogue, either via dialogue from the various games, or my terrible VA skills, along with terminals and data pads, to make the missions feel more like actual missions.

Re: the BR from the E3 Demo: I can look to see if someone has ported that to Halo 3 already; if so, I can add it as an Easter egg in the mission. Otherwise it may take me sometime to port that to Halo 3 properly.
Speedymart 8 月 30 日 下午 4:06 
Just played Urban. Probably the best one yet. The level design is peak halo. Just need some Ai voice acting and a story *chef's kiss*
Speedymart 8 月 28 日 下午 7:39 
Seeing new missions come out so often is amazing. Love these!
GMAN 8 月 28 日 上午 8:19 
Oh and bro it would be epic if you added the one shot battle rifle from the E3 Demo, atleast on Urban!! That would be so FIRE!!
GMAN 8 月 28 日 上午 5:18 
@AntediluvianSaga these maps are incredibly thought out bro! The city level made my mouth drop! It's beauuuuuutifful, and frankly the Halo 3 level we all wished we had in original retail release. So good bro! It is definitely intense lol! Has given me a lot of shouting in my room, "oh comon what the fuck?! Really man????"

Your level building skills are fantastic man. Keep it up! The city level really shows how much better you've gotten. What I wanna suggest dude? Something you should super do in a city level update! Make it that much more immersive and campaign story driven by adding voice dialogue between Cortana, Chief, and whoever else. You can easily do that with AI generated voices. That would be the cherry ontop man.

Back to it! Just wanted to praise you for the development bro. Especially the city level! Love the sky battles above. I'm halfway through it! Loading it back up now! Wish me luck! It's hard as fuck! Lol
AntediluvianSaga  [作者] 8 月 27 日 下午 5:07 
New update:
- Added new mission "Urban". Defend a human city from Covenant invasion in intense urban combat.
- Fixed issue with certain sounds not playing.

I will work on expanding the driving space in the mission "Ziggurat" with the warthog, and making it easier to maneuver with the ghost, spectre, or wraith in the initial LZ of the mission. I plan on reducing overall enemy quantity further and along with several other balancing changes.
Horgler 8 月 23 日 下午 6:15 
Way too many enemies spawning at once. Deaths feel less like I made a mistake, and more like trial and error until I get a run that isn't BS with phantoms constantly coming in. The vehicle sections are pretty terribly designed since there's no room to maneuver or natural flow to drive on.
Big fish 8 月 18 日 上午 10:59 
Props to you, man. I respect the dedication and response. Since comments cannot be given awards, you can have this:steamthis:

I subscribed on the 17th, so I definitely played a rougher slew of content. I did feel that the third mission had a very particularly difficult last segment where I had to hang back tons. As much as I wanna experience 'all the content' by playing on Legendary, I'll probably play Heroic or lower, just so I can actually use anything that isn't a headshot weapon / power weapon for once without needing to retry encounters for the one attempt that worked. Comments are terrible for writing feedback that matters for longer content, so I will do a thread if I feel something comes to mind about the new changes. c:
AntediluvianSaga  [作者] 8 月 18 日 上午 9:46 
UPDATE: I updated the mod to include the rebalanced missions and added rally points. I made a mistake when uploading on 2025/08/16. If you downloaded the mod on or before 2025/08/18, I suggest unsubscribing and then re-subscribing to get the updates. The key additions are an easier initial landing for the mission "Island", rally points, additional nav points to enhance navigation, rebalanced encounters and AI vitality, and an expanded warthog section.

@Big fish
Some of the issues you experienced in the LZ in "Island" should be resolved (e.g., grunts drive the ghosts instead of elites, more cover, and you should get a checkpoint immediately after exiting the pelican). Likewise, the gameplay should be a bit different on legendary difficulty (you get a scorpion on legendary in "Island" once you clear the 2nd beamtower etc). My sincere apologies, I should have realized that I made a mistake w/ the upload when you noted that you were reset to the pelican cut scene at the beginning.
AntediluvianSaga  [作者] 8 月 17 日 下午 4:35 
@Big fish

I appreciate your willingness to try out the mod. Admittedly a big influence on it is Halo 2 legendary...which is not very forgiving at all haha.

Most of the encounters have elements of randomness (for your example, on higher difficulties there can be an elite with a fuel rod or beam rifle in the 1st beamtower, or sometimes just a carbine or concussion rifle, etc.) which does affect relying on map knowledge and enemy spawn locations (for example, enemy spawn locations are randomized). Likewise, different types of enemies should spawn in on different difficulties (and some encounters might be absent on certain difficulties).

If you haven't already, try out the other missions "Temple" and "Ziggurat". "Temple" in particular should have some hidden weapons that make certain encounters much easier, and "Ziggurat" should have plenty of somewhat hidden flanking positions that turn exceptionally hard encounters into much more manageable encounters.
Big fish 8 月 17 日 下午 3:26 
Thanks for the nice response! I admit I wrote and write my comments quick, spurred from a little frustration I fully understood it would be difficult, but I do think some definition of 'HARD' can easily be seen as 'bullshit' or 'lame' when someone has their first experience. When you know encounters, it's much easier to forgive the crouching jackal in far distance.

Legendary isn't exactly the best way to experience the sandbox in general. I often pick it because I am afraid to miss out on easter eggs and secrets that are often hidden in mods, it's like a bad habit at this point. I'll probably replay this on Heroic or even Normal to get more perspective on how it plays. I can say this though, I definitely explore everywhere and I love the reward for it in here.
AntediluvianSaga  [作者] 8 月 17 日 下午 2:35 
@Big fish
Thanks for the feedback. This mod is explicitly meant to be difficult, hence the parenthetical "HARD" in the title and the "IMPORTANT" note in the description.

