边缘世界 RimWorld

边缘世界 RimWorld

Hospitality (Continued)
325 条留言
FireSloth 11 月 16 日 下午 2:29 
@Froit Berzerker Wow, looks like you need to troubleshoot your mods list!
Froit Berzerker 11 月 14 日 下午 6:44 
I have a problem: when visitors leave gifts, they leave too many items - an excessive amount. I'm talking about 30-50k silver, 1500 medicine, about 200 weapons. I had to disable gift-giving to avoid ruining the gameplay experience, but isn't there a way to customize this? Greetings.
Sargalis 11 月 13 日 下午 12:09 
There's annoying bug with Mlie's continuation of Soft Warm Beds mod.
Not sure if I should put it here or at SWB mod, but people seemed to point out this issue there and it's still present.
Assigning bed for guests fixes its quality to normal (description will still say original quality, but header will say normal) as well as fixing it's stats as if it was of normal quality.
When guest uses bed it essentially discards any bedding modifiers (comfort goes down as if no bedding).
Spider Cricket 11 月 10 日 下午 6:39 
Hello, does anyone else have an issue where pawns only face left? For example, some pawns are throwing a party, but instead of facing each other while they speak, they all look to the left. It's weird. Does anyone know what causes this, or if it can be fixed?
若彗 11 月 7 日 下午 1:38 
When visitors give gifts, they might give some unexpected items. Is it possible to add a feature to filter gift items?
Dan 10 月 27 日 下午 2:13 
Zone them out of your food and make sure guests can take food isn't checked.
LiterallyBeenVibing 10 月 27 日 下午 1:24 
im glad i can disable everything except guests eating all my ♥♥♥♥♥♥♥♥ food
GULÉ🏠 10 月 26 日 上午 9:36 
I've got issues where the table is set to dinning, dinning restaurant is opened, shifts are assigned, food is shown in the menu as stock, number of seats shown, but guests won't use the restaurant, and the assigned people won't standby, even though standby is set :(
Raven Guertena 10 月 25 日 上午 11:19 
what I mean is the amount of friends one guests needs to get raises for some reason
Raven Guertena 10 月 25 日 上午 10:23 
mmm anyone knows why the number required for getting reputation causes to raise?
Dan 10 月 24 日 下午 4:24 
Cash register is its own mod.
cooldudeh20 10 月 24 日 上午 6:46 
where is the cash register i cant find it
Hugalafutro 10 月 22 日 下午 9:51 
@jaargo2000 cheers! I saw the new ferny's mod, but it seems to have few issues I'll give it more time to cook. I actually have the Settlements Expanded installed but I never sent any pawn in the camp coz I felt like I'm betraying them haha like I give them a nice life in the colony and then just send them off to some work camp :D I tried it to increase my tps, but it seems the game processes the pawns regardless, I'm almost at 20th year of my colony and have 47 pawns, and even if I send 12 of them on a quest for week on a shuttle and they "disappear" the game runs the same and barely reaches ~120tps on speed 3 now
jaargo2000 10 月 22 日 下午 6:13 
@Hugalafutro there are two that come to mind for me. One is more hands-on

A recent one is Progression:Education, which allows you to build schools and day cares. The children in day care pick up experience in random skills while also rapidly increasing their learning percentage.

An older one it Settlements Expanded, which allows you to send pawns out on to the map to make NPC settlements of different types, and send you back materials like a tax. All based on pawn skills. So you can send those 5 good farmers you got in a raid in the desert, into the temperate forest to grow you devilstrand. One of the add-ons for this mode includes a school where you can send kids to learn from the adults you send.
Hugalafutro 10 月 22 日 上午 6:50 
@Bradyscott08 I guess haha, I play RW to make my colonists happy and make a good life for them not to escape the planet, I accept pretty much everyone apart from extreme traits like Pyro and work around the traits to make them happy. My last recruit is a Highmate that fell from the sky with paralytic abasia and luci addiction so I'm hunting for more luci in ancient ruins while she's chillin' in the hospital. I had maybe 5 mental breaks in hundreds of hours not counting the Anomaly run I babysit my colonists so much. I get so attached to some of them that I save scum if they insult each other or Break Up :D RW is a colony sim not a story generator!

