Stormworks: Build and Rescue

Stormworks: Build and Rescue

HS-385-M "Thunderdrake" Rescue Aircraft
48 条留言
Apollo 10 月 4 日 上午 7:21 
@Jachover don’t know, I’ll have to check when I get back on the game
Jacohover  [作者] 10 月 3 日 上午 2:39 
@Apollo Are you by chance using low physics detail in your game settings? That is known to cause that issue, because hitboxes are different under that setting.
Apollo 10 月 1 日 下午 1:37 
Don't know if anyone else is having this issue, but when trying to go into forward flight mode the helicopter blades break and the failsafe activates
Roberestarkk 9 月 23 日 上午 4:02 
Awesome, cheers!
That issue is now resolved, though I will report a couple others now that I know I'm not misunderstanding how to use it haha
Jacohover  [作者] 9 月 22 日 上午 1:28 
@robertstarkk Thanks for that detailed report, you actually stumbled over quite the bug there. The issue is now fixed, so you should not have any more issues with the platform not going up. There was an issue with the altitude hold going lower over water then it should, triggering opposing failsafes that blocked the platform.
Roberestarkk 9 月 21 日 下午 2:50 
I've noticed if I enter recovery mode above water, it'll descend to near water level and deploy the rescue platform to go 'float' at water level... But no matter what I try, I can't get it to retract the rescue platform again properly.
Is there a special key combo I need to activate to tell it I'm really on there? I tried re-toggling '1' with the remote again, but nada.
How do I get back in again if it won't pull me up?
If I manually 'pull' myself in by jumping on the platform and grabbing one of the electric connectors it normally attaches to, and get to the cockpit and reset the mode, it'll close the hatch with the rescue platform outside and I can't get it to open up again to get the platform back.

Feels like I'm not using it right and breaking some kind of sequence... But what is the right sequence?
Jacohover  [作者] 9 月 18 日 上午 1:09 
You mean the platform in the back? Just reel it back up as far as it goes, it will stop, close the hatch, and lock itself into the plane automatically. Just press the up button either on the platform or on the terminal in the plane, right next to the platform hatch.

