Victoria 3

Victoria 3

Cultural Repatriation Treaties – Dynamic Pop Migration
196 条留言
Yaru  [作者] 10 月 24 日 下午 4:36 
@Evan, @Kaiser:
1) Use the new "Prepare Repatriation Treaty" diplomatic action on a target country. Select the direction and culture for which you want to organize migration. Finish the event chain.
2) After you confirm the culture choice in the event, use "Draft Treaty" on the same country. The "Cultural Repatriation" article will be available and unlocked in the treaty negotiation screen. Sign the treaty with this article.
Evan 10 月 24 日 下午 12:27 
i dont get it what does this do?
Yaru  [作者] 10 月 24 日 上午 2:50 
@Kaiser: did you just use a diplo action or sign the actual treaty with the repatriation article?
Kaiser 10 月 23 日 下午 10:04 
i did the treaty but nothing happened
Sericaer 10 月 22 日 上午 1:36 
Thanks a lot! This is a real mod I need! And I wait for this feature "Sponsored Migration Program"
Yaru  [作者] 10 月 21 日 上午 2:25 
It was always -25%, in the last patch I tuned it down to -20% infl (and -10% auth). You mean “treaty signed” modifier, right?
big tiddy goth gf 10 月 20 日 下午 7:35 
-25% influence feel like too much, 10 or 15 would feel more appropiate imo
Yaru  [作者] 10 月 20 日 下午 6:14 
@Mañana, @mmls75, @jakesnyder655, @ivastiel, @tsnfosst, @Catholic Cardinal: check the latest update, you might like it.
击空明兮凌云志 10 月 20 日 下午 6:03 
哇哦,4分钟前更新,热乎的!
Yaru  [作者] 10 月 20 日 下午 5:54 
Update 1.2.7 is Live - Rule of Law & Bug Fixes

Hello everyone,

A new patch has been released, focusing on a bug fix and adding a new layer of strategic depth to migration laws.

New Mechanic: Circumvent Migration Controls
Do your own migration laws prevent you from accepting a needed culture? Authoritarian governments (e.g., Autocracy, One-Party State) without Guaranteed Liberties can now use their power to circumvent their own Migration Controls, allowing them to accept or send any culture regardless of acceptance. This power gives autocratic nations a new tool for demographic engineering. (Note: You must still respect the laws of the target AI nation).

This update also fixes a bug where the player's migration laws were not being correctly checked for inbound treaties.

Thank you for your feedback!
allpowertothesoviets 10 月 20 日 下午 2:50 
Doing it for religion too would be interesting, especially for Indian countries. Willing to help test.
Альфа 1918 10 月 20 日 下午 1:04 
Much needed for Israel playthroughs. Thanks!
Yaru  [作者] 10 月 20 日 上午 9:51 
@Mañana, good catch. I need to add this additional check, thank you.
Mañana 10 月 20 日 上午 7:10 
Certain events like Syncretic traditions also don't make sense if you're inviting your primary culture
Yaru  [作者] 10 月 19 日 下午 4:41 
@Mañana, thanks for your help. Sounds definitely like a bug. I will check and fix ASAP.
Mañana 10 月 19 日 上午 8:29 
I made sure to test this out with only your mod and console access. Started as Greece, targeted Russia, selected Ugrians and few came to my country. Greece starts with mig. controls, russia has open borders.

I ended up inspecting the files to tweak them for myself, when I noticed that if you choose Inbound both "crt_target_country" and "crt_migrate_from" are the same country, i.e. Russia in this case. As they start with open borders both checks will be fulfilled.
Yaru  [作者] 10 月 19 日 上午 6:51 
@Mañana, give me some details pls. Your country, target country, both countries migration and citizenship laws, treaty direction, target culture. I will check.
Mañana 10 月 19 日 上午 12:21 
Then it's a bug, I just found it funny that it currently functions in a way that is both unsatisfying to both of us.

The game already assigns a progressiveness value to each law, so that might be used, although it could lead to such outcomes as enacting mass conscription being the deciding the factor that locks you out. Maybe limiting it to just prot speech with guaranteed libs or laws like these would work, but I'm not entirely sure.
Yaru  [作者] 10 月 18 日 下午 2:40 
> "Right now your mod allows the opposite to happen, that is you can invite cultures that will be at violent hostility even if your country would normally forbid them from entering."

No, why is that? Currently this check is completely symmetrical: pops should have 60+ acceptance for both inbound and outbound treaties if you have Migration Controls (same applies to the target country). If its not, its rather a bug.

Regarding your last thought, are there any specific conditions that you consider suitable? For example, having Autocracy and not having Multiculturalism.
Mañana 10 月 18 日 下午 1:47 
Hmm, I always considered migrations controls as something the state imposes on its subjects/citizens and foreigners rather than itself. You're right that the law in game both limits incoming and outgoing immigration, but If I'm not mistaken this was done so after several updates mainly to limit implausible immigration at game start and improve performance.