@OrangeQuill would you grace us with the name of the mod I would love to run a orphanage along a hotel I just accepted quest with 14 refugees 13 of which are children and already 7 of them joined. It's so cool seeing the classroom full of kids learning and then there's like 3 more kids watching the adults teaching and learning too!
OrangeQuill 10 月 21 日 下午 6:12 
@Sumatris Funnily enough there is a mod with that exact purpose
cmcm 10 月 21 日 上午 9:46 
FactionDef Empire must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Royalty.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
Hospitality.Utilities.DefsUtility:LogMisconfiguration (Verse.Def,string)
Hospitality.Utilities.DefsUtility:CheckFactionDefs ()
Hospitality.Utilities.DefsUtility:CheckForInvalidDefs ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Is this a serious thing? It was a yellow warning but seems like it will be totally broke to me, if I get no visitors.
Pasaway 10 月 21 日 上午 3:33 
I am encountering an issue where factions say they will visit, but then they don't. I keep inviting, they say they will come, but it just resets instead of anyone showing up. Any ideas on how to troubleshoot this? I might just restart and see if a new game fixes it (This was already a new game).
Zigzidu 10 月 20 日 下午 8:19 
Mostly working great, but sometimes the guests show up with weird stuff to trade, sometimes really good stuff, but they won't always trade the things they brought. Still mad about the guy who wouldn't sell me his 257 Ovums.
Bradyscott08 10 月 20 日 下午 3:47 
@Hugalafutro i see your not the average rim player, most would take the free organs and turn the evidence into paste to replace what he had eaten.
Sumatris 10 月 19 日 上午 10:09 
Would it be possible to adapt/expand this mod into something like a daycare or an orphanage? Just came to my mind when I got two child survivors seeking shelter in my colony. I think this might be a pretty neat option for players who like to take care of kids but don't have a use for them once they're grown up.
Tenebruce Fogoster 10 月 19 日 上午 7:41 
you have it the first time guests try to join. if you don't you can change it in the mod's options
Raith 10 月 19 日 上午 7:00 
I might be blind, but for the life of me I'm trying to find the option to disable guests until I have rooms set up for them, and not finding it
Hugalafutro 10 月 18 日 下午 9:30 
I run ethical colonies I bought him addiction remover :D

@author You know the event when band of beggars show up, I'd love to be able to offer them to stay even for free and give them some stuff like food and clothes it's usually bunch of kids with them and I always want to do more for them.
Tenebruce Fogoster 10 月 18 日 上午 5:01 
If he's not paying then I guess that you can launch him back home in a drop-pod x)
Hugalafutro 10 月 18 日 上午 4:57 
Haha a 73y old guy with pretty much all the old people hediffs + alcohol and opium addiciton spent like 200 silver on drugs in my shop, then promptly collapsed from getting high in my hotel so I put him in hospital, but my ideologion prevents me from giving him more drugs so he recovers and can leave and his addictions are stuck saying 0.0 and 0.3 days to recover. He's been in the hospital for about half a year now, incapacitated being pumped with delicious nutrient paste and watching TV.
Tenebruce Fogoster 10 月 17 日 上午 1:43 
nice! space hotel! pick them up with the gravship and drop them in the station for... ETERNAL STAY! °^°
Hugalafutro 10 月 16 日 上午 7:15 
I think the author said he's working on gravship integration, I can't wait to run my space hotel :D
Tenebruce Fogoster 10 月 14 日 上午 9:59 
Hi. I was trying to make a wandering hotel but launching the graveship angers pawns from other faction who are inside and their faction. I wondered if it was possible to add a toggle option so guests wouldn't get upset.
Hugalafutro 10 月 10 日 上午 4:30 
Several of my returning guests are sanguophages and wolfmen/lycans would be really neat if their genes are not regrowing we could ask them to bite a colonist or pay for it..
Headstrong 10 月 9 日 下午 1:59 
Love this mod. Renting out bungalows has become a core part of my runs.
But if you're looking for suggestions, being able to have a colonist invite non-hostile NPC pawns on the map to stay as guests (with a chance of them declining) would elevate things even further.
Yxklyx 10 月 7 日 下午 3:07 
Can I uninstall Hospitality and install this mod in a current game?
Hugalafutro 10 月 6 日 上午 9:33 
Seems to be breaking the Sanguophage meeting event, before the event "loading" bar under the bloodtorch can finish the ritual effect smoke disappears and they seemingly turn into guests, just infinitely standing around the torch socialising and eating my food for free :D I'm not going to wait what happens when they run out of hemo gonna reload.
Freya 9 月 30 日 下午 1:09 
does anyone know which mod causes hospitality guests to become invisible in doors?
Ostrich-Hungry 9 月 29 日 下午 9:16 
opps sorry, gonna see if I can repeat it!
Zaljerem  [作者] 9 月 29 日 下午 8:25 
I always need the original stack trace; note this one says "Duplicate stacktrace, see ref for original"
Ostrich-Hungry 9 月 29 日 下午 8:16 
this one was serious, completely lagged my pc till I used "destroy" via console:

JobDriver threw exception in toil MakeNewToils's initAction for pawn Promountene driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_2246499))
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 5F6E8466] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
LoneStarMick 9 月 29 日 下午 1:49 
Your a legend, thank you for all the effort you put into this popular mod
Ostrich-Hungry 9 月 28 日 下午 9:27 
also:

Faction (name of my faction) has null relation with (name of the faction visiting). Returning dummy relation.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.Faction:RelationWith (RimWorld.Faction,bool)
RimWorld.FactionUtility:HostileTo (RimWorld.Faction,RimWorld.Faction)
RimWorld.GenHostility:HostileTo (Verse.Thing,Verse.Thing)
Ostrich-Hungry 9 月 28 日 下午 7:02 
got this problem with visiting Vanilla Expanded Royalty pawns: Exception while recalculating VME_Royalty_Exalted thought state for pawn Scott: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3B57C454] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.SituationalThoughtHandler:TryCreateSocialThought (RimWorld.ThoughtDef,Verse.Pawn)
RimWorld.SituationalThoughtHandler:CheckRecalculateSocialThoughts (Verse.Pawn)
RimWorld.SituationalThoughtHandler:AppendSocialThoughts (Verse.Pawn,System.Collections.Generic.List`1
Doomflash 9 月 24 日 下午 12:02 
Man it would be cool to have a mobile Grav hotel.

thanks for the hard work!
Dan 9 月 23 日 下午 5:02 
It might take an update to events in general in space since they don't fire like normal ones right now. You only get vacsuit raids and debris.
Fishy the Medic 9 月 23 日 下午 2:18 
Is there any way this can be updated to give guests in space? I would love to have a space hotel
Dan 9 月 23 日 上午 11:56 
If you are in space you won't get any visitors of any kind other than raids or space debris. On the ground you definitely should though settings for guest beds and the like reset between odyssey gravship jumps for the ship itself.
LoneStarMick 9 月 22 日 下午 5:59 
So not getting any visitors . . ..
MaleficVisions 9 月 21 日 下午 12:01 
For the NUP Compatibility the instructions are a bit unclear. Should i keep the "No friendly inventory spill" option on or off? Its on by default and leaving it disables inventory drops.
Morg454 9 月 15 日 下午 9:57 
Is there any news on Odyssey space compatibility?
★Konstantin★ 9 月 15 日 上午 3:53 
Is there a German translation for the mod?
Intern Waffle 9 月 14 日 上午 7:55 
Boy, I sure wish the original creator would do the bare basic minimum and post on the mod's page that it's not functional and never will be and link to this one, instead of just....leaving it up with the comments turned off so nobody can tell you it's broken!

Why are rimworld mods and modders like this?