安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Is it possible to put a timer on the Lumber Flag? "If no trees have been cut between a sunup and sundown, set flag to pause"?
Hasnt it been possible? Or didn't you feel the mood to look into it? No offense intended, I respect your efforts you put into your mods, just being curios and wanna know, if there may be such a mod some time in the future?
Slight issue with either this or the Tree Cutting Tool mod or a conflict, where unmarking cut areas isnt displaying correctly but does work fine.
Great mod, really helpful.
The only point- it would be nice to have some kind of notice, if no dead trees remain in range after a job done. I drop few lumberjacks across to cut dead trees only (no other selected areas for cutting trees around) and after completion worker sits quietly without usual notification for "nothing to do"
I'd like to suggest the Forester being modded in a way, that it will replace dead trees without any markings, neither for chopping, nor for replanting. These trees would be replanted with their same kind of tree, as also in a randomized position in it's own square.
So this modded foresters function would differ from the vanillas behaviour and would make it perfectly for renaturing areas of trees killed by badwater or droughts.
I’ll check out swapping setting while the save file is running and see if I notice any issues with it, but it’s crossed my mind too so I think it’s doable. I just finished fixing an issue in another mod, but I can definitely revisit the in-game while running settings for CDTF. Thanks for the feedback! :)
I was referring to the documentation in the steam description. Like changing this line:
Expanded (Default): Lumberjacks will automatically seek ...
or
None: Default. No tree species is safe ...
Feature request if not able to have a per-flag setting: being able to change the settings without leaving the game would be helpful.
I've had a bit of time with the mod and it's been a huge improvement!
I switched to Designated which fixed it, but it may be because I had unmarked them for planting (I had removed the forester that planted them so unmarked them) and the mod might have thought to cut them in the Expanded mode as they weren't 'reserved' for planting again.
[CutDeadTreesFirst] ModSettings GUI initialized. Current Mode: Expanded
Failed to fetch mod compatibility data:
First uncaught exception at 2025-06-13 05:40:35Z
Stopping all root objects in active scene
I haven't tried the mod yet but I'm hoping the default is Expanded. This is such a great QOL tool!
Feature Idea: Modify lumberjack flags to add these options (mod settings could be used for default for new flags).
I think I'd want the flag in range of tapper/fruit trees to use Expanded but I'd want some flags in range of lumber producers to use the Off logic (or even prioritizing living trees first) for dry periods.
@snooky.grubb, I'm not sure what you're referring to? This shouldn't affect your computer at all, unless you're referring to something else?