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报告翻译问题






ISSUE:
Players spawn fresh (lose items) when transferring from AoD to NH via guide,
but NH → AoD works fine.
REPRODUCE:
1. On NH server: collect items
2. Use guide to transfer to AoD → ✅ Works (spawn with items)
3. On AoD: use guide to transfer back to NH → ❌ BROKEN (spawn fresh)
LOGS SHOW:
AoD (05:30:15):
- UApiDoTravel: TransferPoint = "toskadovsk2"
- SavePlayerToUApi: Server=NH TransferPoint=toskadovsk2 ✅
- Redirect after 500ms delay
NH (05:30:31):
- API Load: TransferPoint = "toskadovsk2" ✅ (loaded correctly)
- BUT: m_TransferPoint is EMPTY when spawning ❌
- Player spawns fresh
ROOT CAUSE:
TransferPoint gets cleared between API Load and player spawn.
Race condition or timing issue causes m_TransferPoint to be empty
despite API loading it correctly.
WHY ASYMMETRIC:
- NH → AoD: Works perfectly
- AoD → NH: Broken (fresh spawn)
Only happens when using guide/conductor. Auto-redirect works fine.
Error! failed to start downloading item 0.
A couple of your mods are affected. Others download perfectly fine (e.g. 3395555163).
Maybe some of them were hit with a DMCA takedown for some reason?
Everything is configured according to the instructions.
The log file shows all registrations are working correctly, but the terminal isn't showing up.
https://discord.gg/YnD8YYTyDe
maps that don't need modification to work: chiemsee, zaha, melkart, pripyat, takistanplus, sakhal, bitterroot, livonia, nukezone, pnw
maps that have modifications to files that will affect each other: fogfall(placed bosses), deerisle(fcking everything), namalsk (weather), hashima(placed objects)
Added "admin" UID/SteamID list to MapLinkConfig DB for allowing server admins to skip the redirect process
https://www.megatechmedia.com/MapHive.html
Hi, we've got a little special problem :D
We use your MapLink version and your Sleepmod (latest)
only 2 players have this Crash when trying to travel to other map:
SCRIPT (E): NULL pointer to instance when trying to access variable 'AllowClosedEyesEffectSleeping' (Parent instance is null)
Class: 'ZenSleepVisualEffectHandlerClient'
Function: 'Update'
Stack trace:
ZenSleep/scripts/4_world/classes\effecthandlers\sleep\zensleepvisualeffecthandlerclient.c:158 Function Update
ZenSleep/scripts/4_world/classes\zensleepmanager.c:436 Function OnUpdateTickClient
ZenSleep/scripts/4_world/classes\zensleepmanager.c:358 Function OnUpdateTickShared
ZenSleep/scripts/4_world/entities\manbase\playerbase.c:134 Function OnScheduledTick
scripts/5_Mission/mission\missiongameplay.c:219 Function TickScheduler
scripts/5_Mission/mission\missiongameplay.c:304 Function OnUpdate
Hi Zen. I would like to know if the problem of transferring diseases from TerjeMedicine has been fixed? Since in previous versions, when switching between maps, all diseases were reset. And could you also adapt the mod with his TerjeStartScreen mod?
When switching to another map, just a dark screen with the inscription loading.
Could you contact Terje and discuss this, he is a sociable person and it would be great if you find a solution to these problems.
If I revert back to the version of MapLink from 13/05/2025 then it all works as normal.
My mod list is extensive but it's definitely MapLink related. Wondering what could have changed so I can work out a patch.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3490810021
thank you though
SCRIPT : [MapLink][DEBUG] UpdateMapLinkProtectionClient-1
SCRIPT : [UAPI] Call 13 not called as it was requested to be canceled - OnSuccess
SCRIPT (E): [MapLink] Error
Error Returning Status: 200
Class: 'DeparturePointWidget'
Function: 'Err'
Stack trace:
_MapLinkBase/scripts/3_Game/logger.c:38
MapLink/scripts/4_World/gui\departurepointwidget.c:159
_UniversalApi/scripts/3_Game/uapi\callbacks\objectcallback.c:46
_UniversalApi/scripts/3_Game/uapi\callbacks\objectcallback.c:232
SCRIPT : [MapLink][ERROR] Error Returning Status: 200