边缘世界 RimWorld

边缘世界 RimWorld

[OLD VERSION] Semi Random Research: Progression Fork
79 条留言
SquirrelGoblin 6 月 29 日 上午 8:12 
Is it working well with Anomaly?
Like that you can choose seperately?
ferny  [作者] 6 月 21 日 下午 3:41 
Sianks 6 月 21 日 下午 2:24 
Why it gives u three options and doesnt allow anything else to be chosen? BECAUSE ITS SEMI RANDOM MOD BRUH, it forces u to choose RNG Tech from ur level
SERAGONDON 6 月 18 日 上午 1:08 
seems not compatable with anomaly researches in integrated implants mod
even if you disable anomaly options in mod settings it still prompts you that semi random reseach is active and you cannot choose research
AzoorFox 6 月 15 日 下午 2:02 
UPDATE WHEN?????????????????
mannd1068 6 月 13 日 下午 3:44 
Same as Mal but the three projects it chooses... useless research for a new colony. Wallpaper, beehives and conduits. Tried to change them to something useful, but it will not let me.
mal_wilson 6 月 9 日 下午 1:01 
How do you actually start researching anything with this? It just disables the research button for me and i cant progress or do anything.
Arthur GC 6 月 8 日 下午 12:33 
+1 to Shiva Chirr comment. Would also be nice to have an option to automatically select the next research.
LeanWolf 6 月 7 日 上午 12:25 
FYI this mod its ridiculously incompatible with "Research papers", the load save button just bounces back, and trying to start a new game its impossible past the ideoligion screen, the next button just bounces back too!, no logs, no crash, just infinite clicking. The most bizarre incompatibility I've ever seen in any game I've have modded
shiva chirr 6 月 4 日 上午 5:15 
is there anyway to disable the pausing for every time the research finishes
IceMaverick 5 月 23 日 下午 10:09 
Was coming here to say exactly what Luv N Hugz is saying. I'd love it if partially done research was just treated like any other research. I don't want to add new slots or replace existing ones. I just want an option for them to be put in the pool like everything else and if I chance upon a partially done project, I can choose to formally research it.
In addition, I'd love some way to see that my partially done research is - in fact - partially done. I'm currently choosing from 5 partial-completes because of the Replacement setting, but they're all displaying their full points value and there's no way to tell that they're partially complete without viewing the full research tree and finding each project.
Luv N Hugz |UwU| 5 月 14 日 上午 3:11 
Anyway to get partially complete research to just be treated as any other option? I can't seem to configure it where they won't be extra, or without forcefully replacing an option.
Fresh 5 月 10 日 下午 9:38 
There seems to be a soft incompat with Anomalies Expected in the sense that the research tab for it's anomaly projects is separate from the vanilla one, and unless you turn off the "Prohibit normal selection" in mod options you can't select a project to research from the mod. (Even with "Experimental Anomaly support" option toggled off)
Zeress 5 月 10 日 下午 4:26 
Here's an interesting edge case I discovered; For context, I have a dummy tech I assign to techs i don't want to ever research from mods, ie disable them, by adding it through RIMMSqol.

It seems however if you do that to too many of a tier, say neolithic, this mod can cause a hard lock as it runs out of eligible neolithic research to give you. I notice that it was still counting these techs in the total tally like 33/44). Obviously this is not a normal issue and I don't blame you at all for it but should be known just in case.
Rhaiden 5 月 7 日 上午 3:48 
How do I get rerolls? ( Nice job, thank you so much ! )
NastyMoose 5 月 5 日 下午 9:36 
how do you research anomaly
Soon500 5 月 2 日 下午 2:31 
@Харон I second this problem
SuwinTzi 4 月 29 日 上午 11:18 
Hello Ferny, I'm also using Niilo's QoL that includes a tech level progression option, am I correct in assuming I should have that disabled?
Thanerion 4 月 24 日 下午 7:43 
Is there a reason my colonist wont research the revian tech.
Red Wizard 4 月 21 日 下午 1:55 
Having a couple issues with this mod. The cancel research button occasionally doesn't work, leaving me stuck with the current research. Also, the first research in the list is always auto started. Not sure if that's from this mod, or something else.
Teifion 4 月 20 日 上午 11:02 
If you research everything and then relocate your colony as part of the map quest so have your research reset the mod breaks.
Egoist 4 月 16 日 上午 1:39 
this mod forcing me to research vanilla expanded bloat and shit just reminds me to throw them out of the window
Cruelsuun 4 月 15 日 上午 5:32 
just need to add a separate choice for advanced vs simple anomaly research and then this mod would be perfect!
sam1373 4 月 14 日 上午 1:25 
yeah there needs to be simple and advanced anomaly research
justydusty 4 月 11 日 上午 11:19 
Great mod! Though i wish there was compatibility with custom research trees like research tree continued (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3030499331) as im aving the same problem as @Luv N Hugz. Thanks for this great mod!
Харон 4 月 8 日 上午 8:44 
Here small bug - I cant choose both advanced and simple anomaly research in same time. This can totally softlock whole anomaly progress in early game. Fork semi-random research from another author hasnt this problem
JoeDoX 4 月 7 日 上午 8:57 
Hello Arodoid,
Would it be possible to add the lines in the Keyed folder of the buttons you added, in order to translate them.
Thank you in advance for your help.
Demonic 4 月 6 日 下午 5:12 
@Arodoid Yep, it's not happening past the wild man stage.
Otherversian 4 月 6 日 下午 4:52 
Is there compat for Research Whatever (or just generally the idea of automatically selecting research rather than manually doing so), and if not is it planned? I like the idea of the options being somewhat random and having certain restrictions, but sometimes I don't wanna micromanage it lmao
Demonic 4 月 6 日 下午 4:25 
@Arodoid my bad, I meant the wild man start from VFE: Tribal. The basic tech prior to unlocking culture, I couldn't remember the name.

