X4: Foundations

X4: Foundations

No Ship Limits
17 条留言
Contex Greenbrier 10 月 30 日 上午 7:23 
perfekt, thank you very much^^
Ram  [作者] 10 月 29 日 上午 8:45 
@Contex Greenbrier:
Yep.
Contex Greenbrier 10 月 29 日 上午 5:30 
so just to clearifie, with this i could make myself a lil fleet of xperimental fighters rather then the limited stock yes? kinda like the design of that one and want a unified looking fleet
Ram  [作者] 9 月 24 日 上午 2:25 
@Azure:
You can now. It doesn't have the tag to specifically exclude it from custom start, yet it was still excluded by other means.
Azure 9 月 23 日 下午 8:35 
Can I choose astrid at game start with this mod on?
Ram  [作者] 9 月 12 日 下午 12:07 
@Tiberius:
It shouldn't need an update. What doesn't work?
Tiberius 9 月 12 日 上午 10:36 
update?
Rene 8 月 19 日 上午 7:32 
niubi
Phantomwolf 6 月 2 日 上午 11:21 
That's Ok, I just thought I would ask. Thank you for the quick reply.
Ram  [作者] 5 月 29 日 下午 2:31 
@Phantomwolf:
I don't have it available to me because I don't own the collector's edition. However, from my understanding, it is impossible due to the developer removing access to its code.
Phantomwolf 5 月 29 日 上午 11:50 
Great mod, allows these to be replaced if destroyed in combat. Can you look at adding in the Yasur fighter to the list? From the collector's edition bonus content. It is a amazing player ship, but not much more than a fast taxi, because of its inability to be easily replaced if lost.
Nolenaoir 3 月 27 日 下午 3:50 
Sad days. Thanks for the reply!
Ram  [作者] 3 月 26 日 下午 7:53 
@Nolenaoir:
No, it only removes the blueprint limits and custom start restrictions.
Nolenaoir 3 月 26 日 下午 6:16 
Does this work for the equipment on these ships?
e.g. Can I put EM cannon turrets on a Hyperion?
SkyWølf 3 月 25 日 下午 2:07 
Yep, it works now core research is no longer required. :) Thanks for updating
Ram  [作者] 3 月 24 日 下午 3:51 
@SkyWølf:
I forgot about the core. It should be removed now. Thanks for letting me know. ❤️
SkyWølf 3 月 24 日 下午 1:11 
Hi there,
Thank you so much for creating this mod! ❤️ It has saved me precious time not having to mod it myself, and I truly appreciate your effort. 😊
I noticed that the production limit on Erlking isn’t entirely removed. It still requires and consumes the power core research. If this wasn’t intentional, you might want to add the following line to your diff patch to fully remove the production limit:

<remove sel="/wares/ware[@id='ship_pir_xl_battleship_01_a']/production/research" />

Hope this helps!
Cheers,
Sky