I believe that allowing the government to send away discriminated cultures even if the game doesn't under normal conditions allow the pops to move on their own is in the spirit of the game and the timeframe. Right now your mod allows the opposite to happen, that is you can invite cultures that will be at violent hostility even if your country would normally forbid them from entering.

I think a more fitting limit when governments could do these population transfers would be their overall stance on human rights (forcibly moving people of one culture is ethnic cle@nsing after all).
Yaru  [作者] 10 月 18 日 下午 12:13 
@Mañana, @mmls75: please, check Migration Controls law discription. Its a vanilla law, that explicitly prohibit the migration of unaccepted population (with <60 acceptance). This is the very purpose of this law. You are the one who prohibits those people to migrate. Just get rid of this law, problem solved. I get the idea that you might want to be able to send people abroad while not letting people in, but the game does not have separate migration laws for immigration and emigration.

I could easily remove this restriction, but I don't like the idea that you as a player (ruler) will have the ability to break the laws of your own country, because nowhere in vanilla is this allowed. It's like if you had the Protected Speech law in effect but complained that you couldn't suppress movements.

If any of you have any ideas on how to expand the mod's usability without breaking the core game's logic, I'd be happy to discuss them.
mmls75 10 月 18 日 上午 11:33 
I agree with @Mañana, it would seem that this is the exact opposite of how it should be, right? I send away the populations I don't accept, and they send those they don't accept either. Historically, no country would send away en masse populations it accepts as its own, I think.
Mañana 10 月 18 日 上午 9:46 
Ah, that's very disappointing to hear. This drastically reduces the use case of the mod, at least for me (can't conduct Greek-Turkish population exchange without random Indians and Africans flooding in as an example)
Yaru  [作者] 10 月 18 日 上午 9:03 
Hey @Mañana, this is exactly right. Migration Controls law in YOUR country prohibit YOUR people to leave YOUR country, if their acceptance is below 60 (same applies for the target country).
Mañana 10 月 18 日 上午 7:56 
The acceptance/migration law check seems to be inverted, I can only invite culture that are accepted in their origin country and only send away those that are accepted in mine (both migration controls)
Yaru  [作者] 10 月 15 日 上午 6:55 
@大猪蹄子:
You need to use "Prepare" diplomatic action and finish its events, after that you need to manually draft a treaty with this same country and add a Repatriation article BEFORE prepare modifier countdown ends.
大猪蹄子 10 月 15 日 上午 4:31 
There is no any response after the prepare modify countdown ends. maybe its not suitable for 1.10.6?
大猪蹄子 10 月 15 日 上午 4:02 
Its not working. no treaty appears after prepared. only this mod and chinese mod.
alisao 10 月 13 日 下午 7:55 
cool planned feature. brazil did it with europeans and even the japanese
AMW 10 月 13 日 上午 4:29 
great!:lunar2019deadpanpig:
Yaru  [作者] 10 月 12 日 下午 6:40 
A Look Ahead: Announcing Update 1.3! (WIP)

While I continue to monitor for bugs, I'm excited to announce that work has begun on the next major update, Version 1.3 . This update will introduce a new, economically focused treaty: the "Sponsored Migration Program" .

This non-forcible treaty will allow you to directly pay another nation to recruit a percentage of their primary population to fuel your industries and settle your lands.

Conversely, you will be able to receive payment for sending your own people abroad.

The cost and AI acceptance will be dynamically calculated based on the number of pops and the wealth of the nations involved. This adds a powerful new tool for peaceful demographic engineering and economic statecraft.

Stay tuned!
Yaru  [作者] 10 月 12 日 下午 6:36 
Update 1.2.6: Awakening & Balance

A new update is live, focused on balancing and integrating mechanics from the 1.10 "National Awakening".

Key Changes:

80% Migration Cap: To improve realism, a single treaty will now migrate a maximum of 80% of a culture's population, preventing the complete depopulation of nations with one action.
Subject Modifiers: The AI's acceptance is now influenced by its subject type, liberty desire, and attitude towards its overlord, giving you more leverage.
Cultural Fervor: Fervor from the "National Awakening" DLC is also a factor now. The AI is eager to let go of high-fervor pops but reluctant to accept them.
Subjecthood Law Balance: The acceptance threshold for 'Migration Controls' has been lowered to 40 for nations with this new law, making more cultures eligible.
Fixes: Corrected a calculation bug that could cause some AI acceptance values to be duplicated.

Thank you for your feedback!
ivastiel 10 月 12 日 上午 8:50 
Thank you so much for taking our feedback, I love this mod and can't play without it. Super grateful for the update, and great work!
Yaru  [作者] 10 月 11 日 下午 1:04 
Update for 1.10 & Future Plans

Hello everyone,

A small update is live to ensure compatibility with 1.10. I've fixed a few modifiers broken by the game update; everything else should work as intended.

