边缘世界 RimWorld

边缘世界 RimWorld

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1trickPwnyta's Biotech Patch
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
1.378 MB
4 月 9 日 下午 12:55
10 月 7 日 下午 12:28
6 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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1trickPwnyta's Biotech Patch

描述
This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings.

Children
  • The Child Labor: Encouraged precept requires children to be scheduled for at least 4 consecutive hours of work instead of requiring no scheduled recreation, since children don't recreate anyway.
  • The text for the right-click command "Prioritize growing growth vat" is changed to "Prioritize loading growth vat".
  • Children will not automatically gain a weird nickname like "Man" or "Dude" or "Bicep" at growth moments.
  • Children are called by their first names by default, instead of sometimes going by their last names.
  • Growth moment dialog trait/passion choices are colored. Traits are gray if they would be suppressed by a gene. Passions are red if they would conflict with a gene (such as Awful Mining).
  • Bug fix: Traits selected at growth moment are unsuppressed by genes that should suppress them (pyrophobia/pyromaniac).
  • Lactators can stop breastfeeding before the baby is full if something more important comes up (such as their own needs not being met).
  • Bug fix: If a pawn giving birth is downed and then undowned during labor (such as labor going from debilitating to mild), the ritual is cancelled.
  • Doctors will automatically give the baby to the parent to breastfeed after delivery.
  • Pawns won't move babies to a safer temperature until the baby has at least initial heatstroke/hypothermia.

Genetics
  • The auto-wake setting is enabled by default for deathresters.
  • A message appears at the top of the screen when a deathrester wakes up.
  • The Health tab can be used to order xenogerm implantation even for xenogerms that are forbidden to the patient.
  • An alert appears on the right side of the screen when a pawn is deficient in a drug they need in order to survive because of their genes.
  • When ordering a pawn to priotitize creating a xenogerm, they will do it until finished instead of getting bored and leaving after a few seconds.
  • Bug fix: Same xenogene/endogene can both cancel each other out if they give the same trait.
  • Bug fix: Children of a custom xenotype and another custom xenotype or baseliner are labeled as baseliner.

Mechanoids
  • Colony mechanoids are shown in the colonist bar.
  • Mechs can be ordered to move outside the mechanitor's command range, since zones could be used to accomplish this anyway.
  • Friendly mechs are assigned auto-repair be default.
  • Bug fix: Abandoning the exostrider remains prevents mechanitor complex quest.
  • Friendly mechs can be controlled even when their mechanitor is on a caravan, since the mechanitor doesn't have to be on the same map anyway.
  • Friendly mechs can self-charge on top of power conduits and other non-chair standable buildings.
  • Friendly mechs remember their control group assignment upon being resurrected.
  • Friendly mechs with no energy who need to be carried to a recharger use a different symbol (power outage symbol vs. self charge symbol) and get an alert on the right side of the screen.
  • Friendly mechs can be given right-click orders to prioritize specific tasks without the need for dev mode, both while undrafted and drafted, similar to humans.

Miscellaneous
  • No more message spam when extracting hemogen from a prisoner of a hostile faction.
  • No more message spam when wastepacks deteriorate outside of the home area.



Updates
09/10/2025: Fix children first name feature
06/16/2025: Update to 1.6, remove features now vanilla
05/21/2025: Fix conflict with Pawn Name Variety, fix pawn name errors when reloading saves
04/13/2025: Fix conflict with Character Editor

Credits
  • Mod icon: @mouse_draws[x.com]
  • Positive thoughts: Viewers like you
热门讨论 查看全部(4)
3
6 月 20 日 下午 4:55
Settings dropdown missing if Achtung! also installed
Isajii
3
5 月 12 日 下午 11:03
Issue
Yoann
1
5 月 12 日 下午 5:46
possible fix to instant-age up of newborn pawns to 14?
THEwarcat101
68 条留言
KaelynZ 10 月 29 日 上午 9:34 
I had a CTD, due to an overflowing stack, with a vast number of entries of 'BiotechPatch.GeneTraitsDontCancelIdentical.Patch_TraitSet.Postfix'. After much hair pulling, i finallytracked it down to a xenogerm being implanted into a pawn than had a complicated (And somewhat conflicting) set of endogenes. When I disabled the 'Bug fix: Same xenogene/endogene can both cancel each other out if they give the same trait.', the operation completed successfully, no CTD.

I cannot easily give you a full stack trace, since the CTD precludes me from uploading a log in the usual way. However, I will note that the pawn had three conflicting genes: Both 'Poor Shooting' and 'Strong shooting' in the endogenes (poor won), and 'Great Shooting' in the new xenogene. The xenogene also overwrote Tinderskin with Fire Resistant, and Heat Weakness with Heat Tolerant. If you want a full stacktrace, I can re-create and upload one to my Google Files account.
Six Feet Under 10 月 14 日 上午 6:33 
Does this mod conflict with retexture mods for mechanoids?
1trickPwnyta  [作者] 10 月 7 日 下午 12:29 
The Pawn Name Variety error should be fixed now.
1trickPwnyta  [作者] 10 月 6 日 下午 2:29 
@BANGBANGCHOOCHOOTRAIN That's a great idea! I'll add it to my list.
1trickPwnyta  [作者] 10 月 6 日 下午 2:28 
@JoeOwnage No, sorry, I haven't gotten to it yet. There's been so much to do. I'll double check where it is on my list.
BANGBANGCHOOCHOOTRAIN 10 月 6 日 下午 1:35 
Can the charge level of mechs be added to their "mood bar" on the colonist bar up top?
JoeOwnage 10 月 6 日 下午 1:00 
Hi did you ever add that feature back in where you could right click and direct mechs on what to prioritize
SketchyGalore 10 月 6 日 上午 1:39 
Thank you @rustyashalo! Can confirm that this clears the error on load.
rustyasahalo 10 月 2 日 下午 8:17 
hi, just adding onto the people below me because i did my own testing before coming here. it appears to specifically be the "children are called by their first name by default" option as the error stopped when i turned it off in the configs. love your work <3
Luckspeare 9 月 15 日 下午 2:39 
Was just coming here to report same error. Here is HugsLib with reduced mod loadout.

https://gist.github.com/HugsLibRecordKeeper/315a1f51835ee764c10975562daf8753