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As I said, I'm working on an F-Zero track with a working pit area. The idea is that when the racer enters the pit area with any damaged or missing blocks (these will have projectors) the Build and Repair units will repair that damage. (and in case someone suggests turning damage off, this is to replicate how damage mechanics and pit areas work in the original F-Zero games)
This means that the block limiters no longer work, limits are bypassed, or enemies can spawn in survival kits.