I've also seen your feedback regarding the difficulty of choosing cultures to repatriate, and you are right. The new Subjecthood citizenship law in 1.10 significantly lowers cultural acceptance for many nations (e.g., Austria now has only 40 acceptance for North Germans).

Please remember that if either country has the Migration Controls, you need at least 60 accept. for a culture to be eligible. The new Subjecthood law makes this very restrictive. If you want more repatriation options, consider changing this law. Even National Supremacy often provides better acceptance.

I am now working on the next content update. The plan is to introduce some new mechanics, re-balance existing numbers, and integrate new 1.10 features like Fervor into the AI's decision-making. Stay tuned!
EarthWorks 10 月 11 日 上午 2:41 
update
Dante 18 10 月 9 日 下午 7:35 
109 countries
***BICAKCI***CESUR*** 10 月 9 日 上午 11:42 
Thank u for this amazing mod and still worked
Yaru  [作者] 10 月 6 日 上午 9:00 
@Horakoeri, yes, thats how it works. I described it in the "Mod Mechanics & Formulas Explained" thread...
Horakoeri 10 月 6 日 上午 8:19 
No idea what functions are missing, if any, because it seems to be working fine for me. People might just be using it incorrectly, I had to figure out how it worked myself. First asking for a pop exchange in the diploscreen and then making a treaty within 10 days or it resets.
Yaru  [作者] 10 月 5 日 上午 4:00 
@jakesnyder655: Hi, this mod has not been properly updated to 1.10 changes yet, so it may not work as expected for now.
Please tell me:
1) Your country Migration and Citizenship laws
2) Target country Migration and Citizenship laws
3) Base cultural acceptance number of the target culture in your country
4) Base cultural acceptance number of the target culture in target country
I will definitely fix all the problems in the update.
Baldwick 10 月 5 日 上午 3:40 
Awesome, been looking for something that can add a bit of flavour (and reduction in difficulty) for a Liberia campaign.
jakesnyder655 10 月 4 日 下午 6:23 
I dont understand why I can import any culture, but I cant deport anyone besides my main culture?
Yaru  [作者] 10 月 1 日 上午 1:37 
@ivastiel:

The idea that a government would happily let unwanted populations leave is a very modern projection. In the 18-20th centuries, controlling where minorities could live, move, or emigrate was a common tool of power. Governments often wanted to keep "undesirable" groups under control, not let them freely depart. Russia kept Jews confined to the Pale of Settlement and frequently denied them passports to emigrate. Ottomans restricted Armenian departures, fearing exiles would support nationalist movements abroad. Qing China banned most emigration until the mid-19th century, while the US barred Native Americans and enslaved African Americans from leaving reservations or plantations. Even the early USSR locked down borders for Poles,Jews,Koreans, and others. They saw minorities as taxable, usable labor, or potential threats abroad.

If you as a player want a fully open society, just pass No Migration Controls or better Citizenship laws - the game already gives you that option.
ivastiel 9 月 30 日 下午 4:22 
I agree with tsnfosst, just not in the tone they used. While it might technically be “illegal” in a sense, I can’t imagine a country would strongly oppose removing pops that aren’t accepted.

I’d really appreciate it if, in the upcoming 1.10 update, you allowed us to repatriate pops that fall below the acceptance level. Not into, but definitely out of, said country.
Yaru  [作者] 9 月 30 日 下午 12:25 
@tsnfosst, both acceptances matter. If your country has migration controls, that means you yourself (your government) prohibit all your pops below 60 acceptance to leave your own country, mate. Pass no controls and your acceptance won't be relevant. You're not trying to sign a treaty that circumvents your own country's laws, are you?

But to be honest I haven't figured out everything yet about what they changed in the update with cultures and acceptances, so it really might work not as expected. I will fix everything when I update it to 1.10 properly.
tsnfosst 9 月 30 日 上午 6:57 
U make it wrong, its about my acceptance. if it is lower than 60, i cannot send them out. So it is completely unusable now. please fix it.
tsnfosst 9 月 30 日 上午 6:55 
strange, i cannot send Italian to Italy or Turkish to Turkey. Why?
Catholic Cardinal 9 月 26 日 上午 9:57 
I have already played with this mod and there is some bugs/ I played as Wallahia and it was imposibble to orginise repatriation in Russia becousw i cant find my culture. But as Russia it was possible to do that. Also i cant orginse repatration of my culture in Serbia becouse there is no my culture in list of culture for repatriation. Wait for update, the best mode
Yaru  [作者] 9 月 26 日 上午 9:31 
Hi @Sturmgewehr, thank you! Me too, to be honest :)
I will do my best working on it. I just need some time to actually play with 1.10 new culture mechanics to understand and better integrate them into the mod.
Sturmgewehr 9 月 25 日 下午 4:34 
Hi, I can't see myself running Victoria without this mod.