边缘世界 RimWorld

边缘世界 RimWorld

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Semi Random Research: Progression Fork
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
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更新日期
5.935 MB
6 月 21 日 上午 10:39
9 月 7 日 下午 10:01
6 项改动说明 ( 查看 )

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Semi Random Research: Progression Fork

在 ferny 的 2 个合集中
The Progression Modpack | (1.5)
913 件物品
The Progression Modpack | (1.6)
551 件物品
描述


Continued development of Semi Random Research: Progression Fork will continue at this page.

Disclaimer/History
This is a mod originally beautifully designed by Captain Muscles, lovingly maintained and added to by GrobmotoriGER, forked by Arodoid in collaboration with Ferny, and finally placed under the care of Ferny for the time being who will further work on the project. This mod would never have been possible without these excellent developers, and this is merely an addition to their work. If the original author(s) return, the code is theirs to use.

What does this do?
This is an fork/overhaul of Semi Random Research that adds lots of new features, designed for use in a tech progression modded environment like Ferny's Progression Modpack. This fork builds upon the original with many new features to assist users in a larger modded environment.

The new functions
- Full redesign!
- Satisfying animations!
- Time estimates! See how long research projects will take to complete.
- New progress menu! View speed chart, estimates, and averages.
- Tech level bar, see how much technology you have completed from each tech level.
- Observe amount of tech needed to advance tech level! (Progression: Core)
- What are you researching for? New buttons for each thing unlocked with the research project.
- Grouped tech levels! See what projects belong to which tech!
- View your faction's tech level!
- View your planet's tech level! (World Tech Level)



Classic functions
- Avoid choice paralysis when choosing research projects, pick from a choice of multiple (Configurable)
- Rerolling research selection (configurable)
- Option to restrict to faction tech level
- Option to tie amount of projects to the amount of colonists you have
- Full support for Anomaly DLC's dark research



FAQ
- Save compatible? | Yes!
- Do I need Progression: Core or World Tech Level or anything else? | Nope! All you need is Harmony.
- Should this replace any older Semi Random Research mods? | Yes, this is a new option for you to choose. If you use it, remove the other ones.

Comaptibility
- Works great on a nearly 900 modlist
- No known incompatibilities

Best paired with:
- World Tech Level, to limit your planet's technology and have it viewable on the new UI
- Progression: Core, to advance through tech eras and have the marker for tech advancement.
- Progression: Scenarios, to have technologies appear more reasonably and clearly designate tech levels.

Credits
Captain Muscles - Original C#
GrobmotoriGER - More C#
Arodoid - New C#
Sandwish - Initial 1.6 recompilation
Ferny - Management and workshop stuff

[discord.gg]
132 条留言
bearstonkingston 11 月 1 日 上午 10:45 
Has anyone figured out what it's causing the mod only to have the two buttons in no research appear I made sure that the anomaly support was activated and I'm still having this issue and I'm not finding any errors in my log. I'm kind of at an impasse at the moment.
MaxDergCat 10 月 31 日 上午 9:02 
Does this work with the research pal mod? as i can't seem to pull the interface up, it always brings me to the vanilla tree and stops me from accessing the pal tree
ferny  [作者] 10 月 11 日 上午 11:31 
They need to fix that on their end. We didn't do anything.
lukewitham 10 月 11 日 上午 11:03 
Mod currently not working for me either. Shows 2 research buttons as of about a week ago. One just showing the in game research tab and then an unclickable semi random research button. Hopefully fixed soon as this mod is essential for me :)
-=GoW=-Dennis 10 月 7 日 下午 12:09 
Since https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3236847079 (Better Research Tabs) updated to 1.6, the Semi-Random Research button does no longer appear and the restrictions don't take effect. Which is weird, as before their update to 1.6 it worked fine. Not sure what's the problem, so reported at both mods.
Brett 10 月 2 日 上午 6:11 
Can you change die Options mid-savegame? I'm constantly getting research projects to choose which exceed my tech-level, thus making it a massive drag to research anything.
Envixity1 10 月 1 日 上午 7:48 
@Rɨs holy shit, I was losing my mind on why the hell it was bugged. Thanks man!
Sirix^ 9 月 29 日 上午 3:58 
Any chance of adding in an option to force random research until a high tech bench is built? So as a tribal start i get random research options based on the settings, then once I finally research and build a high tech bench I can use the norma research tree to pick and choose. I know I can just do it manually, but a check box to handle that automatically would feel nice. Either way, love the mod!
Aristarchus of Samos 9 月 26 日 下午 2:18 
I tried Rɨs suggestion and that fixed the issue. I don't even own Anomaly, it's never been active on my machine, but turning on the Support option shows research projects again.
ChrisB 9 月 26 日 上午 11:49 
will do in future, thanks a lot