边缘世界 RimWorld

边缘世界 RimWorld

BoneReapers ReMarrowed
59 条留言
JerryTheCultist  [作者] 9 月 29 日 下午 4:38 
@PKVGaming people claim its due to using HAR
PKVGaming 9 月 29 日 上午 11:46 
Anyone know how to fix face color tone issue?
thekhornezerker 9 月 25 日 下午 3:31 
i don't either, not sure why i had it. Just a heads up for if people have similar issue
Spess Mehreen 9 月 25 日 上午 3:26 
I hope the bug gets fixed. I really want to make skeleton people. RN can't.
JerryTheCultist  [作者] 9 月 24 日 下午 10:20 
also put the discord link back up, forgot to do that when we lifted the lockdown on the server
去码头整点薯条 9 月 24 日 下午 10:20 
good job
JerryTheCultist  [作者] 9 月 24 日 下午 10:19 
@RiqueGaming not something id add compat for, nor know how to do so
JerryTheCultist  [作者] 9 月 24 日 下午 10:18 
@thekhornezerker i dont use HAR so not really sure what to say to that
thekhornezerker 9 月 24 日 下午 4:39 
Nvm I found it, it's conflicting with Humanoid Alien Races.
thekhornezerker 9 月 24 日 下午 1:55 
The skulls on every type of pawn have skin tones which don't match the bodies at all. I was having the issue with bonereapers having human pawn heads. but resolved that by disabling them on NL animation. Are there any other known mods that cause issues with their appearance?
JerryTheCultist  [作者] 9 月 19 日 下午 4:21 
the hell?
did i not have notifications turned on for this?

ok people i apologize as ive been busy IRL with a new job and other projects, i did NOT realize bonereapers didnt have notifications turned on, i am extremely sorry for that

ill take a look at fixing these issues natively sometime this weekend
Necrotech 9 月 17 日 下午 7:07 
To build on the fix that Father of Frogs mentioned, here's the fix I used to get building new units at the Mortisian Ossifact Soulforge working.

1) Edit the files to change the stack sizes for Greater Souls, Lesser Souls, Animal Bones, and Human Bones.

You can find the .xml that controls the max stack sizes in the following file path by going to Mods in the main menu, then clicking the BoneReaper mod, then clicking Show In Folder.

As Father of Frogs said, it's in 1.6\Defs\ThingDefs\Resources. There's Items_Resources_Bones.xml and Items_Resources_Souls.xml.

In each of these, Ctrl+F and look for the word 'stack'. I set Lesser and Greater souls to stack size 10, then Animal and Human bones to stack size 250.

2) You need to have a single stack that contains enough bones/souls for whatever you're making ALL IN ONE STACK for each ingredient!!
Le Jo-Poney 9 月 16 日 上午 8:53 
@Lysk V7 Thank you for your answer.
@ Father of frogs Thanks for this fix, it is for the bug when you trake to create your own Bones creatures, right ? The bug evertyone has.
Father of Frogs 9 月 11 日 下午 7:39 
You also need to up the bone stacks to 150.
Father of Frogs 9 月 11 日 下午 4:22 
QUICKFIX FOR RECIPES**

Hey all - The issue is at large for the production of lower cost creatures and even higher ones using more souls.

I'm not a modder, but I love this one.

I made a quick fix by opening the game -> Mods -> Bonereapers -> Advanced -> Show in Folder.

It's now open on my computer and I need to navigate to the soul XML.

1.6 -> Defs -> ThingsDefs -> Resources -> Right click Items_Resources_Souls and EDIT IN NOTEPAD (Or whatever text software you use)

Now that its open!

Cntrl + F -> Search for 'Stack' -- change stack value to 10 for both Lesser AND Greater souls.

File -> Save

DO NOT FORGET TO SAVE.

Reboot the game, and voila. It's all working again until a more elegant fix comes, and you can stack your souls now. <3
Dylan Dawn 9 月 11 日 上午 1:32 
Same issue as other have reported: Trying to create new creatures at the soulforge does not work if more then 1 soul is required. I can create the basic worker cast just fine, but no animals or pawns with require multiple souls.
RiqueGaming 9 月 10 日 下午 2:41 
Do I need a bone shrine to make my own bone creatures? Whenever I order them to grow things they just take the materials out
Lysk V7 9 月 9 日 下午 5:13 
The bodies cant be rotted, so sadly no.
Le Jo-Poney 9 月 9 日 上午 6:03 
Hello, excuse me if it was already asked or very simple but can i harvest he skeletons (the state after decomposed, "dessicated") into bones ?
CAdaverOusPRophet 9 月 8 日 下午 12:42 
Same issue as Suggs when trying to make any creatures with lesser souls. I can make the Thetes which uses great souls so it may be some issue with lesser souls at the Soulforge
RiqueGaming 9 月 7 日 下午 9:33 
Found it.. [NL] Facial Animation. Works with the other xenotype mods but not yours. Will report it both here and there since I dont know which side is responsible for compatibility.
RiqueGaming 9 月 7 日 上午 9:12 
Ran into an odd issue where every reaper xenotype has human heads, despite the presence of the skeleton head genes. The skeleton body and the wings work, but it kind of stops there. Are there any known incompatibilities with gene mods? I have HAR Genetools and EBSG (plus the Yautja and Beliar xenotype mods)
Starentius 9 月 6 日 上午 2:29 
@Suggs
I have the same problem, did you figure it out?
Moka 9 月 1 日 下午 6:02 
Amazing mod, but it seems that i can´t build the soulforge by any means, even when researched.
Spess Mehreen 9 月 1 日 上午 10:32 
Get tons of 2d texture errors too
Negada 8 月 31 日 上午 9:13 
"Could not load texture 2d..." message after the last update. Update the mod please :2016butterfly:
Suggs 8 月 30 日 上午 6:10 
Seems like I'm having some trouble with the soulforge. Colonists will haul the bone needed to the forge but then will not grab the souls. I can't force it by right clicking the forge either. I've got a lot of mods loaded (200+) so this could very well be a mod conflict issue but my Debug log doesn't seem to be generating anything. If you have any debug tips that I can use to get some more info, I'd appreciate it. Anything I find I'll report back here.
Latex Santa 8 月 6 日 上午 4:07 
@JerryTheCultist
Thanks very much for updating this.
JerryTheCultist  [作者] 7 月 22 日 下午 12:37 
and the armor crafting chain does work
JerryTheCultist  [作者] 7 月 22 日 下午 12:35 
@Malonumas soulgem issue fixed
JerryTheCultist  [作者] 7 月 22 日 下午 12:20 
@johnnyrgames considering we dont do anything with crafting code

id like you to confirm it is infact this mod doing it, as i presume you are playing with other mods
johnnyrgames 7 月 21 日 下午 6:28 
for some reason this mod is screwing with my crafters, they are basically unable to make masterwork or legendary gear with or without the creative inspiration, like ill get the popup saying they made a masterwork item and then the "jump to item" doesnt work and i look and its cuz they made like a good item instead
Kim Jong Goon 7 月 18 日 上午 9:51 
Hello, pardon me if I'm missing anything but I can't seem to build the Soulforge even after researching? I also went into god mode and it didn't show it as a buildable production building. Is this a bug?

Thank you!
JerryTheCultist  [作者] 7 月 16 日 下午 9:34 
@Malonumas ill look into it later
Malonumas 7 月 16 日 下午 9:12 
and the build chain for armor dont work? Helms need the Tier helm befor. Armors dont.
Malonumas 7 月 16 日 上午 11:53 
The Items i can craft from the "Soul Gem" research cant be stored in any stock.
And to my old problem. Its strange but if it was in the original its okay.
Alpharius 7 月 16 日 上午 12:13 
sad to see pphhyy abandon the bone people mod
thank god you lot are dragging it back into a usable state
thanks jerry and co.
JerryTheCultist  [作者] 7 月 15 日 下午 11:19 
@Malonumas thats how it was in the original version, so it was left that way
Malonumas 7 月 15 日 下午 9:30 
Hello, all animals are available with the very first reasearch. Thats not intended i think?
CAdaverOusPRophet 7 月 11 日 下午 5:49 
Happy to see it being worked on again!. Best of luck
JerryTheCultist  [作者] 7 月 10 日 上午 6:18 
@AEBrush still some currently but we're working to replace them
AEBrush 7 月 9 日 下午 11:23 
no more placeholder texts?
JerryTheCultist  [作者] 7 月 8 日 下午 12:33 
@Ryuuoo_ Ripbozo

in any case ill take a look at making them at least alittle less unreliable then that, i didnt wanna fully control them in the same way i did another mod i made, but seems i forgot to make sure they are at least decent
Ryuuoo_ 7 月 8 日 下午 12:18 
I made warrior, it got trait that made it incapable to violence.
Planetace 7 月 8 日 上午 7:47 
SUCH IS THE POWER OF NAGASH!!!!!!!!!!!!!!!!!!!!!!!!!!!
sim1411 7 月 5 日 下午 11:45 
Such is the Power of Nagash
JerryTheCultist  [作者] 7 月 5 日 下午 6:26 
@forthespirit the UI will be able to be SOMEWHAT more customizable in the next update, but i can bring it up to lee and see about it
forthespirit 7 月 5 日 下午 5:50 
I like the reworked bonereaper production mechanic!!!
Only thing need to be brought up is that there aren't translation keys for soulforge menu and gizmo (seems they are hard-coded), so I would be really appreciated if you could add them when you have time.
pphhyy 7 月 5 日 下午 3:53 
neato
JerryTheCultist  [作者] 7 月 5 日 上午 11:30 
@Gideon i much prefer to speak on discord rather then steam, if you have one you can join the CVN discord on one of my other modpages

if not we can talk on steam sometime later, im alittle busy as of right now