边缘世界 RimWorld

边缘世界 RimWorld

1trickPwnyta's Biotech Patch
68 条留言
KaelynZ 10 月 29 日 上午 9:34 
I had a CTD, due to an overflowing stack, with a vast number of entries of 'BiotechPatch.GeneTraitsDontCancelIdentical.Patch_TraitSet.Postfix'. After much hair pulling, i finallytracked it down to a xenogerm being implanted into a pawn than had a complicated (And somewhat conflicting) set of endogenes. When I disabled the 'Bug fix: Same xenogene/endogene can both cancel each other out if they give the same trait.', the operation completed successfully, no CTD.

I cannot easily give you a full stack trace, since the CTD precludes me from uploading a log in the usual way. However, I will note that the pawn had three conflicting genes: Both 'Poor Shooting' and 'Strong shooting' in the endogenes (poor won), and 'Great Shooting' in the new xenogene. The xenogene also overwrote Tinderskin with Fire Resistant, and Heat Weakness with Heat Tolerant. If you want a full stacktrace, I can re-create and upload one to my Google Files account.
Six Feet Under 10 月 14 日 上午 6:33 
Does this mod conflict with retexture mods for mechanoids?
1trickPwnyta  [作者] 10 月 7 日 下午 12:29 
The Pawn Name Variety error should be fixed now.
1trickPwnyta  [作者] 10 月 6 日 下午 2:29 
@BANGBANGCHOOCHOOTRAIN That's a great idea! I'll add it to my list.
1trickPwnyta  [作者] 10 月 6 日 下午 2:28 
@JoeOwnage No, sorry, I haven't gotten to it yet. There's been so much to do. I'll double check where it is on my list.
BANGBANGCHOOCHOOTRAIN 10 月 6 日 下午 1:35 
Can the charge level of mechs be added to their "mood bar" on the colonist bar up top?
JoeOwnage 10 月 6 日 下午 1:00 
Hi did you ever add that feature back in where you could right click and direct mechs on what to prioritize
SketchyGalore 10 月 6 日 上午 1:39 
Thank you @rustyashalo! Can confirm that this clears the error on load.
rustyasahalo 10 月 2 日 下午 8:17 
hi, just adding onto the people below me because i did my own testing before coming here. it appears to specifically be the "children are called by their first name by default" option as the error stopped when i turned it off in the configs. love your work <3
Luckspeare 9 月 15 日 下午 2:39 
Was just coming here to report same error. Here is HugsLib with reduced mod loadout.

https://gist.github.com/HugsLibRecordKeeper/315a1f51835ee764c10975562daf8753
Vinni Pukh 9 月 12 日 下午 12:04 
You're awesome thank you! <3
1trickPwnyta  [作者] 9 月 12 日 上午 10:23 
@Vinni Pukh I'll add it to my list of things to work on. Thanks!
Vinni Pukh 9 月 12 日 上午 7:52 
I think the children nickname thing conflicts with the mod Pawn Name Variety, throws an error on startup. Here's the log :)

https://gist.github.com/HugsLibRecordKeeper/4746936bf47fb6bf2433d3e62906c306
Gabe Knight 9 月 3 日 下午 9:42 
"Children will not automatically gain a weird nickname like "Man" or "Dude" or "Bicep" at growth moments."

So you mean my kid won't be nicknamed "Protein"? LMAO
-=GoW=-Dennis 8 月 27 日 下午 6:29 
Thanks, also sounded too similar and wasn't able to understand what is meant exactly :)
1trickPwnyta  [作者] 8 月 27 日 下午 6:28 
@-=GoW=-Dennis No, this mod removes the message you get about angering an already hostile faction by extracting hemogen from one of their members.
-=GoW=-Dennis 8 月 27 日 下午 6:11 
Is the "no more message spam when extracting hemogen" the same as this mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2887053053
1trickPwnyta  [作者] 8 月 23 日 下午 7:18 
@XYM04689733 thanks! I'll look into it.
XYM04689733 8 月 23 日 下午 7:05 
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3F02D0D1] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch3 (Verse.Root)
Spawning the mech WarUrchin causes the game UI to disappear.
MASTERHAND 8 月 9 日 上午 2:06 
That would be an amazing idea.
Xeon 8 月 5 日 上午 9:11 
@1trickPwnyta That would be a great addition! Again, appreciate the work you put in
1trickPwnyta  [作者] 8 月 5 日 上午 2:28 
@Xeon @Azure The only thing that should not be possible outside the radius is commanding a melee attack. This is because it is the only action that can't be accomplished using zones. I do plan to eventually add an option to allow it though.
Xeon 8 月 5 日 上午 12:51 
Can be commanded outside of command range however when trying to force attack target , the option is greyed out (Out of command range)

