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报告翻译问题






As for your issue, it most likely comes from the fact that those mods modify database files that I also edit. Unfortunately, there’s no fix I can provide on my end, sorry about that.
If it helps, here’s a comment I’ll quote: "@Dovahkin 2 oct. à 10h55 @Dodobird, If you read my comment below, you should understand that this mod overrides the unit tables. Most of the mods that changes unit stats, size and value will not work. The modder needs it for his graphic moding. If you want unit mod work for you, then you better go with his another mod called authentic reskin. It's also nice"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3540151780
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1615905315
My appreciation, mate !
As for compatibility, it should normally be complete (so yes it is sufficient). However, this mod makes Authentic Vanilla Reskin graphically obsolete, its only drawback compared to the other being that it isn’t finished yet!
Just a bug report:
ERE Imperial Dromedarii are missing their melee weapons when in close quaters combat.
Additionally, one more question mate ! Should we use both authentic reskin and even more authentic reskin mods together? Or this version should be suifficient, init?
Concerning mail hooded hauberks
So there are several sources supporting this choice, and they all trace back to Dura Europos.
More broadly, I was looking for ways to visually distinguish the heavy units of the Eastern and Western Roman Empires without relying on helmets that look too Sassanid.
Here are some available visual sources:
https://fr.m.wikipedia.org/wiki/Fichier:DuraSyn-NB1-Eben_Ezer_battle-The_Ark.jpg
https://www.reddit.com/r/ArmsandArmor/comments/y8ie4k/did_romans_wear_scale_coifs/
https://jimsfigs.blogspot.com/2012/08/heavy-roman-infantry-vignette-completed.html
Hi, thanks for your words :) !
Regarding the Germanic shields, I specifically used ancient Germanic symbols and patterns, so I find it hard to see what feels “eastern” in their design. Some Gothic factions can indeed give off a slightly Slavic feel, but that also makes sense since one of their possible origins is around the Black Sea. I’ve already put quite a bit of work into the shields, so I’ll probably keep them as they are for now. but I really appreciate your feedback and the perspective you shared.
The LOD issue will be addressed in the final update of this mod. A little patience.