Total War: ATTILA

Total War: ATTILA

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Even More Authentic Reskin
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标签: mod, Graphical
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更新日期
2.770 GB
5 月 13 日 下午 12:40
10 月 24 日 上午 9:14
225 项改动说明 ( 查看 )

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Even More Authentic Reskin

描述
Did you enjoy Authentic Vanilla Reskin, my previous mod?

Let me introduce you to Even More Authentic Reskin.

This mod is an even more advanced reskin than the previous one, aiming to completely overhaul the units of all factions in the game, At the moment, the Roman and Sassanid Empire, the Hunnic and Steppe Kingdoms, Germanic and Desert kingdoms are available. (see F.A.Q. below).

In addition to a detailed reskin, this mod focuses on three main aspects:

  • A complete redesign of all shield visuals
  • A rework of helmet and armor to create a more cohesive aesthetic
  • The creation of new models and textures to add more variety to the armors

To achieve this, I relied on the mod "Late Roman Shield Designs: Modder's Resource", from which I used the shield base. From there, I changed all of the shield patterns by hand-painting them using motifs taken directly from the Notitia Dignitatum. Unit ranks are now reflected in their shields, and I even went the extra mile by creating two variants per shield to avoid a factory-made feel.

I also reworked many of the metal textures, especially on helmets, which often used to clash with each other in terms of tone. These textures have been refined to better match the game’s aesthetic and most visual overhaul mods.

Lastly, I added new brass textures for certain helmets to increase variety even further. I also took more models from older Total War games, but always made sure not to include any model that would break the visual harmony.

As for the visual design choices, they remain the same as those from Authentic Vanilla Reskin:

“I reworked the color schemes of clothing and shields based on the historical research of Michel Pastoureau. This results in a wide variety of colors, though rarely vivid, to reflect how hard it was to preserve dyes from fading due to sunlight and wear. Elite units, however, often feature more intense and vibrant colors.

Regarding equipment, I did my best with vanilla models and what I could import from other Total War games. My goal was to stay as historically accurate as possible, while allowing for some liberties to highlight differences between unit types. I chose to represent the period from 420 to 480 AD, partly because most reskins focus either earlier or later, partly because that’s the period described in the base game, and finally because many in-game models actually belong to a very late (sometimes even medieval) era, for example, very limited Intercisa helmet variety 😢.”

This is my second mod, and I want it to be even more ambitious than the first, I hope you’ll enjoy it!



F.A.Q.

– What does the mod do?
Eventually, it will reskin units, generals, and leaders of all factions in the game. But for now it works in tandem with my other mod, Authentic Vanilla Reskin. At the moment, only the Roman and Sassanid Empire, the Hunnic and Steppe Kingdoms, Germanic and Desert kingdoms are available.

– Is the mod finished?
No.

– What is the mod compatible with?
Everything that doesn’t alter unit skins or faction colors.
Most importantly, it’s compatible with my previous mod and improves many models and uniforms, including a good number of helmets.

– Is the mod historically accurate?
Yes and no. I’ve done my best, but between the eccentric vanilla models and the lack of information on some cultures, some compromises had to be made.
In general, you can consider this mod more historical than something like Taste of Capitalism’s Grand Campaign, but less historical than Fireforged Empire.
Above all, I aimed for consistency and visual coherence.

– Can I use or modify this mod?
Of course!
However, unlike the previous mod, and given the huge amount of work involved, a link back to this mod would be appreciated.




If you have feedback, suggestions, or spot any issues, feel free to leave a comment.



Credits

Special thanks to Celticus and Stealth4Health for the shield models.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?l=norwegian&id=883104300&searchtext=late+roman+shields+hd

Thanks to Voodoo for his pattern mod — it made it much easier for me to work on my own designs.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3039057592&searchtext=shield

Thanks to XxRedHornetxX / Resonare Romanorum for the pteryges models.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2209844293&searchtext=hd

Thanks to Alaric for the Iron Musculata models.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=840420102




If you have feedback, suggestions, or spot any issues, feel free to leave a comment.