I'm back home and loading the game up now so I'll let you know if it's still happening now that I'm further into the tech tree
Cap'n Sauerkraut 4 月 6 日 下午 1:22 
Oh this is a good continuation to a mod I love! Even works with Seal the Spirits! Thank you for giving this mod a fresh coat of paint.
Luv N Hugz |UwU| 4 月 6 日 下午 12:09 
Can we see comparability for "Research Tree (Continued)"? Currently when clicking to view the research tree it sends me to the vanilla (unreadable) research tree. I don't want to use the research tree mod for research, but it's the best choice for viewing prerequisites.
OhBrod 4 月 6 日 上午 9:39 
@Arodoid Thank you for the update!, small thing i noticed is that I can't see if i've already started researching something while selecting a project. perhaps change the cost to reflect the research left to do or simply show x/y for already started projects.

@Noire you can use both together
Cadet CStinky 4 月 6 日 上午 9:36 
If I had the world tech level set to neolithic but change it midway to medieval, will medieval research appear in my research tab?
SquirrelGoblin 4 月 6 日 上午 12:03 
Ohhh, thank you for telling me!
Time to return to my research!<3
Noire 4 月 5 日 下午 6:39 
Wow, This mod is great! I need to choose between Research Reinvented or this mod
Drex 4 月 5 日 下午 3:40 
hello i wanted to know if the mods were compatible with Research Reinvented thank you very much^^
mods link's :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2868392160
Arodoid  [作者] 4 月 5 日 下午 12:43 
@Demonic hmm maybe something to do with animal techs? (they aren't a tech era in vanilla) I am looking into it :)
Demonic 4 月 5 日 上午 11:52 
@Arodoid it's actually rerolling. I noticed it on a brand new animal colonist start before I had picked any of the basic research, maybe it only does it in that specific situation? I haven't tried again since advancing to medieval because I didn't want to cheat my rerolls.

I'm away from home for a couple days so I can't double check right now, I will comment again next time I play. Otherwise, if you can't recreate it, then it's probably just a mod conflict or something.
Arodoid  [作者] 4 月 5 日 上午 11:45 
@Paprikahörnchen @Ar_cv @Red Wizard @balu @OhBrod @ferny
All of your concerns have been fixed! :steamthumbsup:
Arodoid  [作者] 4 月 5 日 上午 10:15 
@Demonic Are you sure its actually re-rolling, and not just playing the sound?
SquirrelGoblin 4 月 5 日 上午 5:16 
Really would be perfect, except that issue that Ar_cv mentioned
FluffMeister 4 月 5 日 上午 4:11 
how does this work with the VE neolithic wild man start?
ferny  [作者] 4 月 5 日 上午 12:00 
@Ar_cv Will be fixed soon
Ar_cv 4 月 4 日 下午 8:06 
biggest issue I see is cant select a anomaly research and normal research at the same time
Help 4 月 4 日 下午 4:06 
Hi! Sorry to bother you, but I have a question.

Does this mod work in conjunction with ResearchPal, or should I use this one only?

Thank you in advance!
Arodoid  [作者] 4 月 4 日 上午 10:42 
@Demonic Nice find! I can fix that soon.
Demonic 4 月 4 日 上午 10:16 
Found a bug/exploit. When viewing the regular tree and no project selected, clicking the button in the top right to switch back to the normal semi-random screen, it rerolls for free every time you do it.
TeH_Dav 4 月 4 日 上午 4:29 
Amazing work; I'd been having issues using the original with tech tree, and now this replaced both lol.

Also, works great on my 1800 long mod list. ;D