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报告翻译问题






1) Use the new "Prepare Repatriation Treaty" diplomatic action on a target country. Select the direction and culture for which you want to organize migration. Finish the event chain.
2) After you confirm the culture choice in the event, use "Draft Treaty" on the same country. The "Cultural Repatriation" article will be available and unlocked in the treaty negotiation screen. Sign the treaty with this article.
Hello everyone,
A new patch has been released, focusing on a bug fix and adding a new layer of strategic depth to migration laws.
New Mechanic: Circumvent Migration Controls
Do your own migration laws prevent you from accepting a needed culture? Authoritarian governments (e.g., Autocracy, One-Party State) without Guaranteed Liberties can now use their power to circumvent their own Migration Controls, allowing them to accept or send any culture regardless of acceptance. This power gives autocratic nations a new tool for demographic engineering. (Note: You must still respect the laws of the target AI nation).
This update also fixes a bug where the player's migration laws were not being correctly checked for inbound treaties.
Thank you for your feedback!
I ended up inspecting the files to tweak them for myself, when I noticed that if you choose Inbound both "crt_target_country" and "crt_migrate_from" are the same country, i.e. Russia in this case. As they start with open borders both checks will be fulfilled.
The game already assigns a progressiveness value to each law, so that might be used, although it could lead to such outcomes as enacting mass conscription being the deciding the factor that locks you out. Maybe limiting it to just prot speech with guaranteed libs or laws like these would work, but I'm not entirely sure.
No, why is that? Currently this check is completely symmetrical: pops should have 60+ acceptance for both inbound and outbound treaties if you have Migration Controls (same applies to the target country). If its not, its rather a bug.
Regarding your last thought, are there any specific conditions that you consider suitable? For example, having Autocracy and not having Multiculturalism.
I believe that allowing the government to send away discriminated cultures even if the game doesn't under normal conditions allow the pops to move on their own is in the spirit of the game and the timeframe. Right now your mod allows the opposite to happen, that is you can invite cultures that will be at violent hostility even if your country would normally forbid them from entering.
I think a more fitting limit when governments could do these population transfers would be their overall stance on human rights (forcibly moving people of one culture is ethnic cle@nsing after all).
I could easily remove this restriction, but I don't like the idea that you as a player (ruler) will have the ability to break the laws of your own country, because nowhere in vanilla is this allowed. It's like if you had the Protected Speech law in effect but complained that you couldn't suppress movements.
If any of you have any ideas on how to expand the mod's usability without breaking the core game's logic, I'd be happy to discuss them.
You need to use "Prepare" diplomatic action and finish its events, after that you need to manually draft a treaty with this same country and add a Repatriation article BEFORE prepare modifier countdown ends.
While I continue to monitor for bugs, I'm excited to announce that work has begun on the next major update, Version 1.3 . This update will introduce a new, economically focused treaty: the "Sponsored Migration Program" .
This non-forcible treaty will allow you to directly pay another nation to recruit a percentage of their primary population to fuel your industries and settle your lands.
Conversely, you will be able to receive payment for sending your own people abroad.
The cost and AI acceptance will be dynamically calculated based on the number of pops and the wealth of the nations involved. This adds a powerful new tool for peaceful demographic engineering and economic statecraft.
Stay tuned!
A new update is live, focused on balancing and integrating mechanics from the 1.10 "National Awakening".
Key Changes:
● 80% Migration Cap: To improve realism, a single treaty will now migrate a maximum of 80% of a culture's population, preventing the complete depopulation of nations with one action.
● Subject Modifiers: The AI's acceptance is now influenced by its subject type, liberty desire, and attitude towards its overlord, giving you more leverage.
● Cultural Fervor: Fervor from the "National Awakening" DLC is also a factor now. The AI is eager to let go of high-fervor pops but reluctant to accept them.
● Subjecthood Law Balance: The acceptance threshold for 'Migration Controls' has been lowered to 40 for nations with this new law, making more cultures eligible.
● Fixes: Corrected a calculation bug that could cause some AI acceptance values to be duplicated.
Thank you for your feedback!
Hello everyone,
A small update is live to ensure compatibility with 1.10. I've fixed a few modifiers broken by the game update; everything else should work as intended.
I've also seen your feedback regarding the difficulty of choosing cultures to repatriate, and you are right. The new Subjecthood citizenship law in 1.10 significantly lowers cultural acceptance for many nations (e.g., Austria now has only 40 acceptance for North Germans).
Please remember that if either country has the Migration Controls, you need at least 60 accept. for a culture to be eligible. The new Subjecthood law makes this very restrictive. If you want more repatriation options, consider changing this law. Even National Supremacy often provides better acceptance.
I am now working on the next content update. The plan is to introduce some new mechanics, re-balance existing numbers, and integrate new 1.10 features like Fervor into the AI's decision-making. Stay tuned!
Please tell me:
1) Your country Migration and Citizenship laws
2) Target country Migration and Citizenship laws
3) Base cultural acceptance number of the target culture in your country
4) Base cultural acceptance number of the target culture in target country
I will definitely fix all the problems in the update.
The idea that a government would happily let unwanted populations leave is a very modern projection. In the 18-20th centuries, controlling where minorities could live, move, or emigrate was a common tool of power. Governments often wanted to keep "undesirable" groups under control, not let them freely depart. Russia kept Jews confined to the Pale of Settlement and frequently denied them passports to emigrate. Ottomans restricted Armenian departures, fearing exiles would support nationalist movements abroad. Qing China banned most emigration until the mid-19th century, while the US barred Native Americans and enslaved African Americans from leaving reservations or plantations. Even the early USSR locked down borders for Poles,Jews,Koreans, and others. They saw minorities as taxable, usable labor, or potential threats abroad.
If you as a player want a fully open society, just pass No Migration Controls or better Citizenship laws - the game already gives you that option.
I’d really appreciate it if, in the upcoming 1.10 update, you allowed us to repatriate pops that fall below the acceptance level. Not into, but definitely out of, said country.
But to be honest I haven't figured out everything yet about what they changed in the update with cultures and acceptances, so it really might work not as expected. I will fix everything when I update it to 1.10 properly.
I will do my best working on it. I just need some time to actually play with 1.10 new culture mechanics to understand and better integrate them into the mod.