Space Engineers

Space Engineers

CAMP | Construction & Assembly Material Processor
163 条留言
ΔŦØΜ  [作者] 19 小时以前 
Feel free to add my discord!

--->> atomic1379
I am free to chat anytime if you'd like
ΔŦØΜ  [作者] 19 小时以前 
SO I just updated the mod and created a config file per world for you thanks for the feedback! So you can edit anything to your liking without editing code. :steamhappy: and yes this included power settings as well!
Vas 19 小时以前 
If you wanna know what balance I chose, its a range of 250, 2MW transport, 1kW Idle, 10MW Welding, 25MW Grinding with a max background task of 4 though I'm not sure I remember what that one does.

It might be interesting also if you could scale power requirement with speed. So say, if a speed of 1x is 25MW, a speed of 2x might be 75MW, and a big scale up from there with 5x being an absurd amount in the gigawatt range. Hah. Also scales down but only linearly so 0.5x would be 12.5MW and so on so forth.

I could try and come up with a mathematical graph for that if you want. But it also might just be easlier to talk at some point if you want to add me. :P I've been a game tester several times and kinda like balancing things.
Vas 19 小时以前 
Take a look at the Nanobot mod to see which features are kind of missing.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2111073562

If you wanna replace the mod, its a good idea to try and add back in all the features in an optimized way.

In the drill version of that mod, I usually blacklist a few ores when I get a certain amount of them. Be cool if your version had an on off for each and even an auto off for having more than x amount in your cargo. So I could say a blanket cutoff for each when I get 50,000 units or some such.
ΔŦØΜ  [作者] 20 小时以前 
Working on a global per world config for you dont worry it will be done and I will look into that bug and the sort system you need but I can't make promises due to the nature of the camps scanning system in it's current nature :steamhappy:
Vas 11 月 14 日 上午 1:53 
I do like the way this works though, and how it highlights blocks and such. So when you get closer to the original's configurations and allow users to edit the power of this, I'd love to switch back.
Vas 11 月 14 日 上午 1:52 
Another note, lacks a lot of the features of the original script. Such as the ability to choose not to pick up certain resources. Stone, for example. I can't dump stone because the CAMP stuff keeps picking it right back up out of space.

I'll have to revert back to the original build and repair system and drill and fill system.
Vas 11 月 13 日 上午 10:26 
Also this thing is far too powerful. It uses 1MW of power, works super fast. Needs major nerfing, or config options so people can change it.
Vas 11 月 13 日 上午 10:19 
Your HSV Color in the info here is off. Its 0 100 100, but anyway. I found a bug, where you can turn the CAMP unit on while its not finished yet and it'll keep going till its inventory is full, after which everything gets ground into scrap.
tacticinmatery 11 月 11 日 下午 12:23 
Here’s his name on discord
monopolyman8986
tacticinmatery 11 月 11 日 下午 12:21 
It’s not a server it was a multiplayer save hosted by the faction leader on his main account
ΔŦØΜ  [作者] 11 月 11 日 下午 12:05 
On my own server we've had up to 40 at a time all on no issues, when I have more time I will look into this, please provide server info id prefer getting this info over discord if you prefer to keep that private

Discord: Atomic1379
tacticinmatery 11 月 10 日 下午 8:26 
Interesting in a recent even held by INC it behaved like there was a limit of 20 working at a time
ΔŦØΜ  [作者] 11 月 10 日 下午 8:12 
no...
tacticinmatery 11 月 8 日 下午 1:43 
is their a muiltplayer limit
ΔŦØΜ  [作者] 10 月 23 日 下午 2:44 
Upon further investigation I was not able to find this bug