In case you have lowered the platform through the emergency recovery function (via remote) you might need to disable the recovery mode in the cockpit first, should be a button close to the flashing light on the panel if its still on.
Its_VARKIN_Time 9 月 17 日 下午 7:25 
how do you get the recovery pod back in
NightLight52 9 月 1 日 下午 2:02 
Oh for sure, I still plan to use it cause I really love this build. It is very awesome and extremely well made.
Jacohover  [作者] 9 月 1 日 上午 10:34 
Yea, sadly thats just stormworks for you, and builds like mine that utilise large forces on subgrids are always at the mercy of janky physics, and I am definitely pushing limits on my build with subgrid count.
Still hope it wont keep you from enjoying the build though, as I put my heart and soul into my builds!
NightLight52 9 月 1 日 上午 10:25 
Okay, I wasn't sure what was going on haha. I have tried everything to work around it but can't think of anything other than putting it on blocks. Thanks for the response!
Jacohover  [作者] 9 月 1 日 上午 9:48 
Its something I am aware of, and the wheels should have the variable brakes in use. I might go and increase the brake force, but at its core it an issue of stromworks being weird and applying force to the vehicle where there shouldnt be any generated.
NightLight52 8 月 31 日 下午 7:19 
I love this build, but I have noticed that it moves slightly when its shut down fully. I'm not sure if that's my game or something with the creation or if there's actually a problem but looking at the wheels its like there is no parking brake set so the wheels spin freely and cause it to turn in place without being used. If anyone has info on that some help would be awesome.
Neptuneia 8 月 18 日 下午 11:17 
most builds run horribly on my system on high physics unless they're really small
Jacohover  [作者] 8 月 18 日 下午 10:01 
I would recommend to always play with high detail, most builds in general wont work as intended without it
Neptuneia 8 月 18 日 下午 12:16 
found out it was because my physics detail was set to low
Neptuneia 8 月 18 日 下午 12:12 
why do the fans kill themselves when I switch to cruise mode?
Jacohover  [作者] 8 月 18 日 上午 6:33 
@commissionerF_Reagan Was a good suggestion, it will now refill its water when you float in the water, and the tank display will flash as it does. A bit slow, but I couldn't get it to pumps faster sadly
Jacohover  [作者] 8 月 18 日 上午 3:51 
It something I had experimented with on earlier designs of my other helicopter, but flowrates were always too low. I honestly forgot though that this design can float, unlike my other heli, so I guess I could make them refillable, yea. Might look into that
CommissionerF_Reagan 8 月 17 日 下午 9:39 
Will there ever be a way to replenish the water tanks without respawning? Like a deployable hose or something?
Mephistopheles 8 月 1 日 下午 12:38 
I'll post about it in the bug reports forum :)
Jacohover  [作者] 8 月 1 日 上午 6:49 
What exactly is not working about cruise? Since its one of the main features, I would hate to leave an issue undressed? Can you give me some detail on the issue, maybe in the bug reports forum above?
Mephistopheles 7 月 31 日 下午 3:36 
This is a fantastic creation but cruise mode is basically unusable right now, I don't think I've managed to use it at all. I usually bring this aircraft onboard a ship and then deploy it as necessary, as opposed to taking trips with it. Still, very cool creation!
Jacohover  [作者] 6 月 21 日 下午 11:02 
Yea, the engines have no load once you land, so the engines take a while to stop. Lets call it a feature I say
Nightshade Grohiikzii 6 月 21 日 上午 6:12 
Takes several minutes but, it appears the engines now spin all the way down and the spin issue with autopilot appears to be gone.
Jacohover  [作者] 6 月 19 日 上午 12:25 
See if the fix I just posted helps with the spinning, I couldnt reproduce the spinning anymore on my end after
Jacohover  [作者] 6 月 18 日 下午 11:59 
Hmm, right, I will have quick look about that, I definitely know what is causing that engine issue, as for the spinning let me see if I can do anything
Nightshade Grohiikzii 6 月 18 日 下午 5:08 
I've found if I point it at the waypoint then activate cruise it doesn't spin but, the issue I'm having is when I shut the engines down, they don't shutdown, they continuously run at low rps.
BUGGAMING 6 月 3 日 下午 5:41 
Yes on mine in cruise mode it does spin out
Jacohover  [作者] 6 月 1 日 下午 12:47 
Hmm, not sure if I can actually do anything about that, honestly sound a lot like average SW glitching, sadly a risk with such complex mechanical systems. And well I cant really reduce the mechanical complexity more than I already have. I fear it you might just need to try and make sure that SW is running as smooth as possible.
T. Sparrow 6 月 1 日 下午 12:18 
im having the same issue of spinning out of control in cruise and then it just gets super unhappy and stuf starts glitching out into each other causing you to crash
Jacohover  [作者] 5 月 16 日 上午 5:05 
Ah, yea, the failsafe allows you to engage cruise form lower altitudes, but you really should just keep it on, it will prevent basicly all crashing
Vanja 5 月 16 日 上午 4:28 
It was happening a decent bit but I've just realized the failsafe does not have to be off for cruise mode. Initially it wouldn't enter cruise without disabling failsafe but seems to be fine now.
Jacohover  [作者] 5 月 16 日 上午 3:32 
Usually, the failsafe should kick in though and keep you from crashing, and then if you cruise again its usually fine
Jacohover  [作者] 5 月 16 日 上午 3:32 
Does it happen a lot or just sometimes? I have face this issue myself, but it was so inconsistent that I could never figure out why it kept happening.
Vanja 5 月 16 日 上午 3:28 
Any way to not spin out and crash in cruise mode?
Jacohover  [作者] 5 月 7 日 上午 3:23 
Well thank you! It did take a looong of time to make :)
sunamy55 5 月 6 日 下午 7:03 
What a marvel of engineering. Wow.
doge203 3 月 24 日 上午 10:33 
ok I understand if you decide to not add it. thanks for helping me.
Jacohover  [作者] 3 月 24 日 上午 7:03 
Hmm, I understand, issue is that would require me quite some effort to implement that in a reasonable way, not sure if its worth it all things considered. I will think about it though
doge203 3 月 23 日 下午 2:37 
I guess that makes since but a way to disable it would be nice
Jacohover  [作者] 3 月 23 日 下午 12:41 
That is normal and a safety measure, I decided 350m to be the best altitude to cross any terrain without having to worry about collisions. Do you think it is obstructive or unpractical?
doge203 3 月 23 日 上午 11:37 
not sure if this is a bug but I cant change my altitude while in forwards flight
Jacohover  [作者] 3 月 16 日 上午 12:32 
I just updated the usage instructions to be a bit more clear on the flight modes and how to switch them
Jacohover  [作者] 3 月 14 日 上午 7:00 
Could you please explain "the death". Does it explode? What explodes/is damaged? When and how does it happen. Also feel free to move this to the bug report channel, then we can get this fixed quickly
Grifter 3 月 13 日 上午 11:58 
it randomly dies when starting forward flight.
Jacohover  [作者] 3 月 11 日 上午 7:01 
Interior lights are switch under Auxiliary Power, Landing and Exterior Lights are automatic at night
BUGGAMING 3 月 10 日 下午 1:17 
uhmm where are the lights its too dark