Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3: Antediluvian Saga - Campaign (HARD) [New Mission: Hanging Gardens]
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更新于:11 月 2 日 下午 4:27

- Updated Island Part 2.
- Modified 'rank' of elites so that they can work better with the other ranks (jackals, grunts, and brutes)
- Added HUD pickup icons for stalker rifle, concussion rifle, grenade launcher, SAW, hunter weapons, and focus rifle.

Known bugs:
- On occasion, the wraith that gets dropped on the central island seems to ignore (or do the opposite) of its trajectory instructions and will hide in such a way making it very difficult for the player to destroy it; normally the player should be able to destroy it with rocket launchers and missile pods when they player gets close to the beam tower. There is a hidden spartan laser if the wraith becomes too much trouble.
- There are a few visual glitches:
- Far away structures will pop in/out depending on distance from player.
- Some triangles look like they are missing.

I will try to fix those bugs soon; unfortunately due to the holidays I will likely have less availability and so updates will become more infrequent.

更新于:9 月 18 日 下午 3:17

- Updated version to be compliant with most recent update of Halo MCC.
- Reduced gain of music extracted from Halo CE and Halo 2 by -10dB, reducing volume.

更新于:9 月 8 日 下午 4:16

Updated mission "Temple":
- Player starts mission with a shotgun and an AR, rather just an AR and a pistol.
- Made it so that the marines will follow the player through the "Assault on the Control Room" bridge.
- Added more weapon and ammo pickups.
- Add a hornet air support reinforcement during the beamtower encounter.
- Added a pelican with troops and an additional turret during the beamtower encounter (to setup for the a follow up mission, where the UNSC have established a base at the beamtower).
- Adjusted some of the geometry to make it less blocky.
- Fixed bugs with AI spawning in too late.

更新于:9 月 4 日 下午 5:42

Updated mission "Ziggurat":
- Rebalanced overall mission (fewer enemies, lower ranked enemies where applicable, more cover, more ammo, more means of approaching enemy positions)
- Expanded drivable portion near the 2nd beam tower. The warthog is now more usable.
- Added reinforcements and resupply during the section where the player defends the landing zone.
- Made it so that marines will now follow the player further into the mission.
- Made it easier to engage the Banshees that attack the player from behind.
- Improved geometry.
- Added a hint at the end of the mission for what is to come...

更新于:8 月 27 日 下午 4:55

- Added new mission "Urban". Defend a human city from Covenant invasion in intense urban combat.
- Fixed issue with certain sounds not playing.

更新于:8 月 18 日 上午 9:34

- I did not include the new rally points as well in this upload...today is not my day.
- I realized that I did not upload the updated versions of the maps "Island" and "Ziggurat"....my sincere apologies. Thank you to "Arbiter (No Mic)" from the Halo Modding discord for a comment that made me realize that it was missing...

更新于:8 月 18 日 上午 9:20

- I realized that I did not upload the updated versions of the maps "Island" and "Ziggurat"....my sincere apologies. Thank you to "Arbiter (No Mic)" from the Halo Modding discord for a comment that made me realize that it was missing...

更新于:8 月 16 日 下午 3:01

Overall Changes:
- Reduced elite health and shields.
- Removed use of flare by non Elite Ultras (I will remove it completely from Elite Ultras and brutes in a future update).
- Replaced most occurrences of Halo 2 Jackal Snipers wielding beam rifles w/ Halo 3 Jackal Snipers wielding carbines (varies based on difficulty, and some element of randomness. Not all encounters were adjusted).
- Reduced enemy quantity.
New Mission: "Temple"
- Added the mission "Temple". Focus is on verticality and close quarters engagements.
Updates to Mission "Island":
- Added check point after disembarking from pelican.
- Added more cover in initial landing zone.
- Added more weapons and ammunition in landing zone.
- Added a gauss hog near the 2nd beam tower.
- Added more nav points and HUD objective text to make navigation easier.
- Added a new section (the "grove"), which expands the warthog section. The player can still choose to bring the warthog deeper than necessary, but it should be painfully obvious that you shouldn't (due to narrowing corridors, and small stone blocks impeding your progress).

更新于:7 月 20 日 下午 3:32

- Added mission "Ziggurat" to the campaign.

更新于:7 月 19 日 下午 7:27

- Added HUD text and waypoint to assist player with objective at 2nd beam tower.
- Worked around bug in opening sequence, in which the non-player 0 co-op players have a very difficult time exiting the pelican. Temporary solution is to teleport the player. Will need to adjust the seating arrangements and give the players more time to exit the pelican.