Would be great if this issue can be fixed, much appreciated !
Azure 7 月 26 日 上午 5:19 
Mechanoids can be controled out of range but I still can't command hem to attack
SalazarWindriver 7 月 25 日 上午 4:17 
Is it possible to have an option to only show combat mechs in the colonist bar? or force them on to a second layer or something? They take a lot of space up but being able to control them for combat.
Tinda 7 月 20 日 下午 12:33 
I've been looking for ages for something that makes people go by their first names. Here I find it for children, which is glorious, but would it be possible to get that by default for all pawns?
M2Ferocious 7 月 18 日 下午 7:07 
awesome:steamthumbsup:
Con 7 月 16 日 下午 10:51 
same as dirigible, was looking for infinite mechanitor range and instead found all of these great QOL changes :dslike:
Dirigible 7 月 14 日 下午 6:07 
I just wanted this for mechanitor command range but it turned out to have a bunch of sick changes, good job mate
JoeOwnage 7 月 11 日 下午 12:17 
you rock
1trickPwnyta  [作者] 7 月 11 日 上午 9:44 
@JoeOwnage lol what? They took that back out? Good grief...yes, I'll add it back to the mod. Might be a bit before I get to it though with the new DLC having just released.
JoeOwnage 7 月 11 日 上午 6:28 
1.6 unstable gave us the ability to right click and tell a mech to prioritize, now that functionality is gone. Would it be difficult to patch back in do you think?
1trickPwnyta  [作者] 6 月 23 日 下午 5:58 
@Blueo I believe they said they fixed it, but when I tested it was still broken. So for now the option still exists (and whether it is "patched twice" or not, it does work correctly).
Blueo 6 月 23 日 下午 5:51 
didn't 1.6 fix the "Abandoning the exostrider remains prevents mechanitor complex quest."? what would happen if its patched twice with this mod?
VitaKaninen 5 月 21 日 上午 7:54 
Thanks!
1trickPwnyta  [作者] 5 月 21 日 上午 7:35 
@VitaKaninen It should be fixed now. Thanks!
VitaKaninen 5 月 21 日 上午 6:24 
Just a heads up that the option to have children called by their first name throws an error when used with Pawn Name Variety.
Huehuecóyotl 5 月 11 日 下午 1:08 
>Pawns won't move babies to a safer temperature until the baby has at least initial heatstroke/hypothermia.


YEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Steve 5 月 9 日 下午 7:17 
Oh wow this fixes basically every issue I have with Biotech, normally I don't like screwing with base or DLC stuff too much but so much of this stuff is just really dumb, children getting nonsensical nicknames for one thing. I've probably had like 50 kids called Bicep.
chrisque1 4 月 18 日 下午 6:56 
@1trickPwnyta turning off the bug fix works great! Tnxs :cozybethesda:
Ryanisunique107 4 月 16 日 上午 11:45 
could you make it so vat children arent automaticly ejected from growth vats when their born
Nols 4 月 15 日 下午 2:25 
I would appreciate it, though as you say it's probably an option that should be disabled by default as it goes beyond vanilla. Using melee mechanoids outside of the command range is very tedious.

I personally think the restriction to melee outside of command range made sense for when they couldn't be controlled outside of command range, but now it's just a bit awkward - also technically the melee mechanoids in vanilla could engage/chase enemies outside of the command range assuming they were autonomous and in the patrol state, just not be manually told to do so or who to target.
1trickPwnyta  [作者] 4 月 15 日 上午 11:13 
@~Nols~ That is intentional since it's how the vanilla game works and there isn't really a way to cheese it, so I didn't make it possible.

I might add an option to do this since it wouldn't change much and even in vanilla it's like the one thing that mechs cannot be made to do outside the command range so might as well allow it I guess?
Nols 4 月 15 日 上午 10:57 
Mechanoids are not able to be instructed to melee attack outside of the command range
1trickPwnyta  [作者] 4 月 15 日 上午 6:01 
@chrisque1 Yes.
chrisque1 4 月 15 日 上午 4:04 
Can this one be turn it off? Its a very important bug for magicians :8bitheart: "Bug fix: Traits selected at growth moment are unsuppressed by genes that should suppress them (pyrophobia/pyromaniac)."
1trickPwnyta  [作者] 4 月 15 日 上午 3:57 
@Kaschey Yes.
Kaschey 4 月 14 日 下午 11:09 
Are there settings to choose what to enable? I really like the changes but most mechanoid tweaks don't feel right with me.
1trickPwnyta  [作者] 4 月 13 日 下午 7:23 
Character Editor compatibility is here!
1trickPwnyta  [作者] 4 月 13 日 下午 7:22 
@浴球不滿 Thanks for letting me know! I will look into that.