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报告翻译问题
did i not have notifications turned on for this?
ok people i apologize as ive been busy IRL with a new job and other projects, i did NOT realize bonereapers didnt have notifications turned on, i am extremely sorry for that
ill take a look at fixing these issues natively sometime this weekend
1) Edit the files to change the stack sizes for Greater Souls, Lesser Souls, Animal Bones, and Human Bones.
You can find the .xml that controls the max stack sizes in the following file path by going to Mods in the main menu, then clicking the BoneReaper mod, then clicking Show In Folder.
As Father of Frogs said, it's in 1.6\Defs\ThingDefs\Resources. There's Items_Resources_Bones.xml and Items_Resources_Souls.xml.
In each of these, Ctrl+F and look for the word 'stack'. I set Lesser and Greater souls to stack size 10, then Animal and Human bones to stack size 250.
2) You need to have a single stack that contains enough bones/souls for whatever you're making ALL IN ONE STACK for each ingredient!!
@ Father of frogs Thanks for this fix, it is for the bug when you trake to create your own Bones creatures, right ? The bug evertyone has.
Hey all - The issue is at large for the production of lower cost creatures and even higher ones using more souls.
I'm not a modder, but I love this one.
I made a quick fix by opening the game -> Mods -> Bonereapers -> Advanced -> Show in Folder.
It's now open on my computer and I need to navigate to the soul XML.
1.6 -> Defs -> ThingsDefs -> Resources -> Right click Items_Resources_Souls and EDIT IN NOTEPAD (Or whatever text software you use)
Now that its open!
Cntrl + F -> Search for 'Stack' -- change stack value to 10 for both Lesser AND Greater souls.
File -> Save
DO NOT FORGET TO SAVE.
Reboot the game, and voila. It's all working again until a more elegant fix comes, and you can stack your souls now. <3
I have the same problem, did you figure it out?
Thanks very much for updating this.
id like you to confirm it is infact this mod doing it, as i presume you are playing with other mods
Thank you!
And to my old problem. Its strange but if it was in the original its okay.
thank god you lot are dragging it back into a usable state
thanks jerry and co.
in any case ill take a look at making them at least alittle less unreliable then that, i didnt wanna fully control them in the same way i did another mod i made, but seems i forgot to make sure they are at least decent
Only thing need to be brought up is that there aren't translation keys for soulforge menu and gizmo (seems they are hard-coded), so I would be really appreciated if you could add them when you have time.
if not we can talk on steam sometime later, im alittle busy as of right now