Conquest of Elysium 5

Conquest of Elysium 5

Sturm Sprite Overhaul - Conquest of Elysium Port
28 comentarios
Sturm  [autor] 7 SEP a las 13:07 
Go ahead, just give credit for where you got the assets from please.
Average Genestealer 7 SEP a las 12:27 
May I use assets from this mod in my own mod? I'm working on an evil lizard mod.
Maher 24 JUN a las 13:42 
o7 Thanks a ton!
Sturm  [autor] 24 JUN a las 12:35 
Sure, that's fine! just make sure to give credit for what you use.
Maher 24 JUN a las 6:50 
Any chance I could get permission to use some of y'all's sprites? I'm getting the total overhaul mod modernized and adding a few new things of my own.
EonTroller 3 JUN a las 14:43 
Thank you so much for this mod!
I love sprite and pixel art so this is cool to see!!!
Vorochi  [autor] 26 MAY a las 9:23 
Presumably, Populum removes the 1x1 tag from the knights. They have larger sprites than is normal for 1x1 units, so they become larger units without that tag. You’ll need to ask Populum to fix this, not us.
Green Ghost 26 MAY a las 1:14 
For some reason when using this and Populum together knights and high lords are 2x2 sized instead of 1x1.
Vorochi  [autor] 8 MAY a las 12:42 
Councilor now has a much more gold outfit
Noboto 4 MAY a las 11:40 
Queen concilir and dwarf commander look to similiar
Princess Celestia 1 MAY a las 14:06 
Could you please add a new sprite for the god emperor? He looks so lame with this... plant on his head. He doesnt even look roman
Vorochi  [autor] 28 ABR a las 12:56 
The bane lord sprite is now properly centered on the unit, like the vanilla one is, which makes it visually about as large as the vanilla one
Vorochi  [autor] 27 ABR a las 21:32 
The Bane Lord sprite is the same height as the vanilla one. The normal Bane is a bit taller than its vanilla counterpart, though.
Dere 27 ABR a las 21:22 
based. we love sturm-pixels. thanks for bringing this over Vorochi
Alexhandr 26 ABR a las 7:52 
The Bane Lord has a really small sprite, like that of a size 1 unit, when it should be larger.
Vorochi  [autor] 25 ABR a las 13:38 
Necromancer gets a skull mask, Grand Necromancer gets a jade mask
Noboto 25 ABR a las 13:37 
The necromancer has a cool jade mask, like the lizards of C'itis, right?
Vorochi  [autor] 24 ABR a las 12:27 
Not a bug on our end, just a quirk of how CoE renders sprites. All the cavalry are larger than a 64x64 square, due mostly to weapon length. As a result, CoE renders them very small on the map, as it thinks they're full giants in size.
Princess Celestia 24 ABR a las 12:24 
I am not sure if this is a bug, but I noticed that High Lord looks very small on the campaign map.
Vorochi  [autor] 24 ABR a las 7:25 
He trades his beard in for a very fancy outfit
Princess Celestia 24 ABR a las 7:06 
Thank you Vorochi new sprites look amazing.
The only weird thing is that normal Demonologist has a beard and the upgraded one is shaved instead of looking older, but I am just nitpicking. Anyway, great job, thanks for updating the staff stuff.
ZoroTheBold 23 ABR a las 18:24 
Would it be possible you could add photos of examples of unit sprite swaps?
Vorochi  [autor] 23 ABR a las 12:07 
The aforementioned sprites have now been swapped with ones with more accurate loadouts
Vorochi  [autor] 23 ABR a las 10:19 
These aren’t bugs, just incongruities between the Dominions and CoE equipment for the same unit. No unit stats were edited, the sprites were exchanged for their closest thematic equivalent.
Princess Celestia 23 ABR a las 6:08 
Demonologue has a staff weapon and sprite has fists. I think he should have a staff for clarity
Princess Celestia 23 ABR a las 6:03 
Bug: One bandit has weapon 'staff' but the sprite holds an axe
Princess Celestia 23 ABR a las 5:04 
Very good mod. Please consider adding a shield to Tower Guard because in the sprite they doesnt have one and in stats they have one
BMar10 21 ABR a las 20:59 
so good thank you