Starbound

Starbound

TrueSpace Expanded - Stars
28 条留言
Skulgan 8 月 2 日 下午 3:48 
Would you consider making a patch that makes it so that hyper rare celestial bodies like neutron stars and whatnot generate uncommonly, but still consistently generate? I'd love to explore them but just cannot ever find them no matter how long I look (also, neutron stars are the only way to find superstorm expanse planets in truespace and they're kind of important for arcana progression)
shadowwolftjc  [作者] 5 月 21 日 下午 3:52 
@Aizria: I've posted a message into the Project Ancient Cosmos comment section, in the hopes that the author could help people like you out. Perhaps you could work with them if you're planning on developing a patch of your own?
Aizria 5 月 21 日 下午 3:45 
Hmm...there is a RealSpace patch for PAC, but it sounds like it doesn't fully integrate PAC into TrueSpace. I may try it myself and see how it ends up working. Worst case I'll consider trying to patch it myself. Thanks for your reply!
shadowwolftjc  [作者] 5 月 21 日 下午 3:35 
@arcanist: Not to my knowledge. I'm the only modder that I know to have designed a mod that adds ANY new star types to TrueSpace. Every other mod that I know of that added any new stars to base game Starbound, including Arcana and Frackin' Universe, seemed to've opted to play it safe with TrueSpace, usually by putting their own planets within TrueSpace's own custom star system types instead of their own custom star types (presumably to stay in spirit of TrueSpace's implicit goal of making planetary generation around certain stars more realistically plausible).

@Aizria: I'm not familiar with Project Ancient Cosmos, so I couldn't give an honest answer. However, if it's been designed to work with TrueSpace, like Arcana and Frackin' Universe, then chances are that it should also work fine with TrueSpace Expanded - Stars.
Aizria 5 月 20 日 下午 11:10 
Will this run well alongside Project Ancient Cosmos, or would one mod of the two overwrite the other's stars?
arcanist 5 月 20 日 下午 2:24 
So it's not that they don't spawn at all, it's that they only might spawn around roughly 1 in 15000 stars.

Is there a patch that just adds the Arcana stars to the spawn pool? I don't care if they're not common, as long as I can find at least one relatively consistently.
shadowwolftjc  [作者] 5 月 20 日 下午 1:54 
@arcanist: (part 2)

Fortunately, my mod, TrueSpace Expanded - Stars, does make use of the irradiated planet and satellite spawns. Unfortunately, said planets were made to spawn only in Neutron Star systems, which should appear on your star map as tiny light blue specs of light (and even then, irradiated planets aren't 100% guaranteed to spawn, since planets would've been rare in such systems due to the Neutron Star's explosive past).

(Furthermore, if you were also running the Somewhat Realistic Star Distribution for RealSpace and TrueSpace mod, then the frequency of Neutron Stars was reduced to being roughly 1 in 2000 main sequence stars, not counting the Brown Dwarfs, which I've estimated to be around 6 times more common than main sequence stars.)
shadowwolftjc  [作者] 5 月 20 日 下午 1:54 
@arcanist: After double-checking the Arcana mod's assets, I now see why you might've been having so much trouble finding any superstorm planets.

As it turns out, for some reason, it seems as if the Arcana mod devs had opted to put the superstorm planets (along with the automated and neon sea planets) under ONLY the irradiated planets and satellites pools, which TrueSpace has provided... but, unfortunately, for some reason, had never bothered to make use of said irradiated planets or satellites.
arcanist 5 月 20 日 上午 10:50 
Where do I find this patch? searching "Arcana Truespace Patch" on the workshop turns up nothing relevant, nor does google. If you're talking about the reprioritizers, I already have the "Arcana -9000" one installed and there's still no sign of any of the Arcana stars or a bunch of their planets including the Superstorm ones that are required to progress in the mod.

What am I missing?
shadowwolftjc  [作者] 5 月 20 日 上午 8:50 
@arcanist: Please read the part of the description regarding supported mods, specifically regarding compatability issues with other mods that add in their own star systems. Arcana in particular had been singled out for its compatability issues so severe that at least one additional mod had to be made (which are still available for download btw) to help with making Arcana play nicely with this mod.
arcanist 5 月 18 日 下午 11:52 
I've been trying to find one of Arcana's "Superstorm Expanse" planets, but they don't appear to be spawning at all. Is there a specific star type I should be looking for?
shadowwolftjc  [作者] 3 月 29 日 上午 7:49 
@Dark_Krafter: Simple: Look for a black star-like object, which should be easier to spot in a bright region of space. (One of the screenshots shows one btw.) That or look in starless regions of space.

