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报告翻译问题






I cannot easily give you a full stack trace, since the CTD precludes me from uploading a log in the usual way. However, I will note that the pawn had three conflicting genes: Both 'Poor Shooting' and 'Strong shooting' in the endogenes (poor won), and 'Great Shooting' in the new xenogene. The xenogene also overwrote Tinderskin with Fire Resistant, and Heat Weakness with Heat Tolerant. If you want a full stacktrace, I can re-create and upload one to my Google Files account.
https://gist.github.com/HugsLibRecordKeeper/315a1f51835ee764c10975562daf8753
https://gist.github.com/HugsLibRecordKeeper/4746936bf47fb6bf2433d3e62906c306
So you mean my kid won't be nicknamed "Protein"? LMAO
[Ref 3F02D0D1] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch3 (Verse.Root)
Spawning the mech WarUrchin causes the game UI to disappear.
Would be great if this issue can be fixed, much appreciated !
YEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
I personally think the restriction to melee outside of command range made sense for when they couldn't be controlled outside of command range, but now it's just a bit awkward - also technically the melee mechanoids in vanilla could engage/chase enemies outside of the command range assuming they were autonomous and in the patrol state, just not be manually told to do so or who to target.
I might add an option to do this since it wouldn't change much and even in vanilla it's like the one thing that mechs cannot be made to do outside the command range so might as well allow it I guess?