Fallen Aces

Fallen Aces

评价数不足
Long Days Rest - Chapters 1 & 2
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
41.868 MB
6 月 4 日 下午 3:15
6 月 13 日 下午 8:00
13 项改动说明 ( 查看 )

订阅以下载
Long Days Rest - Chapters 1 & 2

描述
*CHAPTER 2 UPDATE NOW OUT*

--

A long shift, and an even longer day.

Time to leave the office, and hopefully find my route home this evening.

Can't stand this city.

--

(My first ever map, please excuse any W.I.P. systems that may malfunction due to my inexperience!)
热门讨论 查看全部(1)
7
6 月 11 日 下午 10:01
置顶: Long Days Rest - Chapter 2 | 1.2
RunImComing
18 条留言
cromeforce 8 月 29 日 上午 12:57 
loop321 can you tell me all the secrets from chapter 1 and 2?
Battlemanish (DK) 8 月 20 日 上午 3:13 
Did you make the absolute banger track in the bar just for this map? :csgo_dead:
BingAss 6 月 12 日 上午 7:40 
I have to say I like how ambitious this is. A full campaign with an over-arching plot sounds interesting, cant'f wait to find out more bout the boss! Gameplay's pretty solid, but I have to say chapter 2 feels.. just unfinished. The scale in the apartment building is off and the visual quality is worse than chapter 1 in my opinion. (also make sure to use moveable geometry instead of the streetcar thing, as it's extremely outdated and broken). Can't wait to see more!
Glovemeister 6 月 9 日 上午 3:21 
creepy
RunImComing  [作者] 6 月 7 日 下午 2:30 
Huge appreciation for the feedback, and the kind words.
Not sure if I will be able to patch this out today (might not have the time to hop in editor), but in Version 1.7:

I will attempt to address it, and cover the bases of other potential areas where that same maneuver could be pulled off as a bare minimum hot-fixing

Depending on how long it may take, I will also attempt to address the spotty lighting across sectors some more, still trying to dial in brightness and then recalculate the point lights to be reflective of the updates

(Worst case scenario, 1.7 will address hot-fixes, and then 1.8 can be the lighting pass 2.0- so that if the new lighting set-up makes things worse, then there will be a roll-back possible to maintain things.)
ch0f ch0f 6 月 7 日 上午 7:55 
We only had the Workshop for a couple of days and slowly levels emerge that form a promising gameplay experience but i have a request to put a invis wall covering this open sky area because its really easy to just prop boost yourself out of bounds but other then that 8,5/10 keep up the good work :D

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3494819977

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3494820201
loop321 6 月 6 日 下午 2:05 
Can confirm I can read the 2 notes and now I hear rap music near the end.
RunImComing  [作者] 6 月 6 日 下午 12:36 
Build Version 1.6 (Current Build as of this comment going out) should address the notes and audio systems once and for all, I believe I have it now.

Fingers crossed, since I thought that before.

Thank you for the information.
loop321 6 月 6 日 上午 10:36 
Both of the notes I tried to read just disappeared when I pressed E on them.
RunImComing  [作者] 6 月 6 日 上午 7:57 
It absolutely makes sense if you saw the earlier builds, I didn't quite make it clear enough to the player, since the interaction nodes were disabled for the barred doors

(essentially not giving a highlight or any breakable icon)

Was a poor decision in hindsight, and luckily has been updated to be more reflective of what would actually make sense to the player!

(Thank you again for the feedback.)