安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Not sure if I will be able to patch this out today (might not have the time to hop in editor), but in Version 1.7:
I will attempt to address it, and cover the bases of other potential areas where that same maneuver could be pulled off as a bare minimum hot-fixing
Depending on how long it may take, I will also attempt to address the spotty lighting across sectors some more, still trying to dial in brightness and then recalculate the point lights to be reflective of the updates
(Worst case scenario, 1.7 will address hot-fixes, and then 1.8 can be the lighting pass 2.0- so that if the new lighting set-up makes things worse, then there will be a roll-back possible to maintain things.)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3494819977
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3494820201
Fingers crossed, since I thought that before.
Thank you for the information.
(essentially not giving a highlight or any breakable icon)
Was a poor decision in hindsight, and luckily has been updated to be more reflective of what would actually make sense to the player!
(Thank you again for the feedback.)
idk how people keep getting stuck on the breakable door though, its the first thing you encounter in the vanilla game lol