Specific snippet that blocks enemy grids entirely

```/// <summary>
/// Checks if a grid belongs to an enemy player/faction
/// Enemy grids should never be scanned regardless of help settings
/// </summary>
private bool IsEnemyGrid(IMyCubeGrid grid)
{
if (grid == null || _block == null) return false;

long campOwnerId = _block.OwnerId;
if (campOwnerId == 0) return false; // Unowned CAMP can't have enemies

long gridOwnerId = GetPrimaryOwnerId(grid);
if (gridOwnerId == 0) return false; // Unowned grids are neutral, not enemies

// Same owner is never an enemy
if (campOwnerId == gridOwnerId) return false;```
ΔŦØΜ  [作者] 10 月 22 日 上午 9:46 
I will look into this thankyou for the report expect an update within the hour :steamhappy:
GK111 10 月 22 日 上午 8:09 
my camp blocks are repairing enemy drones, they are set to all and has one of each weld before grind, grind before weld, nearest, furthest priority.
ΔŦØΜ  [作者] 10 月 12 日 下午 5:00 
Looking into it! thx for the report!
Katarina [WolfCraft Industries] 10 月 12 日 上午 5:01 
getting a Null Reference Exception and server crash while the CAMP tries to pickup backpacks.
running a torch dedicated server with a bunch of mods.
ΔŦØΜ  [作者] 10 月 8 日 下午 8:56 
@Ediros, After the most recent patch the other day the mod has been tested and is working on dedicated servers as well without issue :steamhappy:
Ediros 9 月 17 日 上午 10:49 
Pretty sure Apex Survival broke your mod. I tried it recently and it would bug out
RougeSable 9 月 15 日 下午 2:42 
АДМИРАЛ ЯСЕНХУЙ could you describe your issue? Is it still ongoing?
pierce3383 9 月 12 日 上午 6:29 
Nanobot Harvest and Plant. Become a hero of the Empire.
АДМИРАЛ ЯСЕНХУЙ 9 月 1 日 上午 11:57 
Now it has stopped working altogether...
АДМИРАЛ ЯСЕНХУЙ 9 月 1 日 上午 11:53 
Greetings to all. Faced with the problem of ignoring projection blocks. It cooks a couple of blocks and stops. The "Curret Target" is not updated. The problem is on the server, can anyone help?
Phoenix 8 月 31 日 下午 6:32 
I have a couple opinions on the CAMP. I love it as it is, Used the Build and Repair mod for years and I love that this came along. The BAR is very OP. If I want OP ill use that one. The CAMP does the essential things and its simple to use. My only suggestion would be to move the Show Work Area toggle to above or below the sliders to move the work area. Just a convenience thing. Otherwise its great. Thankyou very much for taking time out of your own life to create this mod for all of us to use in our free time.
BooseOG 8 月 31 日 上午 7:56 
Discord links invalid looking for a commission
Dots 8 月 13 日 上午 6:29 
and it needs the collecting side to be able to collect items from temporary containers. say you have a cargo box full of goodies and you grind it down by accident, the items turn in to temporary boxes, then it does not get picked up by camp. I don't want the auto crafting or the feature to send to assembler. that part has been already done by "modular encounter systems" creator, MeridiusIX. No need to waist energy on something that has already been done. I suggest focus on small features updates like the one I mentioned.
Trytan 8 月 11 日 上午 2:01 
It needs an ignore color. to ignore specific blocks for welding or grinding, for using build states and whatnot. Otherwise works perfect.
ΔŦØΜ  [作者] 8 月 5 日 上午 5:16 
Quick Update: For those wondering where I have been I have been real busy with life and I see people really want a way to send components back to assemblers and for it to be able to build available parts from assemblers as well but I will be real I don't have time for a massive rewrite of the scanning to be able for it to look for things iit doesn't have the resources for and would likely lead to more performance issues due to how the visual work and stuff as is and the container thing wouldn't be difficult again just time restraint as I need to sit down for more than 3 hours to get any real work done with the camp and also thorough testing not to corrupt any worlds and or servers that use this when I do update it... :steamsad:
Nyxborne 7 月 27 日 下午 1:36 
Will CAMP have it's onw script like BAR had to automate the construction of materials that CAMP requires?
Mr. Goose 7 月 26 日 下午 12:22 
small update, i have changed my mod loading order, if i load camp first, it dosnt getr stuck on stuff and dosnt have item ID errors. :) i look forward to the next version of this mod, hopefully is a complete replacement for the buildandrepair system. it would be nice to also have a small grid variant but ik your still working on it, very hopeful it turns out well!
NightWing 7 月 25 日 下午 11:31 
it seems to refuse to build projections
Mr. Goose 7 月 25 日 下午 7:14 
great looking mod but ontop of the inventory issues mentioned by others, on a dedicated server it seams to just randomly stop working, i get a while bunch of this in the log, 02:11:57.751: CAMP 112216990742683640: Registration check failed - re-registering with InventoryManagement

02:11:57.751: CAMP InventoryManagement: RegisterCamp called for ID 112216990742683640

destroying all camp blocks and building new ones has them working again, for a few blocks, and then same thing....
miku567 6 月 29 日 上午 4:42 
@Gus this seems to be indeed the case.
Gus 6 月 26 日 下午 2:23 
Does it only pull from cargo containers? My assemblers keep making parts but the
CAMP will not use them.
BigStar 6 月 25 日 上午 3:31 
As always, thank you for your promptness. The players on the server also noticed that this block stopped working after a while and they had to turn it off and on again.
BigStar 6 月 25 日 上午 2:36 
There are not enough functions for it to send components back to containers and to draw a line to the block it is working with, when building large grids it is not visible where it is working.
TheDocingEast 6 月 18 日 上午 2:42 
@Jack Schitt Oh, i see (
BigStar 6 月 18 日 上午 1:53 
And the work in the zone function is missing so that this block works with the owner's grids in the zone, but not others.
BigStar 6 月 18 日 上午 1:52 
Add the ability to adjust the size of the zone by X Y Z
Jack Schitt 6 月 16 日 下午 2:42 
@TheCoginEast : There is no script for this mod like Build and Repair System (BARS) has. If you want that feature you'll have to use BARS. Currently the only other way to use a script to automate the assembly of parts CAMP needs is to write a script that does it yourself.
ΔŦØΜ  [作者] 6 月 16 日 下午 1:22 
@justchill; the block does build I am using it right now make sure you're not in creative cuz it's finicky in creative.
ΔŦØΜ  [作者] 6 月 16 日 下午 12:55 
docing I can't see your mesages. please join our discord and id be willing to help you out personally!
TheDocingEast 6 月 16 日 下午 12:22 
P.S. I find problem, he isn't got a components from assembler inventory
ΔŦØΜ  [作者] 6 月 16 日 下午 12:16 
JustChill 6 月 16 日 上午 11:49 
block doesnt work to build
TheDocingEast 6 月 16 日 上午 11:32 
How can I use it in scripts. For example, automation of the creation of the necessary components for build?
ΔŦØΜ  [作者] 6 月 15 日 下午 1:38 
Timberloaf I hear you! I have actually increased the cost of the camp in recent dev branch next huge update will include a lot but it will take time and lengthy testing! Last thing I want to do is corrupt worlds :steamthis: