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I want prototyping to be the last thing required to complete a project.I have experimented endlessly with the sliders, and no matter what they are set on, i often have to build the same building like 10x to get enough points to finish the category. How do i set this so i only have to build 1 building one time in the prototyping category to complete a project?
my current settings for prototyping are:
Available at Progress: 95-100%
Static Project Cost Weight: 1%
Distributed Point Cost: 5%
Weight Counted for other Categories: 1%
Required Completions: 1.00
I have adjusted these values all over the place but keep having the same issue.
So research never starts unless you also queue some research you CAN research, so it doesnt show up in this mod's UI
- It seems to only apply to buildings, not crafted items.
- The building is not considered a prototype and can be reverse engineered.
- You do get the research points if you *fail* to build the prototype.
Tracking it on an individual pawn level would be a bit too complex. If you're interested in that sort of thing maybe take a look at Life Lessons?
@Lemniscate_Mike I agree its a bit scuffed but the last time I tried improving that I wrote code for three weeks, then threw it away and ended up doing godot game jams for a year, so...
@Noxilie I'll look into it.
@joe2_4 Yup.
Hello, there is a minor incompatibility (building a prototype gives no research points) with the Argonic Core and probably with any other mod which is trying to add instructions after the GenSpawn.Spawn
Maybe you should remove the last match instruction "new CodeMatch(OpCodes.Pop)" from the spawn_instructions in the Frame_CompleteConstruction_Patches.cs on line #108