Having power weapons which are "hidden" is meant to incentivize map exploration (e.g., finding beam rifles and fuel rod guns in the initial landing zone, spartan lasers in high locations, unoccupied AA wraiths to make the engagement easier, etc.).

I will look to replace some of the non-halo 3/halo 2 jackals in the future, since their hitboxes can be inconsistent.
Big fish 8 月 17 日 上午 11:36 
"- General improvements and rebalancing for the mission "Island" (much more forgiving mission start)."

The other iteration must have been nothing of nightmarish LOL. I'll be honest, I expected a challenge on blind Legendary as my first taste, but that one elite sniper constantly resetting me to the pelican ride was absolutely horrendous. It went fine when I understood that there were weapon pods (kind of nonsensical dropping chief with pea shooters when there's clearly guns dropped around) were hidden on the right.
I like this one a LOT save for the Elite snipers, the ridiculously tanky headshot-immune jackal specials and a few "gotcha" moments that felt unfair. (Ghosts in a tunnel shredding you down as a surprise is not OK)
AntediluvianSaga  [作者] 8 月 16 日 下午 3:08 
Thank you for all of your feedback. I have updated the mod with:
- Overall reduction of enemy quantities, and elite vitality.
- NEW mission "Temple" added.
- Expanded warthog section in the mission "Island" -- Play it on Legendary and get a nice surprise!
- General improvements and rebalancing for the mission "Island" (much more forgiving mission start).

See change log for more details and the description for links to the videos of the added mission and expanded warthog section.

I will be adding new missions shortly.
tunnellord1337 8 月 10 日 下午 2:34 
On herioc, the pacing is really bad. I don't die from making a bad decision, I die because there are to many enemies. Additionally, they all zerg rush the player giving you no time to breathe.
Burner 8 月 5 日 上午 6:58 
One of the best Halo campaings I ever played, It took us like 4 hours on legendary duo, no bugs or crashes. ¡GOOD JOB! :steamthumbsup:
Rusty Pancakes 8 月 3 日 下午 1:56 
The best custom missions I've ever played. The difficulty on heroic coop was perfectly balanced to provide the ultimate challenge to experienced halo players. keep up the great work!
Speedymart 8 月 3 日 上午 2:25 
pretty experienced halo player here, and normal gave me a solid challenge on normal. the maps, encounters, and overall flow are simply fantastic. give it a story and some AI voice acting and we've got a golden goose here. great work!
Cyanith 8 月 2 日 下午 1:10 
oh my god these maps had absolutely PEAK halo aesthetic and gameplay. 10/10, we eagerly await more stuff from you guys :D
xXBarthXx 7 月 31 日 下午 5:56 
Yup resubing fixed it, thanks :)
AntediluvianSaga  [作者] 7 月 29 日 下午 7:17 
@xXBarthXx the mission Ziggurat should be available within the Antediluvian Saga campaign in Halo 3. If it does not appear then I suggest un-subscribing and then re-subscribing to force the download.
xXBarthXx 7 月 29 日 下午 5:28 
I'm only seeing one campaign mission. Is Ziggurat not available?
Tytugg 7 月 29 日 下午 5:20 
Pretty fun!
InvaderPork 7 月 27 日 下午 6:53 
This beat my ass on Heroic. 9/10 I just wish there was a checkpoint almost right after the pelican dropped you off. I died alot when the ghosts and wraith came in and had to see that starting cutscene 8 times.
septem1295 7 月 27 日 下午 6:06 
I wish I had read the description before playing this mod alone on Normal. I was having a rough time. lol This is a great mod, though!
Slogm'nog 7 月 26 日 下午 10:31 
2/2
- The availability of weapons everywhere - no ammo issues.
- It seemed like almost every enemy type used every type of weapon.
- The side paths that didn't really have a huge impact on gameplay but were a nice little side thing to look at, e.g. the clean interior paths behind the teleporter section.

Things that could be better:
- The wraiths traction is not good enough when the marines drive it, they get stuck on hills with too much inclination. This is mostly in the start of the second mission. Similarly, the wraith slides down hills too easily. I think there's an option in the tags for increasing the stickiness of covenant vehicles.
- The square windows in the style of delta halo are very difficult to jump through. This is 100% a skill issue, but i still can't get out the window!
Slogm'nog 7 月 26 日 下午 10:30 
1/2
I really liked:
- How you have setup the vehicle sections to still be close quarters. Limited long distance driving with nothing to see, etc. It was very fun trying to wrestle the warthog through different parts.
- The terrain felt very natural, I enjoyed that there was no barrier to falling off at stages, it made caution necessary when going fast.
- The layout of different arenas felt very 'open' in the sense that you had multiple paths to tackle it.
- Before the teleporter you had to fight around the objective before actually making it to it. It made the scale feel so much bigger.
- The dropping in of marines was very well timed, it made some sections start easy and then become very difficult which was good.
- The plants everywhere was nice, it made the old structures feel like they had been reclaimed over time. Similar to the broken delta halo style pillars.
- The enemies dropping in behind you was a very nice touch, keeps you on your toes.
colony 7 月 26 日 下午 2:57 
Like seeing Halo 3 mods with elites as the main focus in combat rather than 3's super easy brutes.
Dopey 7 月 26 日 上午 9:10 
I wish you would have added a checkpoint after the initial drop so I wouldn't have to watch it over and over again lol
Last Man Films 7 月 26 日 上午 7:43 
very impressive, but i have absolutely no clue how to say the name of it