-------

UPDATE:
22/05/25 – Major Update: All Roman Empire units have now been reskinned. Fixed several visual bugs and corrected multiple LODs, including all mounts. In the coming days/weeks, my work will focus on Roman defectors, followed most likely by the Gothic Kingdoms.
16/07/25: – Major Update: All units of the Gothic and Germanic kingdoms have now been reskinned. I’ve corrected and added a few models. The next objective is the Sassanid Empire, followed by the White Huns and Alan naval units.
26/07/25: – Big Update: All Roman generals and their civilian counterparts have been reskinned, along with 1 unit from the Sassanid Empire. A few bugs have also been fixed.
27/07/25: Reskin of 2 units of the Sassanid Empire.
02/08/25 – Major Update: Complete reskin of the White Huns kingdom. All units from the Steppe Kingdoms are now fully reskinned.
24/09/25: – Major Update: All units of the Sassanid Empire and Desert Kingdoms have now been reskinned. I’ve corrected and added a few models.
09/10/25: – Big Update: All Sassanid Empire/ Eastern Kingdoms generals and their civilian counterparts have been reskinned. Numerous new reskins for the Briton Kingdoms.
11/10/25: Many units of the Briton kingdoms have been reskinned, and all Ebdanian units are now fully reskinned. A few bugs have also been fixed.
14/10/25: – Big Update: A new type of scabbard has been added to most armor models. Rework of many Eastern Roman Empire units, I felt they were less heavily equipped than their Western counterparts, so I’ve now added Berkasovo-type helmets to elite units. Reworked several textures, added and changed some armors, all this will require new screenshots, which I plan to update soon. Added 2 new units for the Briton kingdoms. A few bugs have also been fixed.
16/10/25: All Pictish units have now been reskinned. Added 3 new units reskins for the Briton kingdoms. A few bugs have also been fixed.
20/10/25: – Big Update: All land units of the Briton kingdoms have now been reskinned. A few bugs have also been fixed.
21/10/25: Added 1 Leader and 5 new units reskins for the Nordic kingdoms. A few bugs have also been fixed.
22/10/25: Standards Bearers and 3 new units reskins for the Nordic kingdoms. A few bugs have also been fixed.
23/10/25: Added 1 new unit reskin for the Nordic kingdoms. A few bugs have also been fixed.
24/10/25: Added 3 new unit reskin for the Nordic kingdoms. A few bugs have also been fixed.
185 条留言
RedEyeCamo12 5 小时以前 
LOVE your mod. stunning and immersive as hell. BUT my adhd brain has noticed one thing on close ups. Desert archers and i think regular segutarii has the recurve bows when idle or running but as soon as they start shooting they switch magically to the normal bows. Not a big deal but thought you wanna know. But best reskin mod by miles and miles
apostolis1982 10 月 23 日 上午 4:41 
thanks
FireAndRun  [作者] 10 月 23 日 上午 3:20 
@apostolis1982 They wear scabbards because they share the same armor model. However, it’s not inconsistent soldiers of this period often owned several sets of equipment depending on the situation.
FireAndRun  [作者] 10 月 23 日 上午 3:18 
@apostolis1982 I usually try to provide feedback as quickly as I can.
As for your issue, it most likely comes from the fact that those mods modify database files that I also edit. Unfortunately, there’s no fix I can provide on my end, sorry about that.

If it helps, here’s a comment I’ll quote: "@Dovahkin 2 oct. à 10h55 @Dodobird, If you read my comment below, you should understand that this mod overrides the unit tables. Most of the mods that changes unit stats, size and value will not work. The modder needs it for his graphic moding. If you want unit mod work for you, then you better go with his another mod called authentic reskin. It's also nice"
apostolis1982 10 月 23 日 上午 2:42 
Can you provide feedback, dear author?)
apostolis1982 10 月 22 日 上午 11:26 
I have two mods that don't work because of your skin. Is there a way to fix this? Thanks in advance.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3540151780

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1615905315
apostolis1982 10 月 22 日 上午 1:09 
why do pikemen have scabbards?
FireAndRun  [作者] 10 月 21 日 下午 2:13 
@Megarian Thank you, I’ll keep doing my best!
Megarian 10 月 20 日 下午 12:57 
This mod has the best skins in Total War Attila so far . And the good thing is that it gets updated almost evry day. :steamthumbsup:
FireAndRun  [作者] 10 月 19 日 上午 4:20 
@1046733979 You’re very welcome! I’m glad you found the solution, thanks for the feedback, and don’t hesitate to reach out again if you run into any other issues :)