Conquest of Elysium 5

Conquest of Elysium 5

Sturm Sprite Overhaul - Conquest of Elysium Port
28 opmerkingen
Sturm  [auteur] 7 sep om 13:07 
Go ahead, just give credit for where you got the assets from please.
Average Genestealer 7 sep om 12:27 
May I use assets from this mod in my own mod? I'm working on an evil lizard mod.
Maher 24 jun om 13:42 
o7 Thanks a ton!
Sturm  [auteur] 24 jun om 12:35 
Sure, that's fine! just make sure to give credit for what you use.
Maher 24 jun om 6:50 
Any chance I could get permission to use some of y'all's sprites? I'm getting the total overhaul mod modernized and adding a few new things of my own.
EonTroller 3 jun om 14:43 
Thank you so much for this mod!
I love sprite and pixel art so this is cool to see!!!
Vorochi  [auteur] 26 mei om 9:23 
Presumably, Populum removes the 1x1 tag from the knights. They have larger sprites than is normal for 1x1 units, so they become larger units without that tag. You’ll need to ask Populum to fix this, not us.
Green Ghost 26 mei om 1:14 
For some reason when using this and Populum together knights and high lords are 2x2 sized instead of 1x1.
Vorochi  [auteur] 8 mei om 12:42 
Councilor now has a much more gold outfit
Noboto 4 mei om 11:40 
Queen concilir and dwarf commander look to similiar
Princess Celestia 1 mei om 14:06 
Could you please add a new sprite for the god emperor? He looks so lame with this... plant on his head. He doesnt even look roman
Vorochi  [auteur] 28 apr om 12:56 
The bane lord sprite is now properly centered on the unit, like the vanilla one is, which makes it visually about as large as the vanilla one
Vorochi  [auteur] 27 apr om 21:32 
The Bane Lord sprite is the same height as the vanilla one. The normal Bane is a bit taller than its vanilla counterpart, though.
Dere 27 apr om 21:22 
based. we love sturm-pixels. thanks for bringing this over Vorochi
Alexhandr 26 apr om 7:52 
The Bane Lord has a really small sprite, like that of a size 1 unit, when it should be larger.
Vorochi  [auteur] 25 apr om 13:38 
Necromancer gets a skull mask, Grand Necromancer gets a jade mask
Noboto 25 apr om 13:37 
The necromancer has a cool jade mask, like the lizards of C'itis, right?
Vorochi  [auteur] 24 apr om 12:27 
Not a bug on our end, just a quirk of how CoE renders sprites. All the cavalry are larger than a 64x64 square, due mostly to weapon length. As a result, CoE renders them very small on the map, as it thinks they're full giants in size.
Princess Celestia 24 apr om 12:24 
I am not sure if this is a bug, but I noticed that High Lord looks very small on the campaign map.
Vorochi  [auteur] 24 apr om 7:25 
He trades his beard in for a very fancy outfit
Princess Celestia 24 apr om 7:06 
Thank you Vorochi new sprites look amazing.
The only weird thing is that normal Demonologist has a beard and the upgraded one is shaved instead of looking older, but I am just nitpicking. Anyway, great job, thanks for updating the staff stuff.
ZoroTheBold 23 apr om 18:24 
Would it be possible you could add photos of examples of unit sprite swaps?
Vorochi  [auteur] 23 apr om 12:07 
The aforementioned sprites have now been swapped with ones with more accurate loadouts
Vorochi  [auteur] 23 apr om 10:19 
These aren’t bugs, just incongruities between the Dominions and CoE equipment for the same unit. No unit stats were edited, the sprites were exchanged for their closest thematic equivalent.
Princess Celestia 23 apr om 6:08 
Demonologue has a staff weapon and sprite has fists. I think he should have a staff for clarity
Princess Celestia 23 apr om 6:03 
Bug: One bandit has weapon 'staff' but the sprite holds an axe
Princess Celestia 23 apr om 5:04 
Very good mod. Please consider adding a shield to Tower Guard because in the sprite they doesnt have one and in stats they have one
BMar10 21 apr om 20:59 
so good thank you