Victoria 3

Victoria 3

Cultural Repatriation Treaties – Dynamic Pop Migration
正在显示第 1 - 10 项,共 24 项条目
< 1  2  3 >
更新于:10 月 20 日 下午 5:52
作者:Yaru

Mod Update 1.2.7 – Rule of Law & Bug Fixes

This patch focuses on fixing a major bug related to law checks and introduces a new, thematically appropriate mechanic for authoritarian governments to bypass their own migration restrictions.

New Feature:
  • Circumvent Migration Controls: Players with authoritarian/non-democratic laws (e.g., Autocracy, One-Party State) and without the Guaranteed Liberties law can now bypass the acceptance threshold of their own Migration Controls law. This mechanic is based on the "progressiveness" of your laws. If your active laws in the Distribution of Power and Internal Security law groups are sufficiently non-progressive, your ruler will have the authority to bypass migration restrictions. This allows them to:
    • Inbound: Repatriate a culture even if it is discriminated against in their own nation.
    • Outbound: Send a culture to a willing partner even if that culture would normally be restricted from emigrating.
    This represents a ruler's authority to override legal norms for strategic ends.
    Note: This only applies to the player's own laws; the migration laws of the target country must still be respected.

Bug Fixes:
  • Fixed a critical bug for Inbound Treaties: The event chain will now correctly check the player's own Migration Controls law and the target culture's acceptance level in the player's country. Previously, it was only checking the target country's laws, which could lead to unintended migration possibilities.

Balancing:
  • The underlying triggers for culture selection have been overhauled to accommodate the new "Circumvent Migration Controls" mechanic.
  • The "Treaty Signed" modifier, which previously applied a flat -100 Authority cost, has been rebalanced. It now applies a dynamic -10% Authority malus, ensuring the cost scales appropriately with the size and administrative capacity of the player's nation.
  • Several narrative-focused flavor events, such as "Syncretic Traditions" and "Cultural Relics Left Behind", will no longer trigger if the repatriated culture is one of your own primary cultures. This ensures the event storylines are more logical and immersive, as these scenarios are designed to reflect the integration of a foreign culture, not the return of your own people.

更新于:10 月 16 日 下午 12:28
作者:Yaru

1.11 support

更新于:10 月 12 日 下午 6:30
作者:Yaru

Mod Update 1.2.6 – Awakening & Balance

This update focuses on improving game balance, realism, and integrating new mechanics from the Victoria 3 "National Awakening" update.

Major Changes & Balancing:
  • Migration Cap Implemented: Repatriation treaties are now capped and will migrate a maximum of 80% of a target culture's population over the treaty's duration. This is to prevent the unrealistic outcome of entire national cultures being moved with a single treaty and to maintain better game balance.
  • Cultural Fervor Integration: The AI's acceptance calculation for both Inbound and Outbound treaties now factors in Cultural Fervor (from the 1.10 DLC).
    • Inbound: The AI is now more willing to allow a culture with high Fervor to leave, seeing them as a potential source of instability.
    • Outbound: The AI is now more reluctant to accept an incoming culture with high Fervor, viewing them as a threat to their national cohesion.
  • New Subject Modifiers: A new "Subject Status" modifier is now applied during treaty negotiations with a subject. The acceptance bonus is tiered based on the subject's level of autonomy (e.g., Puppets provide a large bonus, Dominions a small one), as well as their Liberty Desire and attitude towards their overlord. This gives players more realistic leverage over their subjects.
  • "Subjecthood" Law Adjustment: The culture acceptance threshold required to repatriate a culture (when either party has the Migration Controls law) has been lowered from 60 to 40 if the nation also has the Subjecthood citizenship law. This makes more cultures eligible under this specific law combination, reflecting its unique mechanics.

Bug Fixes:
  • Fixed a calculation error where certain AI acceptance values could be duplicated in the final score, leading to inflated or incorrect acceptance chances.

Localization:
  • Added tooltips for the new Fervor and Subject Status AI acceptance modifiers.

更新于:10 月 11 日 下午 1:14
作者:Yaru

Minor fixes

更新于:10 月 11 日 下午 1:02
作者:Yaru

Mod Update 1.2.5

Compatibility & Fixes:
  • Updated the mod for compatibility with game version 1.10 "National Awakening."
  • Fixed several deprecated modifiers.

No new features have been added in this compatibility patch.

更新于:8 月 5 日 上午 8:59
作者:Yaru

Minor fixes

更新于:8 月 3 日 上午 8:21
作者:Yaru

Mod Update 1.2.4

Localization​:
  • Added auto-generated localization for languages:
    • Français
    • Deutsch
    • Español
    • 日本語
    • Polski
    • Português do Brasil
    • Türkçe
    Community translations for these languages are welcome.

更新于:7 月 31 日 下午 1:23
作者:Yaru

Mod Update 1.2.3

Interface​:
  • Added a set of new various icons for mod modifiers.

更新于:7 月 30 日 上午 7:16
作者:Yaru

Mod Update 1.2.2
This patch addresses a key bug affecting the long-term effectiveness of active treaties.

Bug Fixes:
  • Fixed an issue where an ambiguous "if" condition in the event pulse could prevent the migration ratio variable from being correctly recalculated. This ensures that migration will now proceed consistently over the full 5-year duration of the treaty, allowing for a more complete and predictable population transfer as originally intended.

更新于:7 月 29 日 下午 2:28
作者:Yaru

Mod Update 1.2.1
This is a small follow-up patch to the "Cascara" update, focused on fixing a key bug and improving the balance and realism of one of the flavor events.

Bug Fixes:
  • Fixed an issue where cancelling a repatriation treaty prematurely could cause an empty, non-functional flavor event to fire for the player. The event pulse now correctly clears all associated data when a treaty is broken, preventing orphaned events.

Balancing & Mechanics:
  • Reworked "Relief Programs" Costs: The cost for funding relief programs in the "The Destitute Masses / A Windfall of Talent" event is no longer a static value. The cost is now dynamically calculated based on two key factors:
    • The size of the migrating population, meaning larger waves of migrants will require a greater investment.
    • The GDP per capita of the receiving country, reflecting that social programs are more expensive to run in wealthier, more developed nations.
This change ensures the cost is appropriately scaled for both small nations and large empires, making the choice more strategic and balanced throughout the entire game.