If you're still having trouble finding one, then perhaps installing a mod that increases star density, like the IT'S FULL OF STARS! series of mods, should help. After all, black holes are pretty uncommon in the galaxy. (There's 1000-4000 stars for every black hole.)
Dark_Krafter 3 月 29 日 上午 7:27 
anny tips for finding a black hole ?
AGiantPie 3 月 29 日 上午 12:07 
Yea that makes sense to me. The baseline TrueSpace categories *only* consider temperature, really, so I figure exotic stars would probably need new categories.
shadowwolftjc  [作者] 3 月 28 日 上午 9:48 
For the most part, I also reused the old planet groups for simple compatability reasons. However, for the unusual star types, such as black dwarfs and decaying black holes, I opted to create more... eldritch variants of existing planet groups, mostly for other mods like Frackin' Universe to take advantage of, with suggestions leaning towards the more... strange and unsettling kinds of planets. Of course, if no such eldritch planets were added by mods, then they could default back towards such unpleasant vanilla Starbound planet types as Midnight, Toxic, and Magma planets.

Of course, other modders might see fit to change things around to suit their own mods better.
AGiantPie 3 月 28 日 上午 7:09 
I studied astronomy in university although it's been a few years. Did you create new planet groups or re-use the ones from TrueSpace? When I made RealSpace I deliberately kept the planetary groups the same to preserve existing patches with other mods that add planets.
shadowwolftjc  [作者] 3 月 28 日 上午 6:47 
@AGiantPie: Then again, maybe you already know much of this? Upon further examination, I just now realize that you made RealSpace.
shadowwolftjc  [作者] 3 月 28 日 上午 6:45 
@AGiantPie: I did a bunch of my own research into what kinds of planets to expect to be present in orbit of certain stars, factoring in things like which planets could be warmed by tidal heating (such as with black holes), which orbits would be missing planets (such as with stellar remnants during their giant star phase), and which stars wouldn't have enough time to form planets altogether (such as short-lived stars).

If you're curious to learn a bit more about stars, I'd recommend watching AstroCat's Stars Timeline Series on YouTube for starters.
AGiantPie 3 月 27 日 下午 7:44 
Very cool mod. I was considering making something like this myself. I'm curious to crack it open and see how you assigned planetary classes to the new star types. Any clues to your thought process?
shadowwolftjc  [作者] 3 月 18 日 下午 4:19 
@like the mist: I've never heard of it, so I can't offer any guarantees.

However, if it's compatable with TrueSpace, then I'm cautiously optimistic that it'd be compatable with my mod.
like the mist 3 月 18 日 上午 6:49 
Is this compatible with Project Ancient Cosmos?
shadowwolftjc  [作者] 3 月 18 日 上午 5:37 
New update posted, with the missing black dwarfs added (for real), along with a new stellar object: decaying sub-stellar black holes
shadowwolftjc  [作者] 3 月 11 日 下午 3:33 
@BITney, The Pixel Heister:

For ships, it should be, since this mod doesn't touch those.

For planets and floating dungeons, it also should be, provided that they're already compatable with TrueSpace and RealSpace. (In the worst case, they should show up at Class L, M, K, G, F, A, and B stars, which were all added with TrueSpace, which this mod builds upon.)

For stars and tiers, I doubt it, unless patches were made specifically for them (and by extension, TrueSpace).
BITney, The Pixel Heister 3 月 11 日 下午 2:36 
Is this mod compatible with mods that adds ships, stars, tiers, etc?
Jean1337_ 3 月 8 日 下午 7:31 
ohh, thanks for explanation
shadowwolftjc  [作者] 3 月 8 日 下午 7:02 
(...continued from below)

- Class O and Class WR stars appear as large white and bluish stars, and although exceedingly rare, they're more likely to be found close to Class A and Class B stars, along with Red Giants (all of which are more abundant within stellar nurseries). If you can find any Class A or B stars, or Red Giants, then chances are that Class O and Class WR stars are close.
- Finally, Black Dwarfs are most likely found in the middle of black starless voids in space, but even then, are still rare .

This is all assuming you aren't playing with the Somewhat Realistic Star Distribution for RealSpace and TrueSpace. If playing with that mod, the stars would be more evenly dispersed, but finding them should still be easier with these hints.
shadowwolftjc  [作者] 3 月 8 日 下午 7:02 
@Jean1337_ For now, I'm using similar graphics to vanilla stars, but even then, here are some hints to spot them:

- White dwarfs appear like little white specs. They most likely appear smaller than Class A (white) stars.
- Red giants appear like large red stars. They stand out compared to nearby Class A (white) and Class B (blue) stars.
- Neutron stars appear like little bluish specs. Like White Dwarfs, their small size helps them stand out from Class B (blue) stars.
- Black holes appear as dark stars. They stand out more when close to nebulae, or to nearby stars.

(continued above...)
Jean1337_ 3 月 8 日 下午 3:18 
the extra stars dont appear