Fallen Aces

Fallen Aces

Long Days Rest - Chapters 1 & 2
18 kommentarer
cromeforce 29. aug. kl. 0:57 
loop321 can you tell me all the secrets from chapter 1 and 2?
Battlemanish (DK) 20. aug. kl. 3:13 
Did you make the absolute banger track in the bar just for this map? :csgo_dead:
BingAss 12. juni kl. 7:40 
I have to say I like how ambitious this is. A full campaign with an over-arching plot sounds interesting, cant'f wait to find out more bout the boss! Gameplay's pretty solid, but I have to say chapter 2 feels.. just unfinished. The scale in the apartment building is off and the visual quality is worse than chapter 1 in my opinion. (also make sure to use moveable geometry instead of the streetcar thing, as it's extremely outdated and broken). Can't wait to see more!
Glovemeister 9. juni kl. 3:21 
creepy
RunImComing  [ophavsmand] 7. juni kl. 14:30 
Huge appreciation for the feedback, and the kind words.
Not sure if I will be able to patch this out today (might not have the time to hop in editor), but in Version 1.7:

I will attempt to address it, and cover the bases of other potential areas where that same maneuver could be pulled off as a bare minimum hot-fixing

Depending on how long it may take, I will also attempt to address the spotty lighting across sectors some more, still trying to dial in brightness and then recalculate the point lights to be reflective of the updates

(Worst case scenario, 1.7 will address hot-fixes, and then 1.8 can be the lighting pass 2.0- so that if the new lighting set-up makes things worse, then there will be a roll-back possible to maintain things.)
ch0f ch0f 7. juni kl. 7:55 
We only had the Workshop for a couple of days and slowly levels emerge that form a promising gameplay experience but i have a request to put a invis wall covering this open sky area because its really easy to just prop boost yourself out of bounds but other then that 8,5/10 keep up the good work :D

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3494819977

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3494820201
loop321 6. juni kl. 14:05 
Can confirm I can read the 2 notes and now I hear rap music near the end.
RunImComing  [ophavsmand] 6. juni kl. 12:36 
Build Version 1.6 (Current Build as of this comment going out) should address the notes and audio systems once and for all, I believe I have it now.

Fingers crossed, since I thought that before.

Thank you for the information.
loop321 6. juni kl. 10:36 
Both of the notes I tried to read just disappeared when I pressed E on them.
RunImComing  [ophavsmand] 6. juni kl. 7:57 
It absolutely makes sense if you saw the earlier builds, I didn't quite make it clear enough to the player, since the interaction nodes were disabled for the barred doors

(essentially not giving a highlight or any breakable icon)

Was a poor decision in hindsight, and luckily has been updated to be more reflective of what would actually make sense to the player!

(Thank you again for the feedback.)
LozHenge 5. juni kl. 19:27 
Pretty good, I like the interiors like the collapsed tunnel and bar.
idk how people keep getting stuck on the breakable door though, its the first thing you encounter in the vanilla game lol
BingAss 5. juni kl. 13:46 
I mean it's a pretty good start, that stupid ass barred up makes no sense tho, especially since it's uninteractable.
HOW DARE YOU !!!!!!! 5. juni kl. 9:30 
you need to break down the door thats bard up
Chickensalad 4. juni kl. 19:02 
Got to the part where you fight the two goons by the truck, found the pocket pistol, and now I'm stuck. No idea where to go next.
glimpseofgood 4. juni kl. 18:04 
Chapter 1 implies good stuff of this. You should make the secrets a little less obvious if you update it, maybe add lighting and shadows
HOW DARE YOU !!!!!!! 4. juni kl. 17:43 
if you plan to update this the note at the beginning dosnt work
Lord of Biscuit 4. juni kl. 16:02 
I liked the idea of this level, would appreciate a bit more lore on the character you playing as cause that would be neat. the breakable door stumped me, thankfully im a dumb person who like to hit walls, so I found the way to the next area which I can think it should be something to consider when you make your next level. I really liked how you ended the level, it was pretty rad. Overall can't wait to see what you build next.
Green_Jacket01 4. juni kl. 15:28 
Nice level!