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报告翻译问题
JobDriver threw exception in toil MakeNewToils's initAction for pawn Promountene driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_2246499))
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 5F6E8466] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Faction (name of my faction) has null relation with (name of the faction visiting). Returning dummy relation.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.Faction:RelationWith (RimWorld.Faction,bool)
RimWorld.FactionUtility:HostileTo (RimWorld.Faction,RimWorld.Faction)
RimWorld.GenHostility:HostileTo (Verse.Thing,Verse.Thing)
[Ref 3B57C454] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.SituationalThoughtHandler:TryCreateSocialThought (RimWorld.ThoughtDef,Verse.Pawn)
RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts (Verse.Pawn)
RimWorld.SituationalThoughtHandler:AppendSocialThoughts (Verse.Pawn,System.Collections.Generic.List`1
thanks for the hard work!
Why are rimworld mods and modders like this?
Line 3308
https://gist.github.com/HugsLibRecordKeeper/1c777626246b76bf06816cf91cac5621
I fixed this by changing her bed (which was shared with someone other) to normal. Pawn claimed another bed and is no longer freezing. Just FYI if anyone has similar issue.
From Orion on his github
https://github.com/OrionFive/Hospitality/issues/857
Guests arrive/leave without issues, however, if I attempt to launch a gravship, all the guests get stuck in "leaving ship", despite not being inside the gravship. And the gravship is unable to launch.
I suppose this is part of the compatibility for oddysey but they don't seem to detect that they are not inside the gravship whenever this happens. I checked logs and no errors show up at all when this happens. Here are the exact replication steps:
1. Be at an asteroid base
2. Have a gravship stationed there
3. Receive guests
4. Try to launch gravship
5. Guests will get stuck anywhere in the map trying to leave the ship, despite not being inside
6. Gravship won't launch as it just waits for the guests to leave, despite them not being inside.
Lemme know if you need any extra details, and sorry if this isn't the best place to post this
Pull requests welcomed!
Just wondering, what's the best way to request a change or contribute to this mod?
I'm just working on one of my own, but it has the occasional issue with guests from this mod, in particular guests scrounging for food stall since they end up spamming StartPath every tick. Any chance that StartPath could be done as a toil.initAction instead of toil.tickAction ?
Gift drop spot / Indicate this storage thing is for gifts.
Maybe it's related to this red error that I see when starting the game.:
Error while instantiating a mod of type Hospitality.Mod_Hospitality: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void Hospitality.Patches.Pawn_MindState_Reset_Patch::Postfix(Verse.AI.Pawn_MindState __instance)
[Ref 479DB201]
Here is the log of the game launch logs, maybe it will help.: https://gist.github.com/HugsLibRecordKeeper/4424b76d9d469938bf76027244a03bbf
The same error occurs when the game is "clean" running, all add-ons + harmony + this mod.
Im so desperate already, i don't want to play without it xD So your version does not have these issues? I try ASAP
Trying to spawn visitors, but parms couldn't be resolved.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Log:ErrorOnce (string,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Hospitality.IncidentWorker_VisitorGroup.TryExecuteWorker_Patch1 (Hospitality.IncidentWorker_VisitorGroup,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch1 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Storyteller.TryFire_Patch1