Conquest of Elysium 5

Conquest of Elysium 5

Sturm Sprite Overhaul - Conquest of Elysium Port
28 Comments
Sturm  [author] Sep 7 @ 1:07pm 
Go ahead, just give credit for where you got the assets from please.
Average Genestealer Sep 7 @ 12:27pm 
May I use assets from this mod in my own mod? I'm working on an evil lizard mod.
Maher Jun 24 @ 1:42pm 
o7 Thanks a ton!
Sturm  [author] Jun 24 @ 12:35pm 
Sure, that's fine! just make sure to give credit for what you use.
Maher Jun 24 @ 6:50am 
Any chance I could get permission to use some of y'all's sprites? I'm getting the total overhaul mod modernized and adding a few new things of my own.
EonTroller Jun 3 @ 2:43pm 
Thank you so much for this mod!
I love sprite and pixel art so this is cool to see!!!
Vorochi  [author] May 26 @ 9:23am 
Presumably, Populum removes the 1x1 tag from the knights. They have larger sprites than is normal for 1x1 units, so they become larger units without that tag. You’ll need to ask Populum to fix this, not us.
Green Ghost May 26 @ 1:14am 
For some reason when using this and Populum together knights and high lords are 2x2 sized instead of 1x1.
Vorochi  [author] May 8 @ 12:42pm 
Councilor now has a much more gold outfit
Noboto May 4 @ 11:40am 
Queen concilir and dwarf commander look to similiar
Princess Celestia May 1 @ 2:06pm 
Could you please add a new sprite for the god emperor? He looks so lame with this... plant on his head. He doesnt even look roman
Vorochi  [author] Apr 28 @ 12:56pm 
The bane lord sprite is now properly centered on the unit, like the vanilla one is, which makes it visually about as large as the vanilla one
Vorochi  [author] Apr 27 @ 9:32pm 
The Bane Lord sprite is the same height as the vanilla one. The normal Bane is a bit taller than its vanilla counterpart, though.
Dere Apr 27 @ 9:22pm 
based. we love sturm-pixels. thanks for bringing this over Vorochi
Alexhandr Apr 26 @ 7:52am 
The Bane Lord has a really small sprite, like that of a size 1 unit, when it should be larger.
Vorochi  [author] Apr 25 @ 1:38pm 
Necromancer gets a skull mask, Grand Necromancer gets a jade mask
Noboto Apr 25 @ 1:37pm 
The necromancer has a cool jade mask, like the lizards of C'itis, right?
Vorochi  [author] Apr 24 @ 12:27pm 
Not a bug on our end, just a quirk of how CoE renders sprites. All the cavalry are larger than a 64x64 square, due mostly to weapon length. As a result, CoE renders them very small on the map, as it thinks they're full giants in size.
Princess Celestia Apr 24 @ 12:24pm 
I am not sure if this is a bug, but I noticed that High Lord looks very small on the campaign map.
Vorochi  [author] Apr 24 @ 7:25am 
He trades his beard in for a very fancy outfit
Princess Celestia Apr 24 @ 7:06am 
Thank you Vorochi new sprites look amazing.
The only weird thing is that normal Demonologist has a beard and the upgraded one is shaved instead of looking older, but I am just nitpicking. Anyway, great job, thanks for updating the staff stuff.
ZoroTheBold Apr 23 @ 6:24pm 
Would it be possible you could add photos of examples of unit sprite swaps?
Vorochi  [author] Apr 23 @ 12:07pm 
The aforementioned sprites have now been swapped with ones with more accurate loadouts
Vorochi  [author] Apr 23 @ 10:19am 
These aren’t bugs, just incongruities between the Dominions and CoE equipment for the same unit. No unit stats were edited, the sprites were exchanged for their closest thematic equivalent.
Princess Celestia Apr 23 @ 6:08am 
Demonologue has a staff weapon and sprite has fists. I think he should have a staff for clarity
Princess Celestia Apr 23 @ 6:03am 
Bug: One bandit has weapon 'staff' but the sprite holds an axe
Princess Celestia Apr 23 @ 5:04am 
Very good mod. Please consider adding a shield to Tower Guard because in the sprite they doesnt have one and in stats they have one
BMar10 Apr 21 @ 8:59pm 
so good thank you