Space Engineers

Space Engineers

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CAMP | Construction & Assembly Material Processor
   
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Type: Mod
Mod category: Block
文件大小
发表于
更新日期
21.648 MB
5 月 4 日 下午 10:29
11 月 15 日 下午 2:15
75 项改动说明 ( 查看 )

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CAMP | Construction & Assembly Material Processor

在 ΔŦØΜ 的 1 个合集中
Silas Sector Mods
61 件物品
描述
If you're interested in your own mod or custom block contact me here for a quote!
Discord Link Expired Will Make New One SOON!!!!

C.A.M.P. – Construction & Assembly Material Processor

An autonomous weld / grind / projection / loot system in the spirit of Nanobot Build & Repair, but coded completely from scratch for modern Space Engineers.




Key Features
  • Multi-Mode: Weld-before-Grind, Grind-before-Weld, Weld-Only or Grind-Only
  • Projection Assist: Assists and welds blocks from any projector in range (toggleable)
  • Area Control: Radius 5-250 blocks + XYZ offset to fine-tune work zone
  • Target Priority: Nearest-first or Furthest-first
  • Auto Pickup: Sucks in floating objects after a user-set delay (0-30 s)
  • Timed Welding: Delay welding of physical blocks; progress box indicator shows time remaining
  • Visual Aids: Toggleable work-area box, weld/grind countdown boxes & loot spheres
  • Smart Inventory: Pulls needed components from connected grid, pushes excess back
  • Suit Charger: Regenerates engineer energy while standing on the grid (configurable)
  • Performance Aware: Background scans & multi-threaded jobs minimise lag




Quick-Start
  • In the G-menu search “CAMP” block. Place it, supply power.
  • Open the block’s Terminal › Custom tab. First run pulls server defaults.
  • Adjust:
    • Radius Slider – size of sphere/box in blocks.
    • Offset X/Y/Z – move the sphere relative to the block.
    • Mode – choose how to alternate welding & grinding.
    • Help Other Grids – true = process anything in range, false = own grid only.
    • Target Priority – furthest-first useful for large spheres.
    • Projection Assist – ON if you want it to place ghosts.
    • Auto Pickup & Pickup Delay – vacuum loot after given seconds.
    • Weld Delay – delay before touching a physical block (useful for PvP).
    • Indicators – toggle coloured boxes / spheres client-side.

  • Paint blocks Dark-Red (HSV 0 100 100) to mark [color=red]Grind[/color] targets.
  • Fly away; C.A.M.P. will handle everything automatically.



Tips
  • Store components in any conveyor-connected cargo; C.A.M.P. will pull automatically.
  • Use Projection Assist only when you have enough parts or are in Creative.
  • Enable Show Work Area while configuring; disable later to save FPS.
  • Running multiple C.A.M.P.s? They coordinate via claim keys to prevent clashes.




Known Limitations
  • Blocks must be painted exact grind colour to be removed.
  • Auto-pickup ignores voxels & character inventories.
  • Mod cannot bypass server-side safe-zone settings.




Server Admin
• Required mod only – no client binaries. • Network IDs used: 52701-52705 (settings & delay info).




Happy automating!
163 条留言
ΔŦØΜ  [作者] 13 小时以前 
Feel free to add my discord!

--->> atomic1379
I am free to chat anytime if you'd like
ΔŦØΜ  [作者] 13 小时以前 
SO I just updated the mod and created a config file per world for you thanks for the feedback! So you can edit anything to your liking without editing code. :steamhappy: and yes this included power settings as well!
Vas 13 小时以前 
If you wanna know what balance I chose, its a range of 250, 2MW transport, 1kW Idle, 10MW Welding, 25MW Grinding with a max background task of 4 though I'm not sure I remember what that one does.

It might be interesting also if you could scale power requirement with speed. So say, if a speed of 1x is 25MW, a speed of 2x might be 75MW, and a big scale up from there with 5x being an absurd amount in the gigawatt range. Hah. Also scales down but only linearly so 0.5x would be 12.5MW and so on so forth.

I could try and come up with a mathematical graph for that if you want. But it also might just be easlier to talk at some point if you want to add me. :P I've been a game tester several times and kinda like balancing things.
Vas 13 小时以前 
Take a look at the Nanobot mod to see which features are kind of missing.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2111073562

If you wanna replace the mod, its a good idea to try and add back in all the features in an optimized way.

In the drill version of that mod, I usually blacklist a few ores when I get a certain amount of them. Be cool if your version had an on off for each and even an auto off for having more than x amount in your cargo. So I could say a blanket cutoff for each when I get 50,000 units or some such.
ΔŦØΜ  [作者] 14 小时以前 
Working on a global per world config for you dont worry it will be done and I will look into that bug and the sort system you need but I can't make promises due to the nature of the camps scanning system in it's current nature :steamhappy:
Vas 11 月 14 日 上午 1:53 
I do like the way this works though, and how it highlights blocks and such. So when you get closer to the original's configurations and allow users to edit the power of this, I'd love to switch back.
Vas 11 月 14 日 上午 1:52 
Another note, lacks a lot of the features of the original script. Such as the ability to choose not to pick up certain resources. Stone, for example. I can't dump stone because the CAMP stuff keeps picking it right back up out of space.

I'll have to revert back to the original build and repair system and drill and fill system.
Vas 11 月 13 日 上午 10:26 
Also this thing is far too powerful. It uses 1MW of power, works super fast. Needs major nerfing, or config options so people can change it.
Vas 11 月 13 日 上午 10:19 
Your HSV Color in the info here is off. Its 0 100 100, but anyway. I found a bug, where you can turn the CAMP unit on while its not finished yet and it'll keep going till its inventory is full, after which everything gets ground into scrap.
tacticinmatery 11 月 11 日 下午 12:23 
Here’s his name on discord
